Update v0.6.1.7

The density value is now displayed with a digit after the decimal point,
pressing Escape now closes open windows.
dev
peshomir 2024-03-01 09:56:12 +02:00
parent 73bcf533f8
commit 8895016b45
1 changed files with 5 additions and 4 deletions

View File

@ -1,5 +1,5 @@
const fx_version = '0.6.1.6'; // FX Client Version const fx_version = '0.6.1.7'; // FX Client Version
const fx_update = 'Feb 28'; // FX Client Last Updated const fx_update = 'Mar 1'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) { if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0; var wins_counter = 0;
@ -212,6 +212,7 @@ WindowManager.add({
}); });
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll); document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll); document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll);
document.addEventListener("keydown", event => { if (event.key === "Escape") WindowManager.closeAll(); });
var settingsGearIcon = document.createElement('img'); var settingsGearIcon = document.createElement('img');
settingsGearIcon.setAttribute('src', 'geari_white.png'); settingsGearIcon.setAttribute('src', 'geari_white.png');
@ -253,8 +254,8 @@ function displayDonationsHistory(playerID, playerNames, isSingleplayer) {
var utils = new (function() { var utils = new (function() {
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); }; this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
this.getDensity = function(playerBalances, playerTerritories, playerID) { this.getDensity = function(playerBalances, playerTerritories, playerID) {
if (settings.densityDisplayStyle === "percentage") return (Math.floor((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100) + "%"); if (settings.densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(0); else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
}; };
}); });