Fix keybind handling bug
Keybinds will be executed only when a game is activepull/14/head
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				|  | @ -1,4 +1,4 @@ | |||
| import { getUIGap } from "./gameInterface.js"; | ||||
| import { getUIGap, getVar } from "./gameInterface.js"; | ||||
| import { getSettings } from "./settings.js"; | ||||
| 
 | ||||
| export const keybindFunctions = { | ||||
|  | @ -9,7 +9,7 @@ export const keybindFunctions = { | |||
| export const keybindHandler = key => { | ||||
|     const keybindData = getSettings().attackPercentageKeybinds.find(keybind => keybind.key === key); | ||||
|     if (keybindData === undefined) return false; | ||||
|     executeKeybind(keybindData); | ||||
|     if (getVar("gameState") !== 0) executeKeybind(keybindData); | ||||
|     return true; | ||||
| }; | ||||
| function executeKeybind(keybind) { | ||||
|  |  | |||
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