Fix for game update v2.13.0
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				|  | @ -11,6 +11,27 @@ export default (/** @type {ModUtils} */ modUtils) => { | |||
|         return alert("Error:\\n" + e.filename + " " + e.lineno + " " + e.colno + " " + e.message);` | ||||
|     ) | ||||
| 
 | ||||
|     // Render win count
 | ||||
|     modUtils.insertCode(`var s = Math.floor((Device.a1.largeUIEnabled() ? 0.018 : 0.0137) * h___.hz);
 | ||||
| 		ctx.font = Util.qd.sS(0, Math.max(5, s)); | ||||
| 		Util.qd.textBaseline(ctx, 0); | ||||
| 		Util.qd.textAlign(ctx, 2); | ||||
| 		ctx.fillStyle = Colors.nl; | ||||
| 		ctx.fillText(clientInfo.gameVersion, h___.w, 0); | ||||
|         /* here */`,
 | ||||
|         `const text = "Win count: " + __fx.wins.count;
 | ||||
|         const textLength = ctx.measureText(text).width; | ||||
|         const size = Math.max(5, s); | ||||
|         ctx.textAlign = "left"; | ||||
|         ctx.textBaseline = "middle"; | ||||
|         ctx.fillText(text, ctx.canvas.width - textLength - size / 2, size * 2);`)
 | ||||
| 
 | ||||
|     // Make the main canvas context have an alpha channel if a custom background is being used
 | ||||
|     modUtils.insertCode(`mainCanvasElement = document.getElementById("canvasA");
 | ||||
| 		if (Device.id === 2) { mainCanvasElement.style.webkitUserSelect = "none"; } | ||||
| 		mainCanvas = mainCanvasElement.getContext("2d", { alpha: /* here */ false });`,
 | ||||
|     `__fx.makeMainMenuTransparent ? true :`) | ||||
| 
 | ||||
|     modUtils.waitForMinification(() => applyPatches(modUtils)) | ||||
| } | ||||
| //export const requiredVariables = ["game", "playerId", "playerData", "rawPlayerNames", "gIsSingleplayer", "playerTerritories"];
 | ||||
|  | @ -66,7 +87,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC | |||
| 		a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);
 | ||||
| 
 | ||||
| 
 | ||||
|     { // Add settings button, custom lobby button and win count
 | ||||
|     { // Add settings button and custom lobby button
 | ||||
|         // add buttons
 | ||||
|         replaceRawCode(`,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1)]`, | ||||
|             `,new nQ("☰<br>"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1),
 | ||||
|  | @ -77,38 +98,6 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC | |||
|             `aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);
 | ||||
|             aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3); | ||||
|             aZ.g5.vO(aD3[6].button, x, a3X + h * 2.33 + gap * 3, a0S * 2 + gap, h / 3);`);
 | ||||
|         // render win count
 | ||||
|         replaceRawCode(`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`, | ||||
|             `if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){
 | ||||
|             if (__fx.settings.displayWinCounter) { | ||||
|                 const size = Math.floor(aD4.gA * 0.03); | ||||
|                 ctx.font = ${dict.fontGeneratorFunction}(1, size); | ||||
|                 ctx.fillStyle = "#ffffff"; | ||||
|                 const text = "Win count: " + __fx.wins.count; | ||||
|                 const textLength = ctx.measureText(text).width; | ||||
|                 ctx.textAlign = "left"; | ||||
|                 ctx.textBaseline = "middle"; | ||||
|                 ctx.fillText(text, ctx.canvas.width - textLength - size / 2, size); | ||||
|             }; | ||||
|             ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`)
 | ||||
|         /*// render gear icon and win count | ||||
|         replaceRawCode(`,fy=aV.nU[80],fontSize=.65*height,canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`, | ||||
|             `,fy=aV.nU[80],fontSize=.65*height,
 | ||||
| canvas.imageSmoothingEnabled = true, | ||||
| canvas.drawImage(settingsGearIcon, x - width / 2, y, height, height), | ||||
| canvas.imageSmoothingEnabled = false, | ||||
| (settings.displayWinCounter && ( | ||||
| 	canvas.font = aY.g0.g1(1, Math.floor(height * 0.4)), | ||||
| 	canvas.fillStyle = "#ffffff", | ||||
| 	canvas.fillText("Win count: " + wins_counter, Math.floor(x + width / 2), Math.floor((y + height / 2) * 2)) | ||||
| )), | ||||
| canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`);
 | ||||
| 
 | ||||
|         // handle settings button click
 | ||||
|         replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2(1))`, | ||||
|             `(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
 | ||||
| (gap <= mouseX && mouseY < jd + q6 && (ar.v2(1), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings")) | ||||
| )`);*/
 | ||||
|     } | ||||
| 
 | ||||
|     { // Keybinds
 | ||||
|  | @ -136,8 +125,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6 | |||
|     //replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?<linksHidden>!this\.\w+\.\w+),)/g,
 | ||||
|     //"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $<linksHidden>; else $3[0] = $3[1] = true; $2")
 | ||||
| 
 | ||||
|     // Make the main canvas context have an alpha channel if a custom background is being used
 | ||||
|     replaceOne(/(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g, "$1 {alpha: __fx.makeMainMenuTransparent}") | ||||
|     // Clear canvas background if a custom background is being used
 | ||||
|     replaceRawCode(`,this.qk=function(){var a4n,a4m;aq.pd?(a4m=aL.gA/aq.eE,a4n=aL.gF/aq.eF,canvas.setTransform(a4m=a4n<a4m?a4m:a4n,0,0,a4m,`, | ||||
|         `,this.qk=function(){var a4n,a4m;
 | ||||
|  |  | |||
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