diff --git a/patches/patches.js b/patches/patches.js
index 0a37b74..4192d5c 100644
--- a/patches/patches.js
+++ b/patches/patches.js
@@ -11,6 +11,27 @@ export default (/** @type {ModUtils} */ modUtils) => {
return alert("Error:\\n" + e.filename + " " + e.lineno + " " + e.colno + " " + e.message);`
)
+ // Render win count
+ modUtils.insertCode(`var s = Math.floor((Device.a1.largeUIEnabled() ? 0.018 : 0.0137) * h___.hz);
+ ctx.font = Util.qd.sS(0, Math.max(5, s));
+ Util.qd.textBaseline(ctx, 0);
+ Util.qd.textAlign(ctx, 2);
+ ctx.fillStyle = Colors.nl;
+ ctx.fillText(clientInfo.gameVersion, h___.w, 0);
+ /* here */`,
+ `const text = "Win count: " + __fx.wins.count;
+ const textLength = ctx.measureText(text).width;
+ const size = Math.max(5, s);
+ ctx.textAlign = "left";
+ ctx.textBaseline = "middle";
+ ctx.fillText(text, ctx.canvas.width - textLength - size / 2, size * 2);`)
+
+ // Make the main canvas context have an alpha channel if a custom background is being used
+ modUtils.insertCode(`mainCanvasElement = document.getElementById("canvasA");
+ if (Device.id === 2) { mainCanvasElement.style.webkitUserSelect = "none"; }
+ mainCanvas = mainCanvasElement.getContext("2d", { alpha: /* here */ false });`,
+ `__fx.makeMainMenuTransparent ? true :`)
+
modUtils.waitForMinification(() => applyPatches(modUtils))
}
//export const requiredVariables = ["game", "playerId", "playerData", "rawPlayerNames", "gIsSingleplayer", "playerTerritories"];
@@ -66,7 +87,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);
- { // Add settings button, custom lobby button and win count
+ { // Add settings button and custom lobby button
// add buttons
replaceRawCode(`,new nQ("☰
"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1)]`,
`,new nQ("☰
"+__L(),function(){aD6(3)},aa.ks),new nQ("",function(){at.d5(12)},aa.kg,!1),
@@ -77,38 +98,6 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
`aZ.g5.vO(aD3[3].button,x+a0S+gap,a3X+h+gap,a0S,h);
aZ.g5.vO(aD3[5].button, x, a3X + h * 2 + gap * 2, a0S * 2 + gap, h / 3);
aZ.g5.vO(aD3[6].button, x, a3X + h * 2.33 + gap * 3, a0S * 2 + gap, h / 3);`);
- // render win count
- replaceRawCode(`if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`,
- `if(_y.a4l(),_r.gI(),_m.gI(),aw.gI(),a0.g8()){
- if (__fx.settings.displayWinCounter) {
- const size = Math.floor(aD4.gA * 0.03);
- ctx.font = ${dict.fontGeneratorFunction}(1, size);
- ctx.fillStyle = "#ffffff";
- const text = "Win count: " + __fx.wins.count;
- const textLength = ctx.measureText(text).width;
- ctx.textAlign = "left";
- ctx.textBaseline = "middle";
- ctx.fillText(text, ctx.canvas.width - textLength - size / 2, size);
- };
- ctx.imageSmoothingEnabled=!1;var iQ=a0.a4o("territorial.io"),kL=.84*aD4.gA/iQ.width;`)
- /*// render gear icon and win count
- replaceRawCode(`,fy=aV.nU[80],fontSize=.65*height,canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`,
- `,fy=aV.nU[80],fontSize=.65*height,
-canvas.imageSmoothingEnabled = true,
-canvas.drawImage(settingsGearIcon, x - width / 2, y, height, height),
-canvas.imageSmoothingEnabled = false,
-(settings.displayWinCounter && (
- canvas.font = aY.g0.g1(1, Math.floor(height * 0.4)),
- canvas.fillStyle = "#ffffff",
- canvas.fillText("Win count: " + wins_counter, Math.floor(x + width / 2), Math.floor((y + height / 2) * 2))
-)),
-canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`);
-
- // handle settings button click
- replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
-)`);*/
}
{ // Keybinds
@@ -136,8 +125,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
//replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?!this\.\w+\.\w+),)/g,
//"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $; else $3[0] = $3[1] = true; $2")
- // Make the main canvas context have an alpha channel if a custom background is being used
- replaceOne(/(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g, "$1 {alpha: __fx.makeMainMenuTransparent}")
// Clear canvas background if a custom background is being used
replaceRawCode(`,this.qk=function(){var a4n,a4m;aq.pd?(a4m=aL.gA/aq.eE,a4n=aL.gF/aq.eF,canvas.setTransform(a4m=a4n