Move archives to a separate branch

archived
peshomir 2024-05-21 19:07:23 +03:00
parent ad6f0e2f05
commit 5fde83889e
31 changed files with 0 additions and 2620 deletions

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name: Build and Publish to GitHub Pages
on:
workflow_dispatch:
push:
branches:
- main
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout Repository
uses: actions/checkout@v2
- name: Set up Node.js
uses: actions/setup-node@v3
with:
node-version: '20'
- name: Install Dependencies
run: npm ci
- name: Build Project
run: npm run build
- name: Deploy to GitHub Pages
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./build

4
.gitignore vendored
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.vscode
node_modules
game
build

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build.js
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const beautify = require('js-beautify').js;
const fs = require('fs');
if (!fs.existsSync("./build")) fs.mkdirSync("./build");
fs.cpSync("./static/", "./build/", { recursive: true });
fs.cpSync("./assets/", "./build/assets/", { recursive: true });
fs.cpSync("./src/fx_core.js", "./build/fx_core.js");
fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toString().replace(/buildTimestamp/g, Date.now()));
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).replace("\n", "").trim();
const replaceOne = (expression, replaceValue) => {
const result = matchOne(expression);
// this (below) works correctly because expression.lastIndex gets reset above in matchOne when there is no match
script = script.replace(expression, replaceValue);
return result;
}
const matchOne = (expression) => {
const result = expression.exec(script);
if (result === null) throw new Error("no match for: ") + expression;
if (expression.exec(script) !== null) throw new Error("more than one match for: " + expression);
return result;
}
// https://stackoverflow.com/a/63838890
const escapeRegExp = (string) => string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&');
//const dictionary = { __dictionaryVersion: '1.90.0 4 Feb 2024', playerId: 'bB', playerNames: 'hA', playerBalances: 'bC', playerTerritories: 'bj', gIsSingleplayer: 'fc', gIsTeamGame: 'cH' };
//if (!script.includes(`"${dictionary.__dictionaryVersion}"`)) throw new Error("Dictionary is outdated.");
let dictionary = {};
const matchDictionaryExpression = expression => {
result = expression.exec(script);
if (result === null) throw new Error("no match for ") + expression;
if (expression.exec(script) !== null) throw new Error("more than one match for: ") + expression;
for (let [key, value] of Object.entries(result.groups)) dictionary[key] = value;
}
// Return value example:
// When replaceRawCode or matchRawCode are called with "var1=var2+1;" as the code
// and this matches "a=b+1;", the returned value will be the object: { var1: "a", var2: "b" }
const replaceRawCode = (/** @type {string} */ raw, /** @type {string} */ result, nameMappings) => {
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
let replacementString = result.replaceAll("$", "$$").replace(/\w+/g, match => {
return groups.hasOwnProperty(match) ? "$" + groups[match] : match;
});
//console.log(replacementString);
const expressionMatchResult = replaceOne(expression, replacementString);
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
const matchRawCode = (/** @type {string} */ raw, nameMappings) => {
const { expression, groups } = generateRegularExpression(raw, false, nameMappings);
const expressionMatchResult = matchOne(expression);
return Object.fromEntries(Object.entries(groups).map(([identifier, groupNumber]) => [identifier, expressionMatchResult[groupNumber]]));
}
const generateRegularExpression = (/** @type {string} */ code, /** @type {boolean} */ isForDictionary, nameMappings) => {
const groups = {};
let groupNumberCounter = 1;
let raw = escapeRegExp(code).replace(isForDictionary ? /(?:@@)*(@?)(\w+)/g : /()(\w+)/g, (_match, modifier, word) => {
// if a substitution string for the "word" is specified in the nameMappings, use it
if (nameMappings && nameMappings.hasOwnProperty(word)) return nameMappings[word];
// if the "word" is a number or is one of these specific words, ingore it
if (/^\d/.test(word) || ["return", "this", "var", "function", "Math"].includes(word)) return word;
else if (groups.hasOwnProperty(word)) return "\\" + groups[word]; // regex numeric reference to the group
else {
groups[word] = groupNumberCounter++;
return modifier === "@" ? `(?<${word}>\\w+)` : "(\\w+)";
}
});
let expression = new RegExp(isForDictionary ? raw.replaceAll("@@", "@") : raw, "g");
return { expression, groups };
}
[
///=(?<gIsSingleplayer>\w+)\?"Players":"Bots"/g,
/,(?<gIsTeamGame>\w+)=\(\w+=\w+\)<7\|\|9===\w+,/g,
/=function\((\w+),(\w+),\w+\){\1===(?<playerId>\w+)\?\w+\(175,\w+\.\w+\(18,\[(?<playerNames>\w+)\[\2\]\]\),1001,\2,\w+\(/g,
// this one broke in 1.91.3 /{\w+===(?<playerId>\w+)\?\w+\(175," Message to "/g,
/\w+\.\w+\((\w+)\)\?\w+\.\w+\(\1\)\?(\w+)=(\w+\.\w+)\(13,\[\2\]\):\(\w+=\w+\.\w+\(\1\),\2=\3\(14,\[(?<playerNames>\w+)\[(\w+)\],(\w+\.\w+\.\w+\()(?<playerBalances>\w+)\[\5\]\),\6(?<playerTerritories>\w+)\[\5\]\),\2\]\),\w+=!0\):\2=/g,
// this one also broke in 1.91.3 /,\w+="Player: "\+(?<playerNames>\w+)\[\w+\],\w+=\(\w\+=" Balance: "\+\w+\.\w+\((?<playerBalances>\w+)\[\w+\]\)\)\+\(" Territory: "\+\w+\.\w+\((?<playerTerritories>\w+)\[\w+\]\)\)\+\(" Coords: "/g,
///\((?<uiOffset>\w+)=Math\.floor\(\(\w+\?\.0114:\.01296\)\*\w+\)\)/g,
/(function \w+\((\w+),(\w+),(\w+),(\w+),(\w+)\){\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[)/g,
/,\w+=512,(?<gLobbyMaxJoin>\w+)=\w+,(?<gIsSingleplayer>\w+)&&\(\1=\w+\.\w+\(\)\),\w+=\1-\w+,\w+=0,/g,
/function \w+\(\)\{if\(2===(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1=2,\w+=\w+\}/g
].forEach(matchDictionaryExpression);
const rawCodeSegments = [
"[0]=aV.nU[70],a0T[1]=@gIsSingleplayer?aV.nU[71]:aV.nU[72],",
"?(this.gB=Math.floor(.0536*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):"
]
rawCodeSegments.forEach(code => {
const { expression } = generateRegularExpression(code, true);
//console.log(expression);
matchDictionaryExpression(expression);
});
fs.writeFileSync("./build/fx_core.js", `const dictionary = ${JSON.stringify(dictionary)};\n` + fs.readFileSync("./build/fx_core.js").toString());
// Replace assets
const assets = require('./assets.js');
replaceOne(/(\(4,"crown",4,")[^"]+"\),/g, "$1" + assets.crownIcon + "\"),");
replaceOne(/(\(6,"territorial\.io",6,")[^"]+"\),/g, "$1" + assets.fxClientLogo + "\"),");
/*// Add FXClient menu item in "More" menu
// match },ug[0][5]={name:a79,id:5,mf:90,oU:0,e8:0},
replaceOne(/(},(\w+\[0\])\[\d+\]={(\w+):\w+,(\w+):\d+,(\w+):90,(\w+):0,(\w+):0},)/g,
'$1$2.push({$3:"FX Client v" + fx_version + " " + fx_update, $4: 20, $5: 0, $6: 0, $7: 70}),');
// Do not display hover effect on the last 2 items (territorial.io version and FX Client version) instead of only the last item
// match 0 === a9P ? ug[a9P].length - 1 : ug[a9P].length : 1,
replaceOne(/(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g, "$1 - 2 : $4");*/
// Add FX Client version info to the game version window
//replaceRawCode(`ar.aAx("MenuGameVersion")||ar.aAz(new aB3(" "+aV.nU[84],gameVersion+"<br><a href='"`,
replaceRawCode(`ar.oa(4,1,new s8(" "+Translations.txt[84],gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>",`,
`ar.oa(4,1,new s8(" "+Translations.txt[84],gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>"
+ "<br><br><b>" + "FX Client v" + fx_version + " " + fx_update + "<br><a href='https://discord.gg/dyxcwdNKwK' target='_blank'>FX Client Discord server</a>"
+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
// Max size for custom maps: from 4096x4096 to 8192x8192
// TODO: test this; it might cause issues with new boat mechanics?
{ // Add Troop Density and Maximum Troops in side panel
/*const { groups: { valuesArray } } = replaceOne(/(,(?<labelsArray>\w+)\[\d\]="Interest",\2\[\d\]="Income",\2\[\d\]="Time"),(\w+=\w+-\w+\(\w+,100\),\((?<valuesArray>\w+)=new Array\(\2\.length\)\)\[0\]=\w+)/g,
'$1, $<labelsArray>.push("Max Troops", "Density"), $3'); // add labels*/
const { valuesArray } = replaceRawCode(`,labels[5]=aV.nU[76],labels[6]=aV.nU[77],labels[7]=aV.nU[78],a0Z=tn-eT(tn,100),(valuesArray=new Array(labels.length))[0]=io?`,
`,labels[5]=aV.nU[76],labels[6]=aV.nU[77],labels[7]=aV.nU[78],
labels.push("Max Troops", "Density"), // add labels
a0Z=tn-eT(tn,100),(valuesArray=new Array(labels.length))[0]=io?`);
replaceOne(new RegExp(/(:(?<valueIndex>\w+)<7\?\w+\.\w+\.\w+\(valuesArray\[\2\]\)):(\w+\.\w+\(valuesArray\[7\]\))}/
.source.replace(/valuesArray/g, valuesArray), "g"),
'$1 : $<valueIndex> === 7 ? $3 '
+ `: $<valueIndex> === 8 ? utils.getMaxTroops(${dictionary.playerTerritories}, ${dictionary.playerId}) `
+ `: utils.getDensity(${dictionary.playerId}) }`);
// increase the size of the side panel by 25% to make the text easier to read
replaceOne(/(this\.\w+=Math\.floor\(\(\w+\.\w+\.\w+\(\)\?\.1646:\.126\))\*(\w+\.\w+\),)/g, "$1 * 1.25 * $2");
}
// Increment win counter on wins
/*replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?(\w+\.\w+)\(11,(\[\w+\[\w+\]\])\):\6\(12,\7\),(3,\2,[^()]+?\))),(?<end>[^}]+},)/g,
`$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` +
`$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $8, $<end>`);*/
replaceRawCode(`=function(rC){n.hQ(rC,2),vm(0,h2<100?aV.s9(4,[jm[rC]]):aV.s9(12,[jm[rC]]),3,rC,aZ.gG,aZ.ka,-1,!0),`,
`=function(rC){
if (${dictionary.playerId} === rC && !${dictionary.gIsSingleplayer})
wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter),
vm(0,"Your Win Count is now " + wins_counter,3,rC,aZ.gG,aZ.ka,-1,!0);
n.hQ(rC,2),vm(0,h2<100?aV.s9(4,[jm[rC]]):aV.s9(12,[jm[rC]]),3,rC,aZ.gG,aZ.ka,-1,!0),`);
{ // Add settings button and win count
// render gear icon and win count
/*// cV.textAlign=cX,cV.textBaseline=cW,a03(a9Y.gb,a9Y.gc,a9Y.m5,a9Y.tD,ug[a9P][0].mf,ug[a9P][0].oU,ug[a9P][0].e8,0===yk,ug[a9P][0].name),a9O))
// l(A.f3, A.f4, A.hw, A.nI, z[0].f7, z[0].mx, z[0].cm, 0 === t, z[0].name, .6);
// cH.drawImage(settingsGearIcon,A.f3-A.hw/2,A.f4,A.nI,A.nI);
// cH.font = bt + Math.floor(A.nI * 0.4) + bu;
// cH.fillText("Win count: " + wins_counter, Math.floor(A.f3 + A.hw / 2), Math.floor((A.f4 + A.nI / 2) * 2.1));
const { groups } = replaceOne(/((?<canvas>\w+)\.textAlign=\w+,\2\.textBaseline=\w+,\w+\((?<x>(?<coords>\w+).\w+),(?<y>\4.\w+),(?<w>\4.\w+),(?<h>\4.\w+),[^)]+\)),(?<end>(?<isMenuOpened>\w+)\)\))/g, '$1, ' +
'$<canvas>.imageSmoothingEnabled = true, ' +
'$<canvas>.drawImage(settingsGearIcon, $<x>-$<w>/2, $<y>, $<h>, $<h>), ' +
'$<canvas>.imageSmoothingEnabled = false, ' +
'$<canvas>.font = "bold " + Math.floor($<h> * 0.4) + "px " + settings.fontName, ' +
'(settings.displayWinCounter && !$<isMenuOpened> && $<canvas>.fillText("Win count: " + wins_counter, Math.floor($<x> + $<w> / 2), Math.floor(($<y> + $<h> / 2) * 2.1))), ' +
'$<end>');*/
replaceRawCode(`,fy=aV.nU[80],fontSize=.65*height,canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`,
`,fy=aV.nU[80],fontSize=.65*height,
canvas.imageSmoothingEnabled = true,
canvas.drawImage(settingsGearIcon, x - width / 2, y, height, height),
canvas.imageSmoothingEnabled = false,
(settings.displayWinCounter && (
canvas.font = aY.g0.g1(1, Math.floor(height * 0.4)),
canvas.fillStyle = "#ffffff",
canvas.fillText("Win count: " + wins_counter, Math.floor(x + width / 2), Math.floor((y + height / 2) * 2))
)),
canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6)",canvas.fillRect(x,y,width,height),`);
// handle settings button click
/*replaceOne(/(this\.\w+=function\((?<mouseX>\w+),(?<mouseY>\w+)\){[^}]+?)if\((?<coordsGet>\w+=\w+\(\)),(?<isMenuOpened>\w+)\)(?<end>{for\([^}]+"Lobby ")/g,
'$1 $<coordsGet>; ' +
`var gearIconX = ${groups.x}-${groups.w}/2; ` +
// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
`if ($<mouseX> > gearIconX && $<mouseX> < (gearIconX+${groups.h}) && $<mouseY> > ${groups.y} && $<mouseY> < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` +
'if ($<isMenuOpened>) $<end>');*/
replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2(1))`,
`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
(gap <= mouseX && mouseY < jd + q6 && (ar.v2(1), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
)`);
}
{ // Keybinds
// match required variables
const { 0: match, groups: { attackBarObject, setRelative } } = matchOne(/:"."===(\w+\.key)\?(?<attackBarObject>\w+)\.(?<setRelative>\w+)\(31\/32\):"."===\1\?\2\.\3\(32\/31\):/g,);
// create a setAbsolutePercentage function on the attack percentage bar object,
// and also register the keybind handler functions
replaceOne(/}(function \w+\((\w+)\){return!\(1<\2&&1===(?<attackPercentage>\w+)\|\|\(1<\2&&\2\*\3-\3<1\/1024\?\2=\(\3\+1\/1024\)\/\3:\2<1)/g,
"} this.setAbsolutePercentage = function(newPercentage) { $<attackPercentage> = newPercentage; }; "
+ "keybindFunctions.setAbsolute = this.setAbsolutePercentage; "
+ `keybindFunctions.setRelative = (arg1) => ${attackBarObject}.${setRelative}(arg1); $1`);
// insert keybind handling code into the keyDown handler function
replaceOne(new RegExp(/(function \w+\((?<event>\w+)\){)([^}]+matched)/g.source.replace(/matched/g, escapeRegExp(match)), "g"),
"$1 if (keybindHandler($<event>.key)) return; $3");
}
// Set the default font to Trebuchet MS
script = script.replace(/sans-serif"/g, 'Trebuchet MS"');
// Realistic bot names setting
// matches c4[i] = c4[i].replace(a6U[dx], a6V[dx])
replaceOne(/(((\w+)\[\w+\])=\2\.replace\(\w+(\[\w+\]),\w+\4\))/g, "$1; if (settings.realisticNames) $3 = realisticNames;")
// Hide all links in main menu depending on settings
//replaceOne(/(this\.\w+=function\(\){)((\w+\.\w+)\[2\]=\3\[3\]=\3\[4\]=(?<linksHidden>!this\.\w+\.\w+),)/g,
//"$1 if (settings.hideAllLinks) $3[0] = $3[1] = $<linksHidden>; else $3[0] = $3[1] = true; $2")
// Make the main canvas context have an alpha channel if a custom background is being used
replaceOne(/(document\.getElementById\("canvasA"\),\(\w+=\w+\.getContext\("2d",){alpha:!1}/g, "$1 {alpha: makeMainMenuTransparent}")
// Clear canvas background if a custom background is being used
replaceOne(/(this\.\w+=function\(\){var (\w+),(\w+);)(\w+\.\w+\?\([^()]+setTransform\(\3=\2<\3\?\3:\2,0,0,\3,(?:Math\.floor\(\([^)]+\)\/2\)[,)]){2},(?:[^)]+\),){2}[^)]+\):(?<canvas>\w+)\.fillStyle=\w+\.\w+,\5\.fillRect\((?<wholeCanvas>0,0,\w+\.\w+,\w+\.\w+)\)}})/g,
'$1 if (makeMainMenuTransparent) $<canvas>.clearRect($<wholeCanvas>); else $4')
// Track donations
replaceOne(/(this\.\w+=function\((\w+),(\w+)\)\{)(\2===\w+&&\(\w+\.\w+\((\w+\.\w+)\[0\],\5\[1\],\3\),this\.(\w+)\[12\]\+=\5\[1\],this\.\6\[16\]\+=\5\[0\]\),\3===\w+&&\()/g,
"$1 donationsTracker.logDonation($2, $3, $5[0]); $4")
// Display donations for a player when clicking on them in the leaderboard
// and skip handling clicks when clicking on an empty space (see the isEmptySpace
// variable in the modified leaderboard click handler from the leaderboard filter)
// match , 0 !== dG[x]) && fq.hB(x, 800, false, 0),
replaceOne(/,(0!==\w+\[(\w+)\])(\)&&\w+\.\w+\(\2,800,!1,0\),)/g,
`, ${dictionary.gIsTeamGame} && donationsTracker.displayHistory($2, ${dictionary.playerNames}, ${dictionary.gIsSingleplayer}), $1 && !isEmptySpace $3`);
// Reset donation history and leaderboard filter when a new game is started
replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`, "g"), "$& donationsTracker.reset(), leaderboardFilter.reset(), ");
{ // Player list and leaderboard filter tabs
// Draw player list button
const uiOffset = dictionary.uiSizes + "." + dictionary.gap;
const { groups: { drawFunction, topBarHeight } } = replaceOne(/(=1;function (?<drawFunction>\w+)\(\){[^}]+?(?<canvas>\w+)\.fillRect\(0,(?<topBarHeight>\w+),\w+,1\),(?:\3\.fillRect\([^()]+\),)+\3\.font=\w+,(\w+\.\w+)\.textBaseline\(\3,1\),\5\.textAlign\(\3,1\),\3\.fillText\(\w+\.\w+\[65\],Math\.floor\()(\w+)\/2\),(Math\.floor\(\w+\+\w+\/2\)\));/g,
"$1($6 + $<topBarHeight> - 22) / 2), $7; playerList.drawButton($<canvas>, 12, 12, $<topBarHeight> - 22);");
const buttonBoundsCheck = `utils.isPointInRectangle($<x>, $<y>, ${uiOffset} + 12, ${uiOffset} + 12, ${topBarHeight} - 22, ${topBarHeight} - 22)`
// Handle player list button and leaderboard tabs mouseDown
// and create a function for scrolling the leaderboard to the top
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){return!!\w+\(\2,\3\))&&(\(\w+=\w+\.\w+,[^}]+),!0\)/g,
`leaderboardFilter.scrollToTop = function(){position = 0;}, $1 && ((${buttonBoundsCheck} && playerList.display(${dictionary.playerNames}), true)
&& !($<y> - ${uiOffset} > leaderboardFilter.verticalClickThreshold && leaderboardFilter.handleMouseDown($<x> - ${uiOffset})) && $4),!0)`);
// Handle player list button and leaderboard tabs hover
// and create a function for repainting the leaderboard
replaceOne(/(this\.\w+=function\((?<x>\w+),(?<y>\w+)\){)(var \w+,\w+=\w+\(\3\);return \w+\?\(\w+=(\w+),\(\5=\w+\(0,\5\+=(?:[^}]+,(?<setRepaintNeeded>\w+\.\w+=!0)){2})/g,
`leaderboardFilter.repaintLeaderboard = function() { ${drawFunction}(), $<setRepaintNeeded>; },
$1 if (${buttonBoundsCheck}) { playerList.hoveringOverButton === false && (playerList.hoveringOverButton = true, ${drawFunction}(), $<setRepaintNeeded>); }
else { playerList.hoveringOverButton === true && (playerList.hoveringOverButton = false, ${drawFunction}(), $<setRepaintNeeded>); }
if (leaderboardFilter.setHovering(
utils.isPointInRectangle($<x>, $<y>, ${uiOffset}, ${uiOffset} + leaderboardFilter.verticalClickThreshold, leaderboardFilter.windowWidth, leaderboardFilter.tabBarOffset), $<x> - ${uiOffset}
)) return; $4`);
}
{ // Display density of other players
// Applies when the "Reverse Name/Balance" setting is off
const { groups: { settingsSwitchNameAndBalance } } = replaceOne(/(,(?<settingsSwitchNameAndBalance>\w+\.\w+\.\w+\[7\]\.\w+)\?(?<nameDrawingFunction>\w+)\(\w+,\w+,(?<x>\w+),(?<y>\w+)\+\.78\*(?<fontSize>\w+),(?<canvas>\w+)\)):(\7\.fillText\(\w+\.\w+\.\w+\(\w+\[(\w+)\]\),\4,\5\+\.78\*\6\))\)\)/g,
`$1 : ($8, settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity($9)), $<canvas>.fillText(utils.getDensity($9), $<x>, $<y> + $<fontSize> * 1.5)) ) ) )`);
// Applies when the "Reverse Name/Balance" setting is on (default)
replaceOne(/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[[^}]+)}/g,
`$1 var ___id = $2; $7, $9; ${settingsSwitchNameAndBalance} && settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity(___id)), $<canvas>.fillText(utils.getDensity(___id), $<x>, $<y> + $<fontSize>)); }`);
}
{ // Leaderboard filter
// for the leaderboard draw function:
replaceRawCode("a0A.clearRect(0,0,a04,y9),a0A.fillStyle=aZ.lE,a0A.fillRect(0,0,a04,a0F),a0A.fillStyle=aZ.kZ,a0A.fillRect(0,a0F,a04,y9-a0F),leaderboardPositionsById[playerId]>=position&&a0Z(leaderboardPositionsById[playerId]-position,aZ.kw),0!==leaderboardPositionsById[playerId]&&0===position&&a0Z(0,aZ.lJ),-1!==a0P&&a0Z(a0P,aZ.kd),a0A.fillStyle=aZ.gF,a0A.fillRect(0,a0F,a04,1),a0A.fillRect(0,0,a04,b0.ur),a0A.fillRect(0,0,b0.ur,y9),a0A.fillRect(a04-b0.ur,0,b0.ur,y9),a0A.fillRect(0,y9-b0.ur,a04,b0.ur),",
`a0A.clearRect(0, 0, a04, y9),
a0A.fillStyle = aZ.lE,
a0A.fillRect(0, 0, a04, a0F),
a0A.fillStyle = aZ.kZ,
a0A.fillRect(0, a0F, a04, y9 - a0F);
if (leaderboardFilter.enabled) {
leaderboardFilter.filteredLeaderboard = leaderboardFilter.playersToInclude
.map(id => leaderboardPositionsById[id]).sort((a, b) => a - b);
}
var playerPos = (leaderboardFilter.enabled
? leaderboardFilter.filteredLeaderboard.indexOf(leaderboardPositionsById[playerId])
: leaderboardPositionsById[playerId]
);
this.playerPos = playerPos;
if (leaderboardFilter.hoveringOverTabs) a0P = -1;
if (leaderboardFilter.enabled && a0P >= leaderboardFilter.filteredLeaderboard.length) a0P = -1;
playerPos >= position && a0Z(playerPos - position, aZ.kw),
0 !== leaderboardPositionsById[playerId] && 0 === position && a0Z(0, aZ.lJ),
-1 !== a0P && a0Z(a0P, aZ.kd),
a0A.fillStyle = aZ.kZ,
//console.log("drawing", a0P),
a0A.clearRect(0, y9 - leaderboardFilter.tabBarOffset, a04, leaderboardFilter.tabBarOffset);
a0A.fillRect(0, y9 - leaderboardFilter.tabBarOffset, a04, leaderboardFilter.tabBarOffset);
a0A.fillStyle = aZ.gF,
a0A.fillRect(0, a0F, a04, 1),
a0A.fillRect(0, y9 - leaderboardFilter.tabBarOffset, a04, 1),
leaderboardFilter.drawTabs(a0A, a04, y9 - leaderboardFilter.tabBarOffset, aZ.kw),
a0A.fillRect(0, 0, a04, b0.ur),
a0A.fillRect(0, 0, b0.ur, y9),
a0A.fillRect(a04 - b0.ur, 0, b0.ur, y9),
a0A.fillRect(0, y9 - b0.ur, a04, b0.ur),`)
replaceRawCode("var hZ,eh=leaderboardPositionsById[playerId]<position+windowHeight-1?1:2;for(a0A.font=a07,aY.g0.textAlign(a0A,0),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0b(hZ,hZ+position,leaderboardArray[hZ+position]);for(aY.g0.textAlign(a0A,2),hZ=windowHeight-eh;0<=hZ;hZ--)a0a(leaderboardArray[hZ+position]),a0c(hZ,leaderboardArray[hZ+position]);",
`var hZ, eh = playerPos < position + windowHeight - 1 ? 1 : 2;
if (leaderboardFilter.enabled) {
let result = leaderboardFilter.filteredLeaderboard;
if (position !== 0 && position >= result.length - windowHeight)
position = (result.length > windowHeight ? result.length : windowHeight) - windowHeight;
//if (position >= result.length) position = result.length - 1;
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
const pos = result[hZ + position];
if (pos !== undefined)
a0a(leaderboardArray[pos]), a0b(hZ, pos, leaderboardArray[pos]);
}
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--) {
const pos = result[hZ + position];
if (pos !== undefined)
a0a(leaderboardArray[pos]), a0c(hZ, leaderboardArray[pos]);
}
} else {
for (a0A.font = a07, aY.g0.textAlign(a0A, 0), hZ = windowHeight - eh; 0 <= hZ; hZ--)
a0a(leaderboardArray[hZ + position]), a0b(hZ, hZ + position, leaderboardArray[hZ + position]);
for (aY.g0.textAlign(a0A, 2), hZ = windowHeight - eh; 0 <= hZ; hZ--)
a0a(leaderboardArray[hZ + position]), a0c(hZ, leaderboardArray[hZ + position]);
}`)
// in the leaderboard resize handler: make space for the tab buttons at the bottom of the leaderboard
replaceRawCode(",a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,a05=aY.g0.g1(1,Math.floor(.55*a06)),",
`,a0D=.025*a04,a06=.16*a04,a0E=0*a04,a0F=Math.floor(.45*a0D+a06),a0G=(y9-a06-2*a0D-a0E)/a08,
a09.height = y9 += a0G, leaderboardFilter.tabBarOffset = Math.floor(a0G * 1.3), leaderboardFilter.verticalClickThreshold = y9 - leaderboardFilter.tabBarOffset, leaderboardFilter.windowWidth = a04,
a05=aY.g0.g1(1,Math.floor(.55*a06)),`)
// handle clicking on a player in the leaderboard
replaceRawCode("var a0p=a0q(fJ);return ag.tQ()&&-1!==a0P&&(a0P=-1,a0Y(),b3.d1=!0),b3.dY-a0Q<350&&a0T===a0p&&-1!==(a0p=(a0p=yr(-1,a0p,windowHeight))!==windowHeight&&vU(x,y)?a0p:-1)&&(x=leaderboardArray[a0p+position],a0p===windowHeight-1&&leaderboardPositionsById[playerId]>=position+windowHeight-1&&(x=playerId),",
`var a0p = a0q(fJ);
var isEmptySpace = false;
return ag.tQ() && -1 !== a0P && (a0P = -1, a0Y(), b3.d1 = !0), b3.dY - a0Q < 350 && a0T === a0p && -1 !== (a0p = (a0p = yr(-1, a0p, windowHeight)) !== windowHeight && vU(x, y) ? a0p : -1) && (x = (leaderboardFilter.enabled ? leaderboardArray[leaderboardFilter.filteredLeaderboard[a0p + position] ?? (isEmptySpace = true, leaderboardPositionsById[playerId])] : leaderboardArray[a0p + position]), a0p === windowHeight - 1 && (leaderboardFilter.enabled ? this.playerPos : leaderboardPositionsById[playerId]) >=
position + windowHeight - 1 && (x = playerId), !isEmptySpace && `);
}
{ // Hovering tooltip
replaceRawCode("this.click=function(g8,g9,tE){var fT=aj.fU(g8),fV=aj.fW(g9),fX=aj.fY(fT,fV),fZ=aj.fa(fX);return!(!aj.fb(fT,fV)||(fT=(b7.cv.fv()?.025:.0144)*aK.fw,fV=performance.now(),Math.abs(g8-uu)>fT)||Math.abs(g9-uv)>fT||dY+500<fV)&&(dY=fV,tE?(function(g8,g9,fZ){a2.eb(fZ)||-1===(g8=ak.ff.vR(g8,g9))?k.vQ(fZ):k.vS(g8)}(g8,g9,fZ),!1)",
`hoveringTooltip.display = function(mouseX, mouseY) {
var coordX = aj.fU(mouseX), coordY = aj.fW(mouseY),
coord = aj.fY(coordX, coordY), point = aj.fa(coord);
if (coordX < 0 || coordY < 0) return;
k.vQ(point);
}
this.click = function(g8, g9, tE) {
var fT = aj.fU(g8),
fV = aj.fW(g9),
fX = aj.fY(fT, fV),
fZ = aj.fa(fX);
return !(!aj.fb(fT, fV) || (fT = (b7.cv.fv() ? .025 : .0144) * aK.fw, fV = performance.now(), Math.abs(g8 - uu) > fT) || Math.abs(g9 - uv) > fT || dY + 500 < fV) && (dY = fV, tE ? (function(g8, g9, fZ) {
a2.eb(fZ) || -1 === (g8 = ak.ff.vR(g8, g9)) ? k.vQ(fZ) : k.vS(g8)
}(g8, g9, fZ), false)`)
replaceRawCode("aK.nH=(window.devicePixelRatio||1)*aEr,",
`aK.nH = (window.devicePixelRatio || 1) * aEr, hoveringTooltip.canvasPixelScale = aK.nH,`)
}
// Disable built-in Territorial.io error reporting
replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
console.log('Removing ads...');
// Remove ads
script = script.replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js','');
console.log("Formatting code...");
exposeVarsToGlobalScope = true;
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
script = script.slice("(function () {".length, -"})();".length);
script = beautify(script, {
"indent_size": "1",
"indent_char": "\t",
"max_preserve_newlines": "5",
"preserve_newlines": true,
"keep_array_indentation": false,
"break_chained_methods": false,
"indent_scripts": "normal",
"brace_style": "collapse",
//"brace_style": "expand",
"space_before_conditional": true,
"unescape_strings": false,
"jslint_happy": false,
"end_with_newline": false,
"wrap_line_length": "250",
"indent_inner_html": false,
"comma_first": false,
"e4x": false,
"indent_empty_lines": false
});
fs.writeFileSync("./build/game.js", script);
console.log("Wrote ./build/game.js");
console.log("Build done");

View File

@ -1,35 +0,0 @@
const downloadGame = () => new Promise(resolve => {
// Download game
// https://stackoverflow.com/a/11944984
const https = require('https'); // or 'https' for https:// URLs
const fs = require('fs');
if (!fs.existsSync("./game")) fs.mkdirSync("./game");
const file = fs.createWriteStream("./game/latest.html");
// Download the game's code from the website
const request = https.get("https://territorial.io", function (response) {
// and save it to ./game/latest.html
response.pipe(file);
// after download completed close filestream
file.on("finish", () => {
file.close();
console.log("Download Completed [downloaded to latest.html]");
fs.readFile('./game/latest.html', 'utf8', function (err, data) {
if (err) throw err;
// Extract the game script from the html
// https://stackoverflow.com/a/14867897
const scriptContent = data.substring(
data.indexOf("<script>") + "<script>".length,
data.lastIndexOf("</script>")
);
// Write the script to ./game/latest.js without any line breaks
fs.writeFileSync("./game/latest.js", scriptContent.replace(/\r?\n|\r/g, ""));
console.log("Wrote script to latest.js");
resolve();
});
});
});
});
module.exports = downloadGame;

View File

@ -1,2 +0,0 @@
console.log("Building FXClient");
require("./download.js")().then(() => require("./build.js"));

953
package-lock.json generated
View File

@ -1,953 +0,0 @@
{
"name": "fxclient",
"version": "0.5.3",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "fxclient",
"version": "0.5.3",
"license": "ISC",
"dependencies": {
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}
},
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"wrap-ansi": "^8.1.0",
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"node": ">=12"
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"version": "0.1.1",
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"bin": {
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}

View File

@ -1,23 +0,0 @@
{
"name": "fxclient",
"version": "0.5.3",
"description": "A modded territorial.io client",
"main": "index.js",
"scripts": {
"build": "node index.js",
"build-only": "node build.js"
},
"repository": {
"type": "git",
"url": "git+https://github.com/fxclient/FXclient.git"
},
"author": "",
"license": "ISC",
"bugs": {
"url": "https://github.com/fxclient/FXclient/issues"
},
"homepage": "https://github.com/fxclient/FXclient#readme",
"dependencies": {
"js-beautify": "^1.14.11"
}
}

View File

@ -1,55 +0,0 @@
<p align="center">
<a href="https://fxclient.github.io/FXclient/">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="/assets/logo_text_dark.png">
<source media="(prefers-color-scheme: light)" srcset="/assets/logo_text_light.png">
<img src="/assets/logo_text_light.png" width="20%">
</picture>
</a>
</p>
<p align="center">
<a href="https://discord.gg/JEwYWGraj7"><img alt="FX Client Discord" src="https://img.shields.io/discord/1055801912286515220?logo=discord&logoColor=white&label=FX%20Client&color=5865F2"></a>
<a href="https://github.com/fxclient/FXclient/actions/workflows/deploy_github_pages.yml"><img src="https://github.com/fxclient/FXclient/actions/workflows/deploy_github_pages.yml/badge.svg" alt="Build and Publish to GitHub Pages"></a>
<a href="https://fxclient.github.io/FXclient/"><img src="https://github.com/fxclient/FXclient/actions/workflows/pages/pages-build-deployment/badge.svg" alt="pages-build-deployment"></a>
</p>
## What is FX Client?
FX Client is the first Territorial.io client, targeting better User Interface and better User Experience, It's basically Territorial.io but better.
**You can use the latest version of the client here: https://fxclient.github.io/FXclient/**
## Features:
1. It's 100% free and open source on Github
2. It's ad-free and removes game's default ads.
3. It makes game look cooler, by replacing default assets with new ones.
4. Displays your troop density and maximum troops
5. Displays the density of players and bots
6. Adds a "Clan" tab on the leaderboard, allowing you to easily see your clanmates
7. Hovering tooltip: makes the territory map information (normally visible on right click) be visible constantly (on hover)
8. Adds a player list
9. Adds the ability to view the history of who donated to a player during a team game by clicking on their name in the leaderboard or the player list
10. Adds a win counter
11. Can be installed as a PWA (progressive web app) ensuring maximum enjoyment on consoles, phones and even desktop devices
#### The client has a settings menu, from which you can:
12. Make fullscreen mode trigger automatically
13. Set a custom main menu background
14. Create custom attack percentage keybinds
## Building Locally
To build the client locally, install Node.js if you haven't already, clone the repo, then run:
```
npm install
npm run build
```
This will install the dependencies, download the game and build the client.
To build from an already downloaded copy of the game, use `npm run build-only`.
## Contact Us
Join the FX Client Discord server: https://discord.gg/JEwYWGraj7

View File

@ -1,525 +0,0 @@
const fx_version = '0.6.4.1'; // FX Client Version
const fx_update = 'May 20'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0;
console.log('Couldn\'t find a saved win data. creating one...');
} else if (localStorage.getItem("fx_winCount") != undefined || localStorage.getItem("fx_winCount") != null) {
var wins_counter = localStorage.getItem("fx_winCount");
}
const getVar = varName => window[dictionary[varName]];
// https://stackoverflow.com/a/6234804
function escapeHtml(unsafe) {
return unsafe.replace(/&/g, "&amp;").replace(/</g, "&lt;").replace(/>/g, "&gt;").replace(/"/g, "&quot;").replace(/'/g, "&#039;");
}
function KeybindsInput(containerElement) {
const header = document.createElement("p");
header.innerText = "Attack Percentage Keybinds";
const keybindContainer = document.createElement("div");
keybindContainer.className = "arrayinput";
const keybindAddButton = document.createElement("button");
keybindAddButton.innerText = "Add";
containerElement.append(header, keybindContainer, keybindAddButton);
this.container = keybindContainer;
this.keys = [ "key", "type", "value" ];
this.objectArray = [];
this.addObject = function () {
this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
this.displayObjects();
keybindAddButton.scrollIntoView(false);
};
this.update = function () {
this.objectArray = settings.attackPercentageKeybinds;
this.displayObjects();
}
keybindAddButton.addEventListener("click", this.addObject.bind(this));
this.displayObjects = function () {
// Clear the content of the container
this.container.innerHTML = "";
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
// Loop through the array and display input fields for each object
for (var i = 0; i < this.objectArray.length; i++) {
var objectDiv = document.createElement("div");
// Create input fields for each key
this.keys.forEach(function (key) {
let inputField = document.createElement(key === "type" ? "select" : "input");
if (key === "type") {
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
} else if (key === "key") {
inputField.type = "text";
inputField.setAttribute("readonly", "");
inputField.setAttribute("placeholder", "No key set");
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
} else { // key === "value"
const isAbsolute = this.objectArray[i].type === "absolute";
inputField.type = isAbsolute ? "text" : "number";
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
else inputField.setAttribute("step", "0.1");
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
}
if (key === "value" && this.objectArray[i].type === "absolute")
inputField.value = this.objectArray[i][key] * 100 + "%";
else inputField.value = this.objectArray[i][key];
// Append input field to the object div
objectDiv.appendChild(inputField);
}, this);
// Button to delete the object
var deleteButton = document.createElement("button");
deleteButton.textContent = "Delete";
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
// Append delete button to the object div
objectDiv.appendChild(deleteButton);
// Append the object div to the container
this.container.appendChild(objectDiv);
}
};
/** @param {PointerEvent} event */
this.startKeyInput = function (index, property, event) {
event.target.value = "Press any key";
const handler = this.updateObject.bind(this, index, property);
event.target.addEventListener('keydown', handler, { once: true });
event.target.addEventListener("blur", () => {
event.target.removeEventListener('keydown', handler, { once: true });
event.target.value = this.objectArray[index][property];
//this.displayObjects();
}, { once: true });
};
/** @param {PointerEvent} event */
this.convertIntoNumberInput = function (index, property, event) {
event.target.value = event.target.value.slice(0, -1);
event.target.type = "number";
event.target.addEventListener("blur", () => {
//event.target.value = this.objectArray[index][property];
this.displayObjects();
}, { once: true });
};
this.updateObject = function (index, property, event) {
if (index >= this.objectArray.length) return;
// Update the corresponding property of the object in the array
const value = property === "value" ? (
this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
) : property === "key" ? event.key : event.target.value;
this.objectArray[index][property] = value;
if (property === "key") this.displayObjects();
};
this.deleteObject = function (index) {
// Remove the object from the array
this.objectArray.splice(index, 1);
// Display the updated input fields for objects
this.displayObjects();
};
return this;
}
var settings = {
//"fontName": "Trebuchet MS",
//"showBotDonations": false,
"displayWinCounter": true,
"useFullscreenMode": false,
"hoveringTooltip": true,
//"hideAllLinks": false,
"realisticNames": false,
"showPlayerDensity": true,
"coloredDensity": true,
"densityDisplayStyle": "percentage",
//"customMapFileBtn": true
"customBackgroundUrl": "",
"attackPercentageKeybinds": [],
};
const discontinuedSettings = [ "hideAllLinks", "fontName" ];
let makeMainMenuTransparent = false;
var settingsManager = new (function() {
const settingsStructure = [
//{ for: "fontName", type: "textInput", label: "Font name:", placeholder: "Enter font name", tooltip: "Name of the font to be used for rendering. For example: Arial, Georgia, sans-serif, serif, Comic Sans MS, ..."},
{ type: "button", text: "Reset Wins Counter", action: removeWins },
{ for: "displayWinCounter", type: "checkbox", label: "Display win counter",
note: "The win counter tracks multiplayer solo wins (not in team games)" },
{ for: "useFullscreenMode", type: "checkbox", label: "Use fullscreen mode",
note: "Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions." },
{ for: "hoveringTooltip", type: "checkbox", label: "Hovering tooltip",
note: "Display map territory info constantly (on mouse hover) instead of only when right clicking on the map" },
//{ for: "hideAllLinks", type: "checkbox", label: "Hide Links option also hides app store links" },
{ for: "realisticNames", type: "checkbox", label: "Realistic Bot Names" },
{ for: "showPlayerDensity", type: "checkbox", label: "Show player density" },
{ for: "coloredDensity", type: "checkbox", label: "Colored density", note: "Display the density with a color between red and green depending on the density value" },
{ for: "densityDisplayStyle", type: "selectMenu", label: "Density value display style:", tooltip: "Controls how the territorial density value should be rendered", options: [
{ value: "percentage", label: "Percentage" },
{ value: "absoluteQuotient", label: "Value from 0 to 150 (BetterTT style)" }
]},
{ for: "customBackgroundUrl", type: "textInput", label: "Custom main menu background:", placeholder: "Enter an image URL here", tooltip: "A custom image to be shown as the main menu background instead of the currently selected map." },
KeybindsInput
];
const settingsContainer = document.querySelector(".settings .scrollable");
var inputFields = {}; // (includes select menus)
var checkboxFields = {};
var customElements = [];
settingsStructure.forEach(item => {
if (typeof item === "function") {
const container = document.createElement("div");
customElements.push(new item(container));
return settingsContainer.append(container);
}
const label = document.createElement("label");
if (item.tooltip) label.title = item.tooltip;
const isValueInput = item.type.endsWith("Input");
const element = document.createElement(isValueInput || item.type === "checkbox" ? "input" : item.type === "selectMenu" ? "select" : "button");
if (item.type === "textInput") element.type = "text";
if (item.placeholder) element.placeholder = item.placeholder;
if (isValueInput || item.type === "selectMenu") inputFields[item.for] = element;
if (item.text) element.innerText = item.text;
if (item.action) element.addEventListener("click", item.action);
if (item.label) label.append(item.label + " ");
if (item.note) {
const note = document.createElement("small");
note.innerText = item.note;
label.append(document.createElement("br"), note)
}
if (item.options) item.options.forEach(option => {
const optionElement = document.createElement("option");
optionElement.setAttribute("value", option.value);
optionElement.innerText = option.label;
element.append(optionElement);
});
label.append(element);
if (item.type === "checkbox") {
element.type = "checkbox";
const checkmark = document.createElement("span");
checkmark.className = "checkmark";
label.className = "checkbox";
label.append(checkmark);
checkboxFields[item.for] = element;
} else label.append(document.createElement("br"));
settingsContainer.append(label, document.createElement("br"));
});
this.save = function() {
Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
this.applySettings();
WindowManager.closeWindow("settings");
discontinuedSettings.forEach(settingName => delete settings[settingName]);
localStorage.setItem("fx_settings", JSON.stringify(settings));
// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
window.location.reload();
};
this.syncFields = function() {
Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
customElements.forEach(element => element.update());
};
this.resetAll = function() {
if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
localStorage.removeItem("fx_settings");
window.location.reload();
};
this.applySettings = function() {
//setVarByName("bu", "px " + settings.fontName);
if (settings.useFullscreenMode && document.fullscreenEnabled) {
function tryEnterFullscreen() {
if (document.fullscreenElement !== null) return;
document.documentElement.requestFullscreen({ navigationUI: "hide" })
.then(() => { console.log('Fullscreen mode activated'); })
.catch((error) => { console.warn('Could not enter fullscreen mode:', error); });
}
document.addEventListener('mousedown', tryEnterFullscreen, { once: true });
document.addEventListener('click', tryEnterFullscreen, { once: true });
}
if (settings.customBackgroundUrl !== "") {
document.body.style.backgroundImage = "url(" + settings.customBackgroundUrl + ")";
document.body.style.backgroundSize = "cover";
document.body.style.backgroundPosition = "center";
}
makeMainMenuTransparent = settings.customBackgroundUrl !== "";
};
});
function removeWins() {
var confirm1 = confirm('Do you really want to reset your Wins?');
if (confirm1) {
wins_counter = 0;
localStorage.removeItem('fx_winCount');
alert("Successfully reset wins");
}
}
const openCustomBackgroundFilePicker = () => {
const fileInput = document.getElementById("customBackgroundFileInput");
fileInput.click();
fileInput.addEventListener('change', handleFileSelect);
}
function handleFileSelect(event) {
const fileInput = event.target;
const selectedFile = fileInput.files[0];
console.log(fileInput.files);
console.log(fileInput.files[0]);
if (selectedFile) {
const fileUrl = URL.createObjectURL(selectedFile);
console.log("File URL:", fileUrl);
fileInput.value = "";
fileInput.removeEventListener("change", handleFileSelect);
}
}
var WindowManager = new (function() {
var windows = {};
this.add = function(newWindow) {
windows[newWindow.name] = newWindow;
windows[newWindow.name].isOpen = false;
};
this.openWindow = function(windowName, ...args) {
if (windows[windowName].isOpen === true) return;
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
windows[windowName].isOpen = true;
windows[windowName].element.style.display = null;
};
this.closeWindow = function(windowName) {
if (windows[windowName].isOpen === false) return;
windows[windowName].isOpen = false;
windows[windowName].element.style.display = "none";
if (windows[windowName].onClose !== undefined) windows[windowName].onClose();
};
this.closeAll = function() {
Object.values(windows).forEach(function(windowObj) {
WindowManager.closeWindow(windowObj.name);
});
};
});
WindowManager.add({
name: "settings",
element: document.querySelector(".settings"),
beforeOpen: function() { settingsManager.syncFields(); }
});
WindowManager.add({
name: "donationHistory",
element: document.querySelector("#donationhistory"),
beforeOpen: function(isSingleplayer) {
document.getElementById("donationhistory_note").style.display = ((true || settings.showBotDonations || /*getVarByName("dt")*/ isSingleplayer) ? "none" : "block");
},
onClose: function() { donationsTracker.openedWindowPlayerID = null; }
});
WindowManager.add({
name: "playerList",
element: document.getElementById("playerlist"),
beforeOpen: function() {}
});
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll, { passive: true });
document.addEventListener("keydown", event => { if (event.key === "Escape") WindowManager.closeAll(); });
var settingsGearIcon = document.createElement('img');
settingsGearIcon.setAttribute('src', 'assets/geari_white.png');
const playerList = new (function () {
const playersIcon = document.createElement('img');
playersIcon.setAttribute('src', 'assets/players_icon.png');
document.getElementById("playerlist_content").addEventListener("click", event => {
const playerId = event.target.closest("tr[data-player-id]")?.getAttribute("data-player-id");
if (!playerId) return;
if (getVar("gIsTeamGame")) WindowManager.closeWindow("playerList"), donationsTracker.displayHistory(playerId);
});
this.display = function displayPlayerList(playerNames) {
const gHumans = getVar("gHumans");
const gLobbyMaxJoin = getVar("gLobbyMaxJoin");
let listContent = `<h3>Players (${gHumans})</h3>`;
for (let i = 0; i < gLobbyMaxJoin; i++) {
if (i === gHumans) listContent += `<h3>Bots (${gLobbyMaxJoin - gHumans})</h3>`;
listContent += `<tr data-player-id="${i}"><td><span class="color-light-gray">${i + 1}.</span> ${escapeHtml(playerNames[i])}</td></tr>`
}
document.getElementById("playerlist_content").innerHTML = listContent;
document.getElementById("playerlist_content").setAttribute("class", getVar("gIsTeamGame") ? "clickable" : "");
WindowManager.openWindow("playerList");
}
this.hoveringOverButton = false;
this.drawButton = (canvas, x, y, size) => {
canvas.fillRect(x, y, size, size);
canvas.fillStyle = this.hoveringOverButton ? "#aaaaaaaa" : "#000000aa";
canvas.clearRect(x + 1, y + 1, size - 2, size - 2);
canvas.fillRect(x + 1, y + 1, size - 2, size - 2);
canvas.fillStyle = "#ffffff";
canvas.imageSmoothingEnabled = true;
canvas.drawImage(playersIcon, x + 2, y + 2, size - 4, size - 4);
canvas.imageSmoothingEnabled = false;
}
});
/** @param {string} name */
function parseClanFromPlayerName(name) {
const startIndex = name.indexOf("[");
// this is probably how the algorithm works, since a player with
// the name "][a]" will count as not being in a clan in the base game
return startIndex === -1 ? "" : name.slice(startIndex + 1, name.indexOf("]")).toUpperCase();
}
const leaderboardFilter = new (function() {
this.playersToInclude = [0,1,8,20,24,30,32,42,50,69,200,400,500,510,511]; // for testing
//this.playersToInclude = [];
this.tabLabels = ["ALL", "CLAN"];
// these get populated by the modified game code
this.filteredLeaderboard = [];
this.tabBarOffset = 0;
this.windowWidth = 0;
this.verticalClickThreshold = 1000;
this.hoveringOverTabs = false;
this.scrollToTop = () => {};
this.repaintLeaderboard = () => {};
this.selectedTab = 0;
this.tabHovering = -1;
//this.enabled = false;
this.enabled = true;
this.drawTabs = function(canvas, totalWidth, verticalOffset, colorForSelectedTab) {
canvas.textBaseline = "middle";
canvas.textAlign = "center";
const tabWidth = totalWidth / this.tabLabels.length;
const textOffsetY = verticalOffset + this.tabBarOffset / 2;
//console.log(verticalOffset, this.tabBarOffset, textOffsetY);
this.tabLabels.forEach((label, index) => {
if (index !== 0) canvas.fillRect(tabWidth * index, verticalOffset, 1, this.tabBarOffset);
if (this.selectedTab === index) {
canvas.fillStyle = colorForSelectedTab;
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
canvas.fillStyle = "rgb(255,255,255)";
}
if (this.tabHovering === index) {
canvas.fillStyle = "rgba(255,255,255,0.3)";
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
canvas.fillStyle = "rgb(255,255,255)";
}
canvas.fillText(label, tabWidth * index + tabWidth / 2, textOffsetY);
});
}
this.setHovering = (isHovering, xRelative) => {
let repaintNeeded = false;
if (isHovering) {
const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
if (this.tabHovering !== tab) {
this.tabHovering = tab;
repaintNeeded = true;
}
}
if (isHovering !== this.hoveringOverTabs) {
this.hoveringOverTabs = isHovering;
if (isHovering === false) this.tabHovering = -1;
if (!isHovering) repaintNeeded = true;
}
if (repaintNeeded) this.repaintLeaderboard();
return isHovering;
}
this.handleMouseDown = (xRelative) => {
//console.log("click; x: ", xRelative);
if (this.tabHovering !== this.selectedTab) {
this.selectedTab = this.tabHovering;
if (this.selectedTab === 0) this.clearFilter();
else if (this.selectedTab === 1) this.filterByOwnClan();
this.repaintLeaderboard();
}
return true;
};
this.filterByOwnClan = () => {
this.playersToInclude = [];
const ownClan = parseClanFromPlayerName(getVar("playerNames")[getVar("playerId")]);
getVar("playerNames").forEach((name, id) => {
if (parseClanFromPlayerName(name) === ownClan) this.playersToInclude.push(id);
});
this.enabled = true;
this.scrollToTop();
};
this.clearFilter = () => { this.enabled = false; }
this.reset = () => {
this.enabled = false;
this.selectedTab = 0;
}
});
const hoveringTooltip = new (function() {
this.display = () => {}; // this gets populated by the modified game script
this.canvasPixelScale = 1;
document.getElementById("canvasA").addEventListener("mousemove", e => {
if (!settings.hoveringTooltip || !getVar("gameState")) return;
try {
this.display(this.canvasPixelScale * e.clientX, this.canvasPixelScale * e.clientY);
} catch (e) { console.error(e) }
});
});
var donationsTracker = new (function(){
this.openedWindowPlayerID = null;
this.contentElement = document.querySelector("#donationhistory_content");
this.donationHistory = Array(512);
// fill the array with empty arrays with length of 3
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
this.getHistoryOf = function(playerID) {
return this.donationHistory[playerID].toReversed();
}
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
this.logDonation = function(senderID, receiverID, amount) {
const donationInfo = [senderID, receiverID, amount];
this.donationHistory[receiverID].push(donationInfo);
this.donationHistory[senderID].push(donationInfo);
if (this.openedWindowPlayerID === senderID || this.openedWindowPlayerID === receiverID) {
const indexOfNewItem = this.donationHistory[this.openedWindowPlayerID === senderID ? senderID : receiverID].length;
this.contentElement.prepend(generateTableRowItem(donationInfo, indexOfNewItem, this.openedWindowPlayerID, true));
}
};
function generateTableRowItem(historyItem, index, playerID, isNew) {
const playerNames = getVar("playerNames");
const row = document.createElement("tr");
if (isNew) row.setAttribute("class", "new");
let content = `<td><span class="color-light-gray">${index}.</span> `;
if (playerID === historyItem[1])
content += `Received <span class="color-green">${historyItem[2]}</span> resources from ${escapeHtml(playerNames[historyItem[0]])}`;
else content += `Sent <span class="color-red">${historyItem[2]}</span> resources to ${escapeHtml(playerNames[historyItem[1]])}`;
content += "</td>";
row.innerHTML = content;
return row;
}
this.displayHistory = function displayDonationsHistory(playerID, playerNames = getVar("playerNames"), isSingleplayer = getVar("gIsSingleplayer")) {
var history = donationsTracker.getHistoryOf(playerID);
console.log("History for " + playerNames[playerID] + ":");
console.log(history);
document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + escapeHtml(playerNames[playerID]);
this.contentElement.innerHTML = "";
if (history.length > 0) history.forEach((historyItem, index) => {
this.contentElement.appendChild(generateTableRowItem(historyItem, history.length - index, playerID));
});
else this.contentElement.innerText = "Nothing to display";
this.openedWindowPlayerID = playerID;
WindowManager.openWindow("donationHistory", isSingleplayer);
}
});
var utils = new (function() {
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
if (settings.densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
};
this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
};
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
}
this.textStyleBasedOnDensity = function(playerID) {
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
}
});
const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
const keybindHandler = key => {
const keybindData = settings.attackPercentageKeybinds.find(keybind => keybind.key === key);
if (keybindData === undefined) return false;
if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
else keybindFunctions.setRelative(keybindData.value);
return true;
};
if (localStorage.getItem("fx_settings") !== null) {
settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
}
settingsManager.applySettings();
console.log('Successfully loaded FX Client');

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>404 Not Found</title>
<style>
body {
background-color: #000;
color: #fff;
text-decoration: none;
text-align: center;
font-family: 'Courier New', Courier, monospace;
font-size: 30px;
}
a {
color: red;
text-decoration: none;
transition: 0.4s;
}
a:hover {
color: darkgreen;
}
</style>
</head>
<body>
<p>404, Not Found</p>
<a href="https://fxclient.cf"><p>Visit FXclient.cf</p></a>
</body>
</html>

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@ -1,108 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="og:image" content="https://fxclient.github.io/FXclient/assets/logo.png" />
<meta property="og:image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<link rel="shortcut icon" href="https://fxclient.github.io/FXclient/favicon.ico" type="image/x-icon">
<meta property="og:title" content="FX Client">
<meta name="description" content="FX Client Cookie Policy">
<title>FX Client - Cookie Policy</title>
<style>
body {
text-align: center;
background-color: #fff;
color: #000;
font-size: 25px;
font-family: 'Gill Sans', 'Gill Sans MT', Calibri, 'Trebuchet MS', sans-serif;
display: block;
}
#dd {
text-align: center;
background-color: #fff;
color: #000;
font-size: 40px;
font-family: 'Gill Sans', 'Gill Sans MT', Calibri, 'Trebuchet MS', sans-serif;
display: block;
}
a {
text-decoration: none;
transition: 0.2s;
}
a:hover {
text-decoration: underline;
color: red;
}
</style>
</head>
<body>
<span id="dd">Cookie Policy</span>
<p>Last Update: 29 March 2024</p>
<p>1. General Information
<br />
FX Client uses cookies to improve the user experience. You can find out more about cookies in the sections below.
You don't have to accept cookies in order to use FX Client. We recommend cookies as they will improve your gaming experience.
We also use Local Storage to store your win counts and settngs.
To understand how we use your information, you may also check out our privacy policy: <a href="https://fxclient.github.io/FXclient/privacy_policy">fxclient.github.io/FXclient/privacy_policy</a>
</p>
<hr />
<p>2. What is a cookie?
<br />
Cookies are small text files that are stored on your computer. For example, a cookie can be used to remember your username.
</p>
<hr />
<p>3. What is Local Storage?
<br />
Local Storage is a place where we can store some information like your settings. It is not accessible by FX Client servers and is private.
</p>
<hr />
<p>
4. What types of cookies do we use?
<br />
We use functionality cookies to store your preferences:
<br>
your username;
a boolean, indicating if your interface is magnified or not;
the password of your one-vs-one account;
the color of your country;
selected emojis;
<br>
Furthermore, we use a cookie that assigns a random number to your device.
<br />
</p>
<hr />
<p>
5. How do our servers handle cookies transmitted by users?
<br />
We do not store and process cookies on our servers. Cookies on the client side will be deleted after one year of inactivity. Cookies will not be shared with third parties.
</p>
<hr />
<p>
6. More information about cookies
<br />
If you want to know how to delete or manage cookies, the following links may be helpful:
<br />
Cookie settings in Chrome and Android: <a href="https://support.google.com/chrome/answer/95647">support.google.com/chrome/answer/95647</a>
<br />
Cookie settings in iOS: <a href="http://support.apple.com/kb/PH5042">support.apple.com/kb/PH5042</a>
<br />
If you need more information about cookies, you may check out this link: <a href="http://www.allaboutcookies.org/">allaboutcookies.org</a>
</p>
<hr/>
<p>
7. Contact Information
<br />
If you have more questions, please contact us at this discord server: <a href="https://discord.gg/JEwYWGraj7">discord.gg/JEwYWGraj7</a>
</p>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<!-- Google tag (gtag.js) -->
<!--<script async src="https://www.googletagmanager.com/gtag/js?id=G-Q96FGB3L05"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() { dataLayer.push(arguments); }
gtag('js', new Date());
gtag('config', 'G-Q96FGB3L05');
</script>-->
<meta charset="utf-8" />
<title>FX Client</title>
<meta name="description" content="Modified Version of Territorial.io - FX Client">
<meta name="keywords"
content="territorial.io,territory games,territorial io,map games,conquest games,conquest game,david tschacher,territorial,territory game,io game,io games,territory.io,territory io,territory games io">
<meta name="author" content="MohsenEMX, peshomir,orlemley1, David Tschacher">
<meta name="viewport" content="width=device-width, maximum-scale=1">
<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
<link rel="manifest" href="manifest.json" />
<meta name="og:image" content="https://fxclient.github.io/FXclient/assets/logo.png" />
<meta property="og:url" content="https://fxclient.github.io/FXclient/">
<meta property="og:type" content="website">
<meta property="og:title" content="FX Client">
<meta property="og:description" content="Modified Version of Territorial.io - FX Client">
<meta property="og:image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="FX Client">
<meta name="twitter:description" content="Modified Version of Territorial.io - FX Client">
<meta name="twitter:image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<meta itemprop="name" content="FX Client">
<meta itemprop="description" content="Modified Version of Territorial.io - FX Client">
<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<!-- FX Client CSS -->
<link rel="stylesheet" href="main.css?buildTimestamp">
<!-- Game CSS -->
<style>
html,
body {
overflow: hidden;
padding: 0;
margin: 0;
background: rgb(0, 0, 0);
color: rgb(255, 255, 255);
}
* {
box-sizing: border-box;
}
a {
color: rgb(225, 225, 255);
}
</style>
</head>
<body onload="aiCommand746(0);">
<canvas id="canvasA" width="128" height="128"></canvas>
<div class="window flex settings" style="display:none">
<h1>Settings</h1>
<div class="scrollable">
<!--<label title="Name of the font to be used for rendering. For example: Arial, Georgia, sans-serif, serif, Comic Sans MS, ...">
Font name: <input id="settings_fontname" placeholder="Enter font name" value="Arial"></label><br>
<br><button onclick="removeWins()">Reset Wins Counter</button><br><br>
<!- -<label for="settings_donations_bots" class="checkbox">
Display donations from bots in donation history viewer (applies to multiplayer only)
<input type="checkbox" id="settings_donations_bots"><span class="checkmark"></span>
</label><br>- ->
<label for="settings_displaywincounter" class="checkbox">
Display win counter
<input type="checkbox" id="settings_displaywincounter"><span class="checkmark"></span>
</label><br>
<label for="settings_usefullscreenmode" class="checkbox">
Use fullscreen mode<br>
<small>Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions.</small>
<input type="checkbox" id="settings_usefullscreenmode"><span class="checkmark"></span>
</label><br>
<label for="settings_hidealllinks" class="checkbox">
Hide Links option also hides app store links
<input type="checkbox" id="settings_hidealllinks"><span class="checkmark"></span>
</label><br>
<label for="settings_realisticnames" class="checkbox">
Realistic Bot Names
<input type="checkbox" id="settings_realisticnames"><span class="checkmark"></span>
</label><br>
<label for="settings_showPlayerDensity" class="checkbox">
Show player density
<input type="checkbox" id="settings_showPlayerDensity"><span class="checkmark"></span>
</label><br>
<label title="Controls how the territorial density value should be rendered">
Density value display style: <select id="settings_densityDisplayStyle">
<option value="percentage">Percentage</option>
<option value="absoluteQuotient">Value from 0 to 150 (BetterTT style)</option>
</select></label><br><br>
<label title="A custom image to be shown in the main menu background instead of the currently selected map.">
Custom main menu background: <input id="settings_custombackgroundurl" placeholder="Enter an image URL here"></label>
<!- -<input type="file" id="customBackgroundFileInput" style="display:none;">
or <button onclick="openCustomBackgroundFilePicker()">Open a local file</button>- -><br><br>
<!- -<label for="settings_custommapfileinput" class="checkbox">
Bring back the custom map file button after the creator removed it in 1.83.0
<input type="checkbox" id="settings_custommapfileinput"><span class="checkmark"></span>
</label>- ->
<p>Attack Percentage Keybinds</p>
<div id="keybinds" class="arrayinput"></div>
<button id="keybindAddButton">Add</button>-->
</div>
<hr>
<footer>
<button onclick="settingsManager.resetAll()">Reset Settings</button>
<button onclick="settingsManager.save()">Save Settings</button>
</footer>
</div>
<div class="window scrollable selectable" id="playerlist" style="display: none;">
<h1>Player List</h1>
<table><tbody id="playerlist_content"></tbody></table>
</div>
<div class="window scrollable selectable" id="donationhistory" style="display:none">
<h1>Donation history for </h1>
<p id="donationhistory_note">Note: donations from bots are not shown here</p>
<table><tbody id="donationhistory_content"></tbody></table>
</div>
<script src="variables.js?buildTimestamp"></script>
<script src="fx_core.js?buildTimestamp"></script>
<script src="game.js?buildTimestamp"></script>
</body>
</html>

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@ -1,208 +0,0 @@
.scrollable {
overflow-y: auto;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-thumb {
background-color: #aaaaaa;
}
.window {
position : fixed;
background-color: rgba(0, 0, 0, 0.7);
width : 90%;
top : 0;
color : white;
font-family : 'Franklin Gothic Medium', 'Trebuchet MS', Arial, sans-serif;
margin : auto;
margin-top : 20px;
right : 0;
left : 0;
padding : 15px;
box-sizing : border-box;
border-color : white;
border-style : solid;
border-width : 2px;
border-width : calc(0.15 * (1vw + 1vh));
font-size : 20px;
font-size : calc(14px + ((0.4 * (0.8vw + 1vh)) + 0.15rem));
max-height : 90%;
transition : 0.2s;
z-index : 10;
}
.window.flex {
display : flex;
flex-direction: column;
}
hr {
width: 100%;
}
.window button,
.window input,
.window select {
background-color: rgba(0, 0, 0, 0.7);
color : white;
font-size : 20px;
font-size : 0.9em;
padding : 0.4rem;
transition : 0.2s;
border : 1px solid #fff;
border-radius : 5px;
}
h1 {
font-weight : normal;
margin-block-start: 0.5em;
margin-block-end : 0.5em;
transition : 0.2s;
}
#playerlist h1 {
margin-block-start: 0.3em;
margin-block-end : 0.3em;
}
h3 {
font-weight : normal;
margin-block-start: 0.6em;
margin-block-end : 0.6em;
}
canvas,
input,
textarea {
transition: 0.2s;
}
button:hover {
background-color: rgba(222, 222, 222, 0.52);
border-radius : 8px;
}
.window input:focus {
background-color: rgba(222, 222, 222, 0.36);
border-radius : 8px;
}
td {
padding: 0px;
}
#playerlist_content.clickable td { cursor: pointer; }
#playerlist_content.clickable td:hover { background-color: #00ff0040; }
tr.new {
animation: flashAnimation 0.4s ease-out;
}
@keyframes flashAnimation {
0% {
background-color: #ffffffaa;
}
100% {
background-color: transparent;
}
}
table {
border-spacing: 0px;
}
input#userna,
input#inputfilebtn {
transition: 0.2s
}
.selectable {
user-select: text;
}
.color-red {
color: #dc143c;
}
.color-green {
color: #32cd32;
}
.color-light-gray {
color: #aaaaaa;
}
/* Checkbox */
label.checkbox {
display : block;
position : relative;
padding-left : 35px;
/*margin-bottom: 12px;*/
cursor : pointer;
}
label.checkbox input {
position: absolute;
opacity : 0;
cursor : pointer;
height : 0;
width : 0;
}
.checkmark {
position : absolute;
top : 0;
left : 0;
height : 25px;
width : 25px;
/*background-color: #eee;*/
background-color : rgb(255 255 255 / 70%);
}
label.checkbox:hover .checkmark {
background-color: #ccc;
}
label.checkbox input:checked~.checkmark {
/*background-color: #2196F3;*/
background-color: rgba(0, 255, 0, 0.5);
}
.checkmark::after {
content : "";
position: absolute;
display : none;
}
label.checkbox input:checked~.checkmark:after {
display: block;
}
label.checkbox .checkmark:after {
left : 9px;
top : 5px;
width : 5px;
height : 10px;
border : solid white;
border-width : 0 3px 3px 0;
-webkit-transform: rotate(45deg);
-ms-transform : rotate(45deg);
transform : rotate(45deg);
}
/* Custom Map Button */
::-webkit-file-upload-button {
color : white;
background-color: #120076;
border : 2px solid #fff;
top : 0;
bottom : 0;
padding-top : 20px;
padding-bottom : 20px;
padding-left : 20px;
padding-right : 20px;
font-family : 'Trebuchet MS', 'Arial Narrow', Arial, sans-serif;
text-align : center;
}

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@ -1,19 +0,0 @@
{
"name": "FX Client",
"short_name": "FXclient",
"start_url": ".",
"display": "standalone",
"background_color": "#000000",
"description": "Client for Territorial.io",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64"
},
{
"src": "assets/logo.png",
"sizes": "any",
"type": "image/png"
}
]
}

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@ -1,96 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FX Client - Privacy Policy</title>
<meta name="og:image" content="https://fxclient.github.io/FXclient/assets/logo.png" />
<meta property="og:image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<link rel="shortcut icon" href="https://fxclient.github.io/FXclient/favicon.ico" type="image/x-icon">
<meta property="og:title" content="FX Client">
<meta name="description" content="FX Client Privacy Policy">
<style>
body {
text-align: center;
background-color: #fff;
color: #000;
font-size: 25px;
font-family: 'Gill Sans', 'Gill Sans MT', Calibri, 'Trebuchet MS', sans-serif;
display: block;
}
#dd {
text-align: center;
background-color: #fff;
color: #000;
font-size: 40px;
font-family: 'Gill Sans', 'Gill Sans MT', Calibri, 'Trebuchet MS', sans-serif;
display: block;
}
a {
text-decoration: none;
transition: 0.2s;
}
a:hover {
text-decoration: underline;
color: red;
}
</style>
</head>
<body>
<span id="dd">Privacy Policy</span>
<p>Last Update: 29 March 2024</p>
<p>1. General Notes
<br />
Unless otherwise indicated, this privacy policy applies for the website (<a href="https://fxclient.github.io/FXclient/">fxclient.github.io/FXclient/</a>).
In this policy, "fxclient", "we" or "us" refers to a group of developers scattered around the world. The
contact information of the owner of this enterprise can be found below.
</p>
<hr />
<p>2. Third Parties
<br />
We don't share your information with any 3rd parties.
</p>
<hr />
<p>
3. What information do we collect?
<br />
We do not collect any user information. Information is collected by territorial.io. The privacy policy for
territorial.io can be found at <a href="https://territorial.io/privacy_policy">
territorial.io/privacy_policy </a>
<br />
On the website we collect cookies: If you need more information about our cookies, you may check out our cookie
policy: <a href="https://fxclient.github.io/FXclient/cookie_policy">fxclient.github.io/FXclient/cookie_policy</a>
</p>
<hr />
<p>
4. How do we collect and use your information?
<br />
Information is sent to and used by Territorial.io and not encrypted in transit. Your information is used to
improve the game and to prevent fraud. Collection and usage of the data by Territorial.io is explained in more
detail at <a href="https://territorial.io/privacy_policy"> territorial.io/privacy_policy </a>
Usernames and rankings are publicly available. Statistical and anonymous game data are shown on Territorial.io
(<a href="https://territorial.io/players">territorial.io/players</a> and <a href="https://territorial.io/clans">territorial.io/clans</a>).
</p>
<hr />
<p>
5. How can you delete your information?
<br />
Your data will be automatically deleted after 6 months of inactivity.
</p>
<hr />
<p>
6. Contact Information
<br />
If you have more questions, please contact us at this discord server: <a href="https://discord.gg/JEwYWGraj7">discord.gg/JEwYWGraj7</a>
</p>
</body>
</html>

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