Update v0.6.3.2; Fixes for game version 1.93.8
Links to the FX Client Discord server and the Github repostory have been added to the "Game Version" page in the "More" menuarchived
parent
5aa22162a6
commit
5ec3a8e2eb
19
build.js
19
build.js
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@ -107,8 +107,11 @@ replaceOne(/(},(\w+\[0\])\[\d+\]={(\w+):\w+,(\w+):\d+,(\w+):90,(\w+):0,(\w+):0},
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// match 0 === a9P ? ug[a9P].length - 1 : ug[a9P].length : 1,
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// match 0 === a9P ? ug[a9P].length - 1 : ug[a9P].length : 1,
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replaceOne(/(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g, "$1 - 2 : $4");*/
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replaceOne(/(0===(\w+)\?(\w+)\[\2\]\.length)-1:(\3\[\2\]\.length:1,)/g, "$1 - 2 : $4");*/
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// Add FX Client version info to the game version window
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// Add FX Client version info to the game version window
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replaceRawCode(`ar.aAx("MenuGameVersion")||ar.aAz(new aB3("ℹ️ "+aV.nU[84],gameVersion+"<br><a href='"`,
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//replaceRawCode(`ar.aAx("MenuGameVersion")||ar.aAz(new aB3("ℹ️ "+aV.nU[84],gameVersion+"<br><a href='"`,
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`ar.aAx("MenuGameVersion")||ar.aAz(new aB3("ℹ️ "+aV.nU[84],gameVersion + "<br><b>" + "FX Client v" + fx_version + " " + fx_update + "</b><br><a href='"`);
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replaceRawCode(`ar.oa(4,1,new s8("ℹ️ "+Translations.txt[84],gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>",`,
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`ar.oa(4,1,new s8("ℹ️ "+Translations.txt[84],gameVersion+"<br><a href='"+ah.aC5+"' target='_blank'>"+ah.aC5+"</a>"
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+ "<br><br><b>" + "FX Client v" + fx_version + " " + fx_update + "<br><a href='https://discord.gg/dyxcwdNKwK' target='_blank'>FX Client Discord server</a>"
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+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
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// Max size for custom maps: from 4096x4096 to 8192x8192
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// Max size for custom maps: from 4096x4096 to 8192x8192
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// TODO: test this; it might cause issues with new boat mechanics?
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// TODO: test this; it might cause issues with new boat mechanics?
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@ -130,9 +133,13 @@ replaceRawCode(`ar.aAx("MenuGameVersion")||ar.aAz(new aB3("ℹ️ "+aV.nU[84],ga
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}
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}
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// Increment win counter on wins
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// Increment win counter on wins
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replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?(\w+\.\w+)\(11,(\[\w+\[\w+\]\])\):\6\(12,\7\),(3,\2,[^()]+?\))),(?<end>[^}]+},)/g,
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/*replaceOne(/(=function\((\w+)\){)([^}]+),((\w+\(0),\w+<100\?(\w+\.\w+)\(11,(\[\w+\[\w+\]\])\):\6\(12,\7\),(3,\2,[^()]+?\))),(?<end>[^}]+},)/g,
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`$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` +
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`$1 if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter); ` +
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`$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $8, $<end>`);
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`$3, $4, $5, "Your Current Win Count is Now " + wins_counter, $8, $<end>`);*/
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replaceRawCode(`=function(rC){n.hQ(rC,2),vm(0,h2<100?aV.s9(4,[jm[rC]]):aV.s9(12,[jm[rC]]),3,rC,aZ.gG,aZ.ka,-1,!0),`,
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`=function(rC){ if (${dictionary.playerId} === $2) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter),
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vm(0,"Your Current Win Count is Now " + wins_counter,3,rC,aZ.gG,aZ.ka,-1,!0);
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n.hQ(rC,2),vm(0,h2<100?aV.s9(4,[jm[rC]]):aV.s9(12,[jm[rC]]),3,rC,aZ.gG,aZ.ka,-1,!0),`);
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{ // Add settings button and win count
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{ // Add settings button and win count
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@ -164,9 +171,9 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
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// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
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// if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
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`if ($<mouseX> > gearIconX && $<mouseX> < (gearIconX+${groups.h}) && $<mouseY> > ${groups.y} && $<mouseY> < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` +
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`if ($<mouseX> > gearIconX && $<mouseX> < (gearIconX+${groups.h}) && $<mouseY> > ${groups.y} && $<mouseY> < (${groups.y}+${groups.h})) return WindowManager.openWindow("settings"); ` +
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'if ($<isMenuOpened>) $<end>');*/
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'if ($<isMenuOpened>) $<end>');*/
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replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2())`,
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replaceRawCode(`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),gap<=mouseX&&mouseY<jd+q6&&ar.v2(1))`,
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`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
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`(q6=Math.floor((b7.cv.fv()?.145:.09)*aK.fw),gap=Math.floor(.065*(b7.cv.fv()?.53:.36)*aK.fw),gap=aK.g5-q6-gap,jd=b0.gap,q6=Math.floor(.35*q6),
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(gap <= mouseX && mouseY < jd + q6 && (ar.v2(), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
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(gap <= mouseX && mouseY < jd + q6 && (ar.v2(1), true)) || (mouseX >= gap - q6 / 0.7 && mouseY < jd + q6 && WindowManager.openWindow("settings"))
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)`);
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)`);
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}
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}
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@ -1,5 +1,5 @@
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const fx_version = '0.6.3.1'; // FX Client Version
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const fx_version = '0.6.3.2'; // FX Client Version
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const fx_update = 'Mar 30'; // FX Client Last Updated
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const fx_update = 'Apr 3'; // FX Client Last Updated
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
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var wins_counter = 0;
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var wins_counter = 0;
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