Update v0.6.3.1; Add colored density
parent
8d6b1f7ef8
commit
4b45939ce7
BIN
FXclient.zip
BIN
FXclient.zip
Binary file not shown.
6
build.js
6
build.js
|
@ -231,10 +231,10 @@ replaceOne(new RegExp(`,${dictionary.playerBalances}=new Uint32Array\\(\\w+\\),`
|
|||
{ // Display density of other players
|
||||
// Applies when the "Reverse Name/Balance" setting is off
|
||||
const { groups: { settingsSwitchNameAndBalance } } = replaceOne(/(,(?<settingsSwitchNameAndBalance>\w+\.\w+\.\w+\[7\]\.\w+)\?(?<nameDrawingFunction>\w+)\(\w+,\w+,(?<x>\w+),(?<y>\w+)\+\.78\*(?<fontSize>\w+),(?<canvas>\w+)\)):(\7\.fillText\(\w+\.\w+\.\w+\(\w+\[(\w+)\]\),\4,\5\+\.78\*\6\))\)\)/g,
|
||||
`$1 : ($8, settings.showPlayerDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity(utils.getDensity($9)), $<canvas>.fillText(utils.getDensity($9), $<x>, $<y> + $<fontSize> * 1.5) ) ) )`);
|
||||
`$1 : ($8, settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity($9)), $<canvas>.fillText(utils.getDensity($9), $<x>, $<y> + $<fontSize> * 1.5)) ) ) )`);
|
||||
// Applies when the "Reverse Name/Balance" setting is on (default)
|
||||
replaceOne(/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[)/g,
|
||||
`$1, ${settingsSwitchNameAndBalance} && settings.showPlayerDensity && $<canvas>.fillText(utils.getDensity($2)), $<x>, $<y> + $<fontSize>), $8`);
|
||||
replaceOne(/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<gHumans>\w+)&&2!==(?<playerStates>\w+)\[[^}]+)}/g,
|
||||
`$1 var ___id = $2; $7, $9; ${settingsSwitchNameAndBalance} && settings.showPlayerDensity && (settings.coloredDensity && ($<canvas>.fillStyle = utils.textStyleBasedOnDensity(___id)), $<canvas>.fillText(utils.getDensity(___id), $<x>, $<y> + $<fontSize>)); }`);
|
||||
}
|
||||
|
||||
// Disable built-in Territorial.io error reporting
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
const fx_version = '0.6.3'; // FX Client Version
|
||||
const fx_update = 'Mar 26'; // FX Client Last Updated
|
||||
const fx_version = '0.6.3.1'; // FX Client Version
|
||||
const fx_update = 'Mar 30'; // FX Client Last Updated
|
||||
|
||||
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
|
||||
var wins_counter = 0;
|
||||
|
@ -107,6 +107,7 @@ var settings = {
|
|||
//"hideAllLinks": false,
|
||||
"realisticNames": false,
|
||||
"showPlayerDensity": true,
|
||||
"coloredDensity": true,
|
||||
"densityDisplayStyle": "percentage",
|
||||
//"customMapFileBtn": true
|
||||
"customBackgroundUrl": "",
|
||||
|
@ -123,6 +124,7 @@ var settingsManager = new (function() {
|
|||
//{ for: "hideAllLinks", type: "checkbox", label: "Hide Links option also hides app store links" },
|
||||
{ for: "realisticNames", type: "checkbox", label: "Realistic Bot Names" },
|
||||
{ for: "showPlayerDensity", type: "checkbox", label: "Show player density" },
|
||||
{ for: "coloredDensity", type: "checkbox", label: "Colored density", note: "Display the density with a color between red and green depending on the density value" },
|
||||
{ for: "densityDisplayStyle", type: "selectMenu", label: "Density value display style:", tooltip: "Controls how the territorial density value should be rendered", options: [
|
||||
{ value: "percentage", label: "Percentage" },
|
||||
{ value: "absoluteQuotient", label: "Value from 0 to 150 (BetterTT style)" }
|
||||
|
@ -378,8 +380,9 @@ var utils = new (function() {
|
|||
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
|
||||
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
|
||||
}
|
||||
this.textStyleBasedOnDensity = function(density) {
|
||||
retrun `hsl(${Math.floor(density.substr(0,3)).toFixed(0)}, 100%, 50%, 1)`;
|
||||
this.textStyleBasedOnDensity = function(playerID) {
|
||||
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
|
||||
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
|
||||
}
|
||||
});
|
||||
|
||||
|
|
Loading…
Reference in New Issue