gh-pages
peshomir 2024-10-03 14:28:00 +00:00
parent b750f06416
commit 48ca3d7328
4 changed files with 61 additions and 666 deletions

2
fx.bundle.js 100644

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const dictionary = {"gIsTeamGame":"iN","game":"a1","playerId":"e2","playerData":"aV","playerNames":"a1G","gameState":"v9","fontSize":"fontSize","x":"eP","y":"eR","canvas":"h1","gHumans":"jN","playerStates":"yb","fontGeneratorFunction":"b2.ow.q5","rawPlayerNames":"w2","playerBalances":"gK","playerTerritories":"g6","gIsSingleplayer":"jn","gLobbyMaxJoin":"st","SingleplayerMenu":"aO","getSingleplayerPlayerCount":"zd","gMaxPlayers":"eF","gBots":"jk","strs":"a5M","uiSizes":"bR","gap":"gap","i":"z"};
const fx_version = '0.6.5.5'; // FX Client Version
const fx_update = 'Aug 26'; // FX Client Last Updated
if (localStorage.getItem("fx_winCount") == undefined || localStorage.getItem("fx_winCount") == null) {
var wins_counter = 0;
console.log('Couldn\'t find a saved win data. creating one...');
} else if (localStorage.getItem("fx_winCount") != undefined || localStorage.getItem("fx_winCount") != null) {
var wins_counter = localStorage.getItem("fx_winCount");
}
const playerDataProperties = ["playerTerritories", "playerBalances", "rawPlayerNames"];
const gameObjectProperties = ["playerId", "gIsTeamGame", "gHumans", "gLobbyMaxJoin", "gameState", "gIsSingleplayer"];
const getVar = varName => {
if (playerDataProperties.includes(varName)) return window[dictionary.playerData][dictionary[varName]];
if (gameObjectProperties.includes(varName)) return window[dictionary.game][dictionary[varName]];
return window[dictionary[varName]]
};
// https://stackoverflow.com/a/6234804
function escapeHtml(unsafe) {
return unsafe.replace(/&/g, "&amp;").replace(/</g, "&lt;").replace(/>/g, "&gt;").replace(/"/g, "&quot;").replace(/'/g, "&#039;");
}
function KeybindsInput(containerElement) {
const header = document.createElement("p");
header.innerText = "Attack Percentage Keybinds";
const keybindContainer = document.createElement("div");
keybindContainer.className = "arrayinput";
const keybindAddButton = document.createElement("button");
keybindAddButton.innerText = "Add";
containerElement.append(header, keybindContainer, keybindAddButton);
this.container = keybindContainer;
this.keys = [ "key", "type", "value" ];
this.objectArray = [];
this.addObject = function () {
this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
this.displayObjects();
keybindAddButton.scrollIntoView(false);
};
this.update = function () {
this.objectArray = settings.attackPercentageKeybinds;
this.displayObjects();
}
keybindAddButton.addEventListener("click", this.addObject.bind(this));
this.displayObjects = function () {
// Clear the content of the container
this.container.innerHTML = "";
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
// Loop through the array and display input fields for each object
for (var i = 0; i < this.objectArray.length; i++) {
var objectDiv = document.createElement("div");
// Create input fields for each key
this.keys.forEach(function (key) {
let inputField = document.createElement(key === "type" ? "select" : "input");
if (key === "type") {
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
} else if (key === "key") {
inputField.type = "text";
inputField.setAttribute("readonly", "");
inputField.setAttribute("placeholder", "No key set");
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
} else { // key === "value"
const isAbsolute = this.objectArray[i].type === "absolute";
inputField.type = isAbsolute ? "text" : "number";
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
else inputField.setAttribute("step", "0.1");
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
}
if (key === "value" && this.objectArray[i].type === "absolute")
inputField.value = this.objectArray[i][key] * 100 + "%";
else inputField.value = this.objectArray[i][key];
// Append input field to the object div
objectDiv.appendChild(inputField);
}, this);
// Button to delete the object
var deleteButton = document.createElement("button");
deleteButton.textContent = "Delete";
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
// Append delete button to the object div
objectDiv.appendChild(deleteButton);
// Append the object div to the container
this.container.appendChild(objectDiv);
}
};
/** @param {PointerEvent} event */
this.startKeyInput = function (index, property, event) {
event.target.value = "Press any key";
const handler = this.updateObject.bind(this, index, property);
event.target.addEventListener('keydown', handler, { once: true });
event.target.addEventListener("blur", () => {
event.target.removeEventListener('keydown', handler, { once: true });
event.target.value = this.objectArray[index][property];
//this.displayObjects();
}, { once: true });
};
/** @param {PointerEvent} event */
this.convertIntoNumberInput = function (index, property, event) {
event.target.value = event.target.value.slice(0, -1);
event.target.type = "number";
event.target.addEventListener("blur", () => {
//event.target.value = this.objectArray[index][property];
this.displayObjects();
}, { once: true });
};
this.updateObject = function (index, property, event) {
if (index >= this.objectArray.length) return;
// Update the corresponding property of the object in the array
const value = property === "value" ? (
this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
) : property === "key" ? event.key : event.target.value;
this.objectArray[index][property] = value;
if (property === "key") this.displayObjects();
};
this.deleteObject = function (index) {
// Remove the object from the array
this.objectArray.splice(index, 1);
// Display the updated input fields for objects
this.displayObjects();
};
return this;
}
var settings = {
//"fontName": "Trebuchet MS",
//"showBotDonations": false,
"displayWinCounter": true,
"useFullscreenMode": false,
"hoveringTooltip": true,
//"hideAllLinks": false,
"realisticNames": false,
"showPlayerDensity": true,
"coloredDensity": true,
"densityDisplayStyle": "percentage",
"highlightClanSpawns": false,
//"customMapFileBtn": true
"customBackgroundUrl": "",
"attackPercentageKeybinds": [],
};
const discontinuedSettings = [ "hideAllLinks", "fontName" ];
let makeMainMenuTransparent = false;
var settingsManager = new (function() {
const settingsStructure = [
{ for: "displayWinCounter", type: "checkbox", label: "Display win counter",
note: "The win counter tracks multiplayer solo wins (not in team games)" },
{ type: "button", text: "Reset win counter", action: removeWins },
{ for: "useFullscreenMode", type: "checkbox", label: "Use fullscreen mode",
note: "Note: fullscreen mode will trigger after you click anywhere on the page due to browser policy restrictions." },
{ for: "hoveringTooltip", type: "checkbox", label: "Hovering tooltip",
note: "Display map territory info constantly (on mouse hover) instead of only when right clicking on the map" },
//{ for: "hideAllLinks", type: "checkbox", label: "Hide Links option also hides app store links" },
{ for: "realisticNames", type: "checkbox", label: "Realistic Bot Names" },
{ for: "showPlayerDensity", type: "checkbox", label: "Show player density" },
{ for: "coloredDensity", type: "checkbox", label: "Colored density", note: "Display the density with a color between red and green depending on the density value" },
{ for: "densityDisplayStyle", type: "selectMenu", label: "Density value display style:", tooltip: "Controls how the territorial density value should be rendered", options: [
{ value: "percentage", label: "Percentage" },
{ value: "absoluteQuotient", label: "Value from 0 to 150 (BetterTT style)" }
]},
{ for: "highlightClanSpawns", type: "checkbox", label: "Highlight clan spawnpoints",
note: "Increases the spawnpoint glow size for members of your clan" },
{ for: "customBackgroundUrl", type: "textInput", label: "Custom main menu background:", placeholder: "Enter an image URL here", tooltip: "A custom image to be shown as the main menu background instead of the currently selected map." },
KeybindsInput
];
const settingsContainer = document.querySelector(".settings .scrollable");
var inputFields = {}; // (includes select menus)
var checkboxFields = {};
var customElements = [];
settingsStructure.forEach(item => {
if (typeof item === "function") {
const container = document.createElement("div");
customElements.push(new item(container));
return settingsContainer.append(container);
}
const label = document.createElement("label");
if (item.tooltip) label.title = item.tooltip;
const isValueInput = item.type.endsWith("Input");
const element = document.createElement(isValueInput || item.type === "checkbox" ? "input" : item.type === "selectMenu" ? "select" : "button");
if (item.type === "textInput") element.type = "text";
if (item.placeholder) element.placeholder = item.placeholder;
if (isValueInput || item.type === "selectMenu") inputFields[item.for] = element;
if (item.text) element.innerText = item.text;
if (item.action) element.addEventListener("click", item.action);
if (item.label) label.append(item.label + " ");
if (item.note) {
const note = document.createElement("small");
note.innerText = item.note;
label.append(document.createElement("br"), note)
}
if (item.options) item.options.forEach(option => {
const optionElement = document.createElement("option");
optionElement.setAttribute("value", option.value);
optionElement.innerText = option.label;
element.append(optionElement);
});
label.append(element);
if (item.type === "checkbox") {
element.type = "checkbox";
const checkmark = document.createElement("span");
checkmark.className = "checkmark";
label.className = "checkbox";
label.append(checkmark);
checkboxFields[item.for] = element;
} else label.append(document.createElement("br"));
settingsContainer.append(label, document.createElement("br"));
});
this.save = function() {
Object.keys(inputFields).forEach(function(key) { settings[key] = inputFields[key].value.trim(); });
Object.keys(checkboxFields).forEach(function(key) { settings[key] = checkboxFields[key].checked; });
this.applySettings();
WindowManager.closeWindow("settings");
discontinuedSettings.forEach(settingName => delete settings[settingName]);
localStorage.setItem("fx_settings", JSON.stringify(settings));
// should probably firgure out a way to do this without reloading - // You can't do it, localstorages REQUIRE you to reload
window.location.reload();
};
const fileInput = document.createElement("input");
fileInput.type = "file";
function handleFileSelect(event) {
const input = event.target;
/** @type {File} */
const selectedFile = input.files[0];
if (!selectedFile) return;
input.removeEventListener("change", handleFileSelect);
input.value = "";
if (!selectedFile.name.endsWith(".json")) return alert("Invalid file format");
const fileReader = new FileReader();
fileReader.onload = function() {
let result;
try {
result = JSON.parse(fileReader.result);
if (confirm("Warning: This will override all current settings, click \"OK\" to confirm")) settings = result;
localStorage.setItem("fx_settings", JSON.stringify(settings));
window.location.reload();
} catch (error) {
alert("Error\n" + error)
}
}
fileReader.readAsText(selectedFile);
}
this.importFromFile = function() {
fileInput.click();
fileInput.addEventListener('change', handleFileSelect);
};
// https://stackoverflow.com/a/34156339
function saveFile(content, fileName, contentType) {
var a = document.createElement("a");
var file = new Blob([content], {type: contentType});
a.href = URL.createObjectURL(file);
a.download = fileName;
a.click();
URL.revokeObjectURL(a.href);
}
this.exportToFile = function() {
saveFile(JSON.stringify(settings), 'FX_client_settings.json', 'application/json');
};
this.syncFields = function() {
Object.keys(inputFields).forEach(function(key) { inputFields[key].value = settings[key]; });
Object.keys(checkboxFields).forEach(function(key) { checkboxFields[key].checked = settings[key]; });
customElements.forEach(element => element.update());
};
this.resetAll = function() {
if (!confirm("Are you Really SURE you want to RESET ALL SETTINGS back to the default?")) return;
localStorage.removeItem("fx_settings");
window.location.reload();
};
this.applySettings = function() {
//setVarByName("bu", "px " + settings.fontName);
if (settings.useFullscreenMode && document.fullscreenEnabled) {
function tryEnterFullscreen() {
if (document.fullscreenElement !== null) return;
document.documentElement.requestFullscreen({ navigationUI: "hide" })
.then(() => { console.log('Fullscreen mode activated'); })
.catch((error) => { console.warn('Could not enter fullscreen mode:', error); });
}
document.addEventListener('mousedown', tryEnterFullscreen, { once: true });
document.addEventListener('click', tryEnterFullscreen, { once: true });
}
if (settings.customBackgroundUrl !== "") {
document.body.style.backgroundImage = "url(" + settings.customBackgroundUrl + ")";
document.body.style.backgroundSize = "cover";
document.body.style.backgroundPosition = "center";
}
makeMainMenuTransparent = settings.customBackgroundUrl !== "";
};
});
function removeWins() {
var confirm1 = confirm('Do you really want to reset your Wins?');
if (confirm1) {
wins_counter = 0;
localStorage.removeItem('fx_winCount');
alert("Successfully reset wins");
}
}
const openCustomBackgroundFilePicker = () => {
const fileInput = document.getElementById("customBackgroundFileInput");
fileInput.click();
fileInput.addEventListener('change', handleFileSelect);
}
function handleFileSelect(event) {
const fileInput = event.target;
const selectedFile = fileInput.files[0];
console.log(fileInput.files);
console.log(fileInput.files[0]);
if (selectedFile) {
const fileUrl = URL.createObjectURL(selectedFile);
console.log("File URL:", fileUrl);
fileInput.value = "";
fileInput.removeEventListener("change", handleFileSelect);
}
}
var WindowManager = new (function() {
var windows = {};
this.add = function(newWindow) {
windows[newWindow.name] = newWindow;
windows[newWindow.name].isOpen = false;
};
this.openWindow = function(windowName, ...args) {
if (windows[windowName].isOpen === true) return;
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen(...args);
windows[windowName].isOpen = true;
windows[windowName].element.style.display = null;
};
this.closeWindow = function(windowName) {
if (windows[windowName].isOpen === false) return;
windows[windowName].isOpen = false;
windows[windowName].element.style.display = "none";
if (windows[windowName].onClose !== undefined) windows[windowName].onClose();
};
this.closeAll = function() {
Object.values(windows).forEach(function(windowObj) {
WindowManager.closeWindow(windowObj.name);
});
};
});
WindowManager.add({
name: "settings",
element: document.querySelector(".settings"),
beforeOpen: function() { settingsManager.syncFields(); }
});
WindowManager.add({
name: "donationHistory",
element: document.querySelector("#donationhistory"),
beforeOpen: function(isSingleplayer) {
document.getElementById("donationhistory_note").style.display = ((true || settings.showBotDonations || /*getVarByName("dt")*/ isSingleplayer) ? "none" : "block");
},
onClose: function() { donationsTracker.openedWindowPlayerID = null; }
});
WindowManager.add({
name: "playerList",
element: document.getElementById("playerlist"),
beforeOpen: function() {}
});
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
document.getElementById("canvasA").addEventListener("touchstart", WindowManager.closeAll, { passive: true });
document.addEventListener("keydown", event => { if (event.key === "Escape") WindowManager.closeAll(); });
var settingsGearIcon = document.createElement('img');
settingsGearIcon.setAttribute('src', 'assets/geari_white.png');
const playerList = new (function () {
const playersIcon = document.createElement('img');
playersIcon.setAttribute('src', 'assets/players_icon.png');
document.getElementById("playerlist_content").addEventListener("click", event => {
const playerId = event.target.closest("tr[data-player-id]")?.getAttribute("data-player-id");
if (!playerId) return;
if (getVar("gIsTeamGame")) WindowManager.closeWindow("playerList"), donationsTracker.displayHistory(playerId);
});
this.display = function displayPlayerList(playerNames) {
const gHumans = getVar("gHumans");
const gLobbyMaxJoin = getVar("gLobbyMaxJoin");
let listContent = `<h3>Players (${gHumans})</h3>`;
for (let i = 0; i < gLobbyMaxJoin; i++) {
if (i === gHumans) listContent += `<h3>Bots (${gLobbyMaxJoin - gHumans})</h3>`;
listContent += `<tr data-player-id="${i}"><td><span class="color-light-gray">${i + 1}.</span> ${escapeHtml(playerNames[i])}</td></tr>`
}
document.getElementById("playerlist_content").innerHTML = listContent;
document.getElementById("playerlist_content").setAttribute("class", getVar("gIsTeamGame") ? "clickable" : "");
WindowManager.openWindow("playerList");
}
this.hoveringOverButton = false;
this.drawButton = (canvas, x, y, size) => {
canvas.fillRect(x, y, size, size);
canvas.fillStyle = this.hoveringOverButton ? "#aaaaaaaa" : "#000000aa";
canvas.clearRect(x + 1, y + 1, size - 2, size - 2);
canvas.fillRect(x + 1, y + 1, size - 2, size - 2);
canvas.fillStyle = "#ffffff";
canvas.imageSmoothingEnabled = true;
canvas.drawImage(playersIcon, x + 2, y + 2, size - 4, size - 4);
canvas.imageSmoothingEnabled = false;
}
});
const leaderboardFilter = new (function() {
//this.playersToInclude = [0,1,8,20,24,30,32,42,50,69,200,400,500,510,511]; // for testing
this.playersToInclude = [];
this.tabLabels = ["ALL", "CLAN"];
// these get populated by the modified game code
this.filteredLeaderboard = [];
this.tabBarOffset = 0;
this.windowWidth = 0;
this.verticalClickThreshold = 1000;
this.hoveringOverTabs = false;
this.scrollToTop = () => {};
this.repaintLeaderboard = () => {};
this.setUpdateFlag = () => {};
this.parseClanFromPlayerName = () => { console.warn("parse function not set"); };
this.selectedTab = 0;
this.tabHovering = -1;
this.enabled = false;
//this.enabled = true;
this.drawTabs = function(canvas, totalWidth, verticalOffset, colorForSelectedTab) {
canvas.textBaseline = "middle";
canvas.textAlign = "center";
const tabWidth = totalWidth / this.tabLabels.length;
const textOffsetY = verticalOffset + this.tabBarOffset / 2;
//console.log(verticalOffset, this.tabBarOffset, textOffsetY);
this.tabLabels.forEach((label, index) => {
if (index !== 0) canvas.fillRect(tabWidth * index, verticalOffset, 1, this.tabBarOffset);
if (this.selectedTab === index) {
canvas.fillStyle = colorForSelectedTab;
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
canvas.fillStyle = "rgb(255,255,255)";
}
if (this.tabHovering === index) {
canvas.fillStyle = "rgba(255,255,255,0.3)";
canvas.fillRect(tabWidth * index, verticalOffset, tabWidth, this.tabBarOffset);
canvas.fillStyle = "rgb(255,255,255)";
}
canvas.fillText(label, tabWidth * index + tabWidth / 2, textOffsetY);
});
}
this.setHovering = (isHovering, xRelative) => {
let repaintNeeded = false;
if (isHovering) {
const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
if (this.tabHovering !== tab) {
this.tabHovering = tab;
repaintNeeded = true;
}
}
if (isHovering !== this.hoveringOverTabs) {
this.hoveringOverTabs = isHovering;
if (isHovering === false) this.tabHovering = -1;
if (!isHovering) repaintNeeded = true;
}
if (repaintNeeded) this.repaintLeaderboard();
return isHovering;
}
this.handleMouseDown = (xRelative) => {
const tab = Math.floor(xRelative / (this.windowWidth / this.tabLabels.length));
if (this.selectedTab !== tab) {
this.selectedTab = tab;
if (this.selectedTab === 0) this.clearFilter();
else if (this.selectedTab === 1) {
this.filterByOwnClan();
this.setUpdateFlag();
}
this.repaintLeaderboard();
}
return true;
};
this.filterByOwnClan = () => {
this.playersToInclude = [];
const playerId = getVar("playerId");
const ownClan = this.parseClanFromPlayerName(getVar("rawPlayerNames")[playerId]);
getVar("rawPlayerNames").forEach((name, id) => {
if (id === playerId || this.parseClanFromPlayerName(name) === ownClan) this.playersToInclude.push(id);
});
this.enabled = true;
this.scrollToTop();
};
this.clearFilter = () => { this.enabled = false; }
this.reset = () => {
this.enabled = false;
this.selectedTab = 0;
clanFilter.refresh();
}
});
const clanFilter = new (function() {
this.inOwnClan = new Array(512);
this.inOwnClan.fill(false);
this.refresh = () => {
const gHumans = getVar("gHumans");
const ownClan = leaderboardFilter.parseClanFromPlayerName(getVar("rawPlayerNames")[getVar("playerId")]);
if (ownClan === null) this.inOwnClan.fill(false);
else getVar("rawPlayerNames").forEach((name, id) => {
this.inOwnClan[id] = id < gHumans && leaderboardFilter.parseClanFromPlayerName(name) === ownClan;
});
}
});
const hoveringTooltip = new (function() {
let recentlyShown = false;
this.display = () => {}; // this gets populated by the modified game script
this.canvasPixelScale = 1;
function handler(e) {
if (!settings.hoveringTooltip || !getVar("gameState") || recentlyShown) return;
let x, y;
// https://stackoverflow.com/a/61732450
if (e.type.includes(`touch`)) {
const { touches, changedTouches } = e.originalEvent ?? e;
const touch = touches[0] ?? changedTouches[0];
x = touch.pageX;
y = touch.pageY;
} else if (e.type.includes(`mouse`)) {
x = e.clientX;
y = e.clientY;
}
recentlyShown = true;
try {
this.display(this.canvasPixelScale * x, this.canvasPixelScale * y);
} catch (e) { console.error(e) }
// for better performance, reduce the tooltip display frequency to no more than once every 100 ms
setTimeout(() => recentlyShown = false, 100);
}
document.getElementById("canvasA").addEventListener("mousemove", handler.bind(this));
document.getElementById("canvasA").addEventListener("touchstart", handler.bind(this));
});
var donationsTracker = new (function(){
this.openedWindowPlayerID = null;
this.contentElement = document.querySelector("#donationhistory_content");
this.donationHistory = Array(512);
// fill the array with empty arrays with length of 3
//for (var i = 0; i < 512; i++) this.donationHistory.push([]); // not needed as .reset is called on game start
this.getHistoryOf = function(playerID) {
return this.donationHistory[playerID].toReversed();
}
this.reset = function() { for (var i = 0; i < 512; i++) this.donationHistory[i] = []; };
this.logDonation = function(senderID, receiverID, amount) {
const donationInfo = [senderID, receiverID, amount];
this.donationHistory[receiverID].push(donationInfo);
this.donationHistory[senderID].push(donationInfo);
if (this.openedWindowPlayerID === senderID || this.openedWindowPlayerID === receiverID) {
const indexOfNewItem = this.donationHistory[this.openedWindowPlayerID === senderID ? senderID : receiverID].length;
this.contentElement.prepend(generateTableRowItem(donationInfo, indexOfNewItem, this.openedWindowPlayerID, true));
}
};
function generateTableRowItem(historyItem, index, playerID, isNew) {
const rawPlayerNames = getVar("rawPlayerNames");
const row = document.createElement("tr");
if (isNew) row.setAttribute("class", "new");
let content = `<td><span class="color-light-gray">${index}.</span> `;
if (playerID === historyItem[1])
content += `Received <span class="color-green">${historyItem[2]}</span> resources from ${escapeHtml(rawPlayerNames[historyItem[0]])}`;
else content += `Sent <span class="color-red">${historyItem[2]}</span> resources to ${escapeHtml(rawPlayerNames[historyItem[1]])}`;
content += "</td>";
row.innerHTML = content;
return row;
}
this.displayHistory = function displayDonationsHistory(playerID, playerNames = getVar("rawPlayerNames"), isSingleplayer = getVar("gIsSingleplayer")) {
var history = donationsTracker.getHistoryOf(playerID);
console.log("History for " + playerNames[playerID] + ":");
console.log(history);
document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + escapeHtml(playerNames[playerID]);
this.contentElement.innerHTML = "";
if (history.length > 0) history.forEach((historyItem, index) => {
this.contentElement.appendChild(generateTableRowItem(historyItem, history.length - index, playerID));
});
else this.contentElement.innerText = "Nothing to display";
this.openedWindowPlayerID = playerID;
WindowManager.openWindow("donationHistory", isSingleplayer);
}
});
var utils = new (function() {
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
if (settings.densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
};
this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
};
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
}
this.textStyleBasedOnDensity = function(playerID) {
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
}
});
const keybindFunctions = { setAbsolute: () => {}, setRelative: () => {} };
const keybindHandler = key => {
const keybindData = settings.attackPercentageKeybinds.find(keybind => keybind.key === key);
if (keybindData === undefined) return false;
if (keybindData.type === "absolute") keybindFunctions.setAbsolute(keybindData.value);
else keybindFunctions.setRelative(keybindData.value);
return true;
};
if (localStorage.getItem("fx_settings") !== null) {
settings = {...settings, ...JSON.parse(localStorage.getItem("fx_settings"))};
}
settingsManager.applySettings();
console.log('Successfully loaded FX Client');

102
game.js
View File

@ -2234,7 +2234,7 @@ function co() {
} }
function x3(d) { function x3(d) {
if (keybindHandler(d.key)) return; if (__fx.keybindHandler(d.key)) return;
x5() || ("ArrowLeft" === d.key ? af.xN(3) : "ArrowUp" === d.key ? af.xN(0) : "ArrowRight" === d.key ? af.xN(1) : "ArrowDown" === d.key ? af.xN(2) : "a" === d.key ? aE.xO(.9375) : "d" === d.key ? aE.xO(16 / 15) : "s" === d.key ? aE.xO(7 / 8) : x5() || ("ArrowLeft" === d.key ? af.xN(3) : "ArrowUp" === d.key ? af.xN(0) : "ArrowRight" === d.key ? af.xN(1) : "ArrowDown" === d.key ? af.xN(2) : "a" === d.key ? aE.xO(.9375) : "d" === d.key ? aE.xO(16 / 15) : "s" === d.key ? aE.xO(7 / 8) :
"w" === d.key ? aE.xO(8 / 7) : "1" === d.key ? aE.xO(.75) : "2" === d.key ? aE.xO(7 / 8) : "3" === d.key ? aE.xO(.9375) : "4" === d.key ? aE.xO(31 / 32) : "5" === d.key ? aE.xO(32 / 31) : "6" === d.key ? aE.xO(16 / 15) : "7" === d "w" === d.key ? aE.xO(8 / 7) : "1" === d.key ? aE.xO(.75) : "2" === d.key ? aE.xO(7 / 8) : "3" === d.key ? aE.xO(.9375) : "4" === d.key ? aE.xO(31 / 32) : "5" === d.key ? aE.xO(32 / 31) : "6" === d.key ? aE.xO(16 / 15) : "7" === d
.key ? aE.xO(8 / 7) : "8" === d.key ? aE.xO(4 / 3) : "+" === d.key ? 0 !== a1.v9 && aF.wt(Math.floor(an.t / 2), Math.floor(an.ir / 2), -200) : "-" === d.key ? 0 !== a1.v9 && aF.wt(Math.floor(an.t / 2), Math.floor(an.ir / 2), 200) : .key ? aE.xO(8 / 7) : "8" === d.key ? aE.xO(4 / 3) : "+" === d.key ? 0 !== a1.v9 && aF.wt(Math.floor(an.t / 2), Math.floor(an.ir / 2), -200) : "-" === d.key ? 0 !== a1.v9 && aF.wt(Math.floor(an.t / 2), Math.floor(an.ir / 2), 200) :
@ -2597,7 +2597,7 @@ function xe() {
}, this.w1 = function(username) { }, this.w1 = function(username) {
var eM, e7 = username.indexOf("["); var eM, e7 = username.indexOf("[");
return !(e7 < 0) && 1 < (eM = username.indexOf("]")) - e7 && eM - e7 <= 8 ? username.substring(e7 + 1, eM).toUpperCase().trim() : null return !(e7 < 0) && 1 < (eM = username.indexOf("]")) - e7 && eM - e7 <= 8 ? username.substring(e7 + 1, eM).toUpperCase().trim() : null
}, leaderboardFilter.parseClanFromPlayerName = this.w1; }, __fx.leaderboardFilter.parseClanFromPlayerName = this.w1;
this.zE = function(od) { this.zE = function(od) {
for (var eb = Math.floor(.5 * od.length + .5), m3 = Math.floor(.5 * (eb - 1)), z = 0; z < m3; z++) for (var eb = Math.floor(.5 * od.length + .5), m3 = Math.floor(.5 * (eb - 1)), z = 0; z < m3; z++)
for (var ec = -1; ec < 2; ec += 2) { for (var ec = -1; ec < 2; ec += 2) {
@ -2750,7 +2750,7 @@ function bt() {
}(kU, kV), this.qK(), 2 === kU && (aY.sQ.to = !0), 0 < kU)) }(kU, kV), this.qK(), 2 === kU && (aY.sQ.to = !0), 0 < kU))
}, this.xC = function(kU, kV) { }, this.xC = function(kU, kV) {
this.to() || (zu = kU, zv = kV, ds = performance.now()) this.to() || (zu = kU, zv = kV, ds = performance.now())
}, hoveringTooltip.display = function(mouseX, mouseY) { }, __fx.hoveringTooltip.display = function(mouseX, mouseY) {
var coordX = bC.gZ(mouseX), var coordX = bC.gZ(mouseX),
coordY = bC.gb(mouseY), coordY = bC.gb(mouseY),
coord = bC.eg(coordX, coordY), coord = bC.eg(coordX, coordY),
@ -2993,8 +2993,8 @@ function bv() {
a0v(200, L(30, [w3]), 94, 0, p.mL, p.mr, -1, !1) a0v(200, L(30, [w3]), 94, 0, p.mL, p.mr, -1, !1)
}, this.vS = function(a1L) { }, this.vS = function(a1L) {
if (a1.e2 === a1L && !a1.jn) if (a1.e2 === a1L && !a1.jn)
wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter), __fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
a0v(0, "Your Win Count is now " + wins_counter, 3, a1L, p.mL, p.mI, -1, !0); a0v(0, "Your Win Count is now " + __fx.wins.count, 3, a1L, p.mL, p.mI, -1, !0);
aD.iQ(a1L, 2), a1.jN < 100 ? a0v(0, L(24, [aV.a1G[a1L]]), 3, a1L, p.mL, p.mI, -1, !0) : a0v(0, L(31, [aV.a1G[a1L]]), 3, a1L, p.mL, p.mI, -1, !0) aD.iQ(a1L, 2), a1.jN < 100 ? a0v(0, L(24, [aV.a1G[a1L]]), 3, a1L, p.mL, p.mI, -1, !0) : a0v(0, L(31, [aV.a1G[a1L]]), 3, a1L, p.mL, p.mI, -1, !0)
}, this.a0N = function(dy) { }, this.a0N = function(dy) {
var od, a1M = "(" + bC.eQ(dy >> 2) + ", " + bC.eS(dy >> 2) + ")", var od, a1M = "(" + bC.eQ(dy >> 2) + ", " + bC.eS(dy >> 2) + ")",
@ -3333,8 +3333,8 @@ function bz() {
this.setAbsolutePercentage = function(newPercentage) { this.setAbsolutePercentage = function(newPercentage) {
hf = newPercentage; hf = newPercentage;
}; };
keybindFunctions.setAbsolute = this.setAbsolutePercentage; __fx.keybindFunctions.setAbsolute = this.setAbsolutePercentage;
keybindFunctions.setRelative = (arg1) => aE.xO(arg1); __fx.keybindFunctions.setRelative = (arg1) => aE.xO(arg1);
function a37(xo) { function a37(xo) {
return !(1 < xo && 1 === hf || (1 < xo && xo * hf - hf < 1 / 1024 ? xo = (hf + 1 / 1024) / hf : xo < 1 && hf - xo * hf < 1 / 1024 && (xo = (hf - 1 / 1024) / hf), hf = bB.oV(hf * xo, 1 / 1024, 1), a2x(), 0)) return !(1 < xo && 1 === hf || (1 < xo && xo * hf - hf < 1 / 1024 ? xo = (hf + 1 / 1024) / hf : xo < 1 && hf - xo * hf < 1 / 1024 && (xo = (hf - 1 / 1024) / hf), hf = bB.oV(hf * xo, 1 / 1024, 1), a2x(), 0))
@ -3804,14 +3804,14 @@ function c3() {
a4w = 1; a4w = 1;
var leaderboardHasChanged = true; var leaderboardHasChanged = true;
this.playerPos = a1.e2; this.playerPos = a1.e2;
leaderboardFilter.setUpdateFlag = () => leaderboardHasChanged = true; __fx.leaderboardFilter.setUpdateFlag = () => leaderboardHasChanged = true;
function updateFilteredLb() { function updateFilteredLb() {
if (!leaderboardHasChanged) return; if (!leaderboardHasChanged) return;
leaderboardFilter.filteredLeaderboard = leaderboardFilter.playersToInclude __fx.leaderboardFilter.filteredLeaderboard = __fx.leaderboardFilter.playersToInclude
.map(id => j8[id]).sort((a, b) => a - b); .map(id => j8[id]).sort((a, b) => a - b);
leaderboardHasChanged = false; leaderboardHasChanged = false;
this.playerPos = leaderboardFilter.filteredLeaderboard.indexOf(j8[a1.e2]); this.playerPos = __fx.leaderboardFilter.filteredLeaderboard.indexOf(j8[a1.e2]);
} }
function a4y() { function a4y() {
@ -3820,33 +3820,33 @@ function c3() {
a4b.fillRect(0, 0, a4V, a4g), a4b.fillRect(0, 0, a4V, a4g),
a4b.fillStyle = p.mH, a4b.fillStyle = p.mH,
a4b.fillRect(0, a4g, a4V, a2c - a4g); a4b.fillRect(0, a4g, a4V, a2c - a4g);
if (leaderboardFilter.enabled) updateFilteredLb(); if (__fx.leaderboardFilter.enabled) updateFilteredLb();
var playerPos = (leaderboardFilter.enabled ? var playerPos = (__fx.leaderboardFilter.enabled ?
this.playerPos : this.playerPos :
j8[a1.e2] j8[a1.e2]
); );
if (leaderboardFilter.hoveringOverTabs) a4q = -1; if (__fx.leaderboardFilter.hoveringOverTabs) a4q = -1;
if (leaderboardFilter.enabled && a4q >= leaderboardFilter.filteredLeaderboard.length) a4q = -1; if (__fx.leaderboardFilter.enabled && a4q >= __fx.leaderboardFilter.filteredLeaderboard.length) a4q = -1;
playerPos >= position && a50(playerPos - position, p.mg), playerPos >= position && a50(playerPos - position, p.mg),
0 !== j8[a1.e2] && 0 === position && a50(0, p.n5), 0 !== j8[a1.e2] && 0 === position && a50(0, p.n5),
-1 !== a4q && a50(a4q, p.mM), -1 !== a4q && a50(a4q, p.mM),
a4b.fillStyle = p.mH, a4b.fillStyle = p.mH,
//console.log("drawing", a4q), //console.log("drawing", a4q),
a4b.clearRect(0, a2c - leaderboardFilter.tabBarOffset, a4V, leaderboardFilter.tabBarOffset); a4b.clearRect(0, a2c - __fx.leaderboardFilter.tabBarOffset, a4V, __fx.leaderboardFilter.tabBarOffset);
a4b.fillRect(0, a2c - leaderboardFilter.tabBarOffset, a4V, leaderboardFilter.tabBarOffset); a4b.fillRect(0, a2c - __fx.leaderboardFilter.tabBarOffset, a4V, __fx.leaderboardFilter.tabBarOffset);
a4b.fillStyle = p.mL, a4b.fillStyle = p.mL,
a4b.fillRect(0, a4g, a4V, 1), a4b.fillRect(0, a4g, a4V, 1),
a4b.fillRect(0, a2c - leaderboardFilter.tabBarOffset, a4V, 1), a4b.fillRect(0, a2c - __fx.leaderboardFilter.tabBarOffset, a4V, 1),
leaderboardFilter.drawTabs(a4b, a4V, a2c - leaderboardFilter.tabBarOffset, p.mg), __fx.leaderboardFilter.drawTabs(a4b, a4V, a2c - __fx.leaderboardFilter.tabBarOffset, p.mg),
a4b.fillRect(0, 0, a4V, bR.uH), a4b.fillRect(0, 0, a4V, bR.uH),
a4b.fillRect(0, 0, bR.uH, a2c), a4b.fillRect(0, 0, bR.uH, a2c),
a4b.fillRect(a4V - bR.uH, 0, bR.uH, a2c), a4b.fillRect(a4V - bR.uH, 0, bR.uH, a2c),
a4b.fillRect(0, a2c - bR.uH, a4V, bR.uH), a4b.font = a4W, b2.ow.textBaseline(a4b, 1), b2.ow.textAlign(a4b, 1), a4b.fillText(L(86), Math.floor((a4V + a4g - 22) / 2), Math.floor(a4e + a4X / 2)); a4b.fillRect(0, a2c - bR.uH, a4V, bR.uH), a4b.font = a4W, b2.ow.textBaseline(a4b, 1), b2.ow.textAlign(a4b, 1), a4b.fillText(L(86), Math.floor((a4V + a4g - 22) / 2), Math.floor(a4e + a4X / 2));
playerList.drawButton(a4b, 12, 12, a4g - 22); __fx.playerList.drawButton(a4b, 12, 12, a4g - 22);
var eb, fp = playerPos < position + a4Z - 1 ? 1 : 2; var eb, fp = playerPos < position + a4Z - 1 ? 1 : 2;
if (leaderboardFilter.enabled) { if (__fx.leaderboardFilter.enabled) {
let result = leaderboardFilter.filteredLeaderboard; let result = __fx.leaderboardFilter.filteredLeaderboard;
if (position !== 0 && position >= result.length - a4Z) if (position !== 0 && position >= result.length - a4Z)
position = (result.length > a4Z ? result.length : a4Z) - a4Z; position = (result.length > a4Z ? result.length : a4Z) - a4Z;
//if (position >= result.length) position = result.length - 1; //if (position >= result.length) position = result.length - 1;
@ -3910,7 +3910,7 @@ function c3() {
.height = a2c, a4b = a4a.getContext("2d", { .height = a2c, a4b = a4a.getContext("2d", {
alpha: !0 alpha: !0
}), a4e = .025 * a4V, a4X = .16 * a4V, a4f = 0 * a4V, a4g = Math.floor(.45 * a4e + a4X), a4h = (a2c - a4X - 2 * a4e - a4f) / a4Z, }), a4e = .025 * a4V, a4X = .16 * a4V, a4f = 0 * a4V, a4g = Math.floor(.45 * a4e + a4X), a4h = (a2c - a4X - 2 * a4e - a4f) / a4Z,
a4a.height = a2c += a4h, leaderboardFilter.tabBarOffset = Math.floor(a4h * 1.3), leaderboardFilter.verticalClickThreshold = a2c - leaderboardFilter.tabBarOffset, leaderboardFilter.windowWidth = a4V, a4a.height = a2c += a4h, __fx.leaderboardFilter.tabBarOffset = Math.floor(a4h * 1.3), __fx.leaderboardFilter.verticalClickThreshold = a2c - __fx.leaderboardFilter.tabBarOffset, __fx.leaderboardFilter.windowWidth = a4V,
a4W = b2.ow.q5(1, Math.floor(.55 * a4X)), a4v = Math.floor((m.n.uE() ? .67 : .72) * a4h), a4Y = b2.ow.q5(0, a4v), a4b.font = a4Y, a4i = Math.floor(.04 * a4V), a4j = Math.floor((m.n.uE() ? .195 : .18) * a4V), a4c = Math.floor(a4b a4W = b2.ow.q5(1, Math.floor(.55 * a4X)), a4v = Math.floor((m.n.uE() ? .67 : .72) * a4h), a4Y = b2.ow.q5(0, a4v), a4b.font = a4Y, a4i = Math.floor(.04 * a4V), a4j = Math.floor((m.n.uE() ? .195 : .18) * a4V), a4c = Math.floor(a4b
.measureText("00920600").width), a4b.font = a4W, a4k = a4V - a4i, !dH) { .measureText("00920600").width), a4b.font = a4W, a4k = a4V - a4i, !dH) {
a4b.font = a4Y; a4b.font = a4Y;
@ -3939,23 +3939,23 @@ function c3() {
for (var z = a4Z - 1; 0 <= z; z--) a4n[z] = kf[z], a4o[z] = aV.g6[kf[z]]; for (var z = a4Z - 1; 0 <= z; z--) a4n[z] = kf[z], a4o[z] = aV.g6[kf[z]];
a4n[a4Z] = j8[a1.e2], a4o[a4Z] = aV.g6[a1.e2]; a4n[a4Z] = j8[a1.e2], a4o[a4Z] = aV.g6[a1.e2];
leaderboardHasChanged = true; leaderboardHasChanged = true;
}, leaderboardFilter.scrollToTop = function() { }, __fx.leaderboardFilter.scrollToTop = function() {
position = 0; position = 0;
}, this.gV = function(eP, eR) { }, this.gV = function(eP, eR) {
return !!uG(eP, eR) && ((utils.isPointInRectangle(eP, eR, bR.gap + 12, bR.gap + 12, a4g - 22, a4g - 22) && playerList.display(aV.w2), true) && return !!uG(eP, eR) && ((__fx.utils.isPointInRectangle(eP, eR, bR.gap + 12, bR.gap + 12, a4g - 22, a4g - 22) && __fx.playerList.display(aV.w2), true) &&
!(eR - bR.gap > leaderboardFilter.verticalClickThreshold && leaderboardFilter.handleMouseDown(eP - bR.gap)) && (a4r = bU.ds, a4s = !0, a4t = a4u = a5H(eR), b9.xW() && (eP = a3I(-1, a4u, a4Z), a4q !== (eP = eP === a4Z ? -1 : !(eR - bR.gap > __fx.leaderboardFilter.verticalClickThreshold && __fx.leaderboardFilter.handleMouseDown(eP - bR.gap)) && (a4r = bU.ds, a4s = !0, a4t = a4u = a5H(eR), b9.xW() && (eP = a3I(-1, a4u, a4Z), a4q !== (eP = eP === a4Z ? -
eP)) && (a4q = eP, a4y(), bU.dO = !0)), !0) 1 : eP)) && (a4q = eP, a4y(), bU.dO = !0)), !0)
}, leaderboardFilter.repaintLeaderboard = function() { }, __fx.leaderboardFilter.repaintLeaderboard = function() {
a4y(), bU.dO = !0; a4y(), bU.dO = !0;
}, },
this.wq = function(eP, eR) { this.wq = function(eP, eR) {
if (utils.isPointInRectangle(eP, eR, bR.gap + 12, bR.gap + 12, a4g - 22, a4g - 22)) { if (__fx.utils.isPointInRectangle(eP, eR, bR.gap + 12, bR.gap + 12, a4g - 22, a4g - 22)) {
playerList.hoveringOverButton === false && (playerList.hoveringOverButton = true, a4y(), bU.dO = !0); __fx.playerList.hoveringOverButton === false && (__fx.playerList.hoveringOverButton = true, a4y(), bU.dO = !0);
} else { } else {
playerList.hoveringOverButton === true && (playerList.hoveringOverButton = false, a4y(), bU.dO = !0); __fx.playerList.hoveringOverButton === true && (__fx.playerList.hoveringOverButton = false, a4y(), bU.dO = !0);
} }
if (leaderboardFilter.setHovering( if (__fx.leaderboardFilter.setHovering(
utils.isPointInRectangle(eP, eR, bR.gap, bR.gap + leaderboardFilter.verticalClickThreshold, leaderboardFilter.windowWidth, leaderboardFilter.tabBarOffset), eP - bR.gap __fx.utils.isPointInRectangle(eP, eR, bR.gap, bR.gap + __fx.leaderboardFilter.verticalClickThreshold, __fx.leaderboardFilter.windowWidth, __fx.leaderboardFilter.tabBarOffset), eP - bR.gap
)) return; )) return;
var dt, a5G = a5H(eR); var dt, a5G = a5H(eR);
return a4s ? (dt = position, (position = a3I(0, position += a4t - a5G, a1.eF - a4Z)) !== dt && (a5G = (a5G = a3I(-1, a4t = a5G, a4Z)) !== a4Z && uG(eP, eR) ? a5G : -1, a4q = a5G, a4y(), bU.dO = !0), !0) : (a5G = (a5G = a3I(-1, a5G, return a4s ? (dt = position, (position = a3I(0, position += a4t - a5G, a1.eF - a4Z)) !== dt && (a5G = (a5G = a3I(-1, a4t = a5G, a4Z)) !== a4Z && uG(eP, eR) ? a5G : -1, a4q = a5G, a4y(), bU.dO = !0), !0) : (a5G = (a5G = a3I(-1, a5G,
@ -3965,9 +3965,9 @@ function c3() {
a4s = !1; a4s = !1;
var a5G = a5H(eR); var a5G = a5H(eR);
var isEmptySpace = false; var isEmptySpace = false;
return b9.xW() && -1 !== a4q && (a4q = -1, a4y(), bU.dO = !0), bU.ds - a4r < 350 && a4u === a5G && -1 !== (a5G = (a5G = a3I(-1, a5G, a4Z)) !== a4Z && uG(eP, eR) ? a5G : -1) && (eP = (leaderboardFilter.enabled ? (updateFilteredLb(), kf[ return b9.xW() && -1 !== a4q && (a4q = -1, a4y(), bU.dO = !0), bU.ds - a4r < 350 && a4u === a5G && -1 !== (a5G = (a5G = a3I(-1, a5G, a4Z)) !== a4Z && uG(eP, eR) ? a5G : -1) && (eP = (__fx.leaderboardFilter.enabled ? (updateFilteredLb(),
leaderboardFilter.filteredLeaderboard[a5G + position] ?? (isEmptySpace = true, j8[a1.e2])]) : kf[a5G + position]), a5G === a4Z - 1 && (leaderboardFilter.enabled ? this.playerPos : j8[a1.e2]) >= kf[__fx.leaderboardFilter.filteredLeaderboard[a5G + position] ?? (isEmptySpace = true, j8[a1.e2])]) : kf[a5G + position]), a5G === a4Z - 1 && (__fx.leaderboardFilter.enabled ? this.playerPos : j8[a1.e2]) >=
position + a4Z - 1 && (eP = a1.e2), !isEmptySpace && a1.iN && donationsTracker.displayHistory(eP, aV.w2, a1.jn), 0 !== aV.lI[eP] && !isEmptySpace) && a5.le(eP, 800, !1, 0), !0 position + a4Z - 1 && (eP = a1.e2), !isEmptySpace && a1.iN && __fx.donationsTracker.displayHistory(eP, aV.w2, a1.jn), 0 !== aV.lI[eP] && !isEmptySpace) && a5.le(eP, 800, !1, 0), !0
}, this.wt = function(eP, eR, deltaY) { }, this.wt = function(eP, eR, deltaY) {
var a5I; var a5I;
return !(a4s || a1.ln || (a5I = Math.max(Math.floor(Math.abs(deltaY) / 40), 1), !uG(eP, eR)) || (eP = (eP = a3I(-1, a5H(eR), a4Z)) === a4Z || b9.xW() ? -1 : eP, 0 < deltaY ? position < a1.eF - a4Z && (position += Math.min(a1.eF - a4Z - return !(a4s || a1.ln || (a5I = Math.max(Math.floor(Math.abs(deltaY) / 40), 1), !uG(eP, eR)) || (eP = (eP = a3I(-1, a5H(eR), a4Z)) === a4Z || b9.xW() ? -1 : eP, 0 < deltaY ? position < a1.eF - a4Z && (position += Math.min(a1.eF - a4Z -
@ -3988,7 +3988,7 @@ function c4() {
} }
function a5T(z) { function a5T(z) {
return z < 3 ? lE[z].toString() : 3 === z || 4 === z || 5 === z ? b2.w0.zB(lE[z] / 100, 2) : z < 7 ? b2.w0.z6(lE[z]) : z === 7 ? aJ.a4T(lE[7]) : z === 8 ? utils.getMaxTroops(aV.g6, a1.e2) : utils.getDensity(a1.e2) return z < 3 ? lE[z].toString() : 3 === z || 4 === z || 5 === z ? b2.w0.zB(lE[z] / 100, 2) : z < 7 ? b2.w0.z6(lE[z]) : z === 7 ? aJ.a4T(lE[7]) : z === 8 ? __fx.utils.getMaxTroops(aV.g6, a1.e2) : __fx.utils.getDensity(a1.e2)
} }
function a5S() { function a5S() {
@ -4655,7 +4655,7 @@ function c8() {
8 !== dr && 10 !== dr && (qo.imageSmoothingEnabled = !0, this.tO(), 0 !== dr && (aG.qn(), aB.qn(), this.a7q(), bN.qn()), 0 !== dr && (2 === dr ? aO.qn() : 6 === dr ? aM.qn() : 7 === dr && aj.qn()), bO.qn(), i.qn()) 8 !== dr && 10 !== dr && (qo.imageSmoothingEnabled = !0, this.tO(), 0 !== dr && (aG.qn(), aB.qn(), this.a7q(), bN.qn()), 0 !== dr && (2 === dr ? aO.qn() : 6 === dr ? aM.qn() : 7 === dr && aj.qn()), bO.qn(), i.qn())
}, this.tO = function() { }, this.tO = function() {
var a7s, a7r; var a7s, a7r;
if (makeMainMenuTransparent) qo.clearRect(0, 0, an.t, an.ir); if (__fx.makeMainMenuTransparent) qo.clearRect(0, 0, an.t, an.ir);
else bI.sL ? (a7r = an.t / bI.eT, a7s = an.ir / bI.eU, qo.setTransform(a7r = a7s < a7r ? a7r : a7s, 0, 0, a7r, Math.floor((an.t - a7r * bI.eT) / 2), Math.floor((an.ir - a7r * bI.eU) / 2)), qo.drawImage(bI.sN, 0, 0), qo.setTransform(1, 0, else bI.sL ? (a7r = an.t / bI.eT, a7s = an.ir / bI.eU, qo.setTransform(a7r = a7s < a7r ? a7r : a7s, 0, 0, a7r, Math.floor((an.t - a7r * bI.eT) / 2), Math.floor((an.ir - a7r * bI.eU) / 2)), qo.drawImage(bI.sN, 0, 0), qo.setTransform(1, 0,
0, 1, 0, 0), qo.fillStyle = p.mG) : qo.fillStyle = p.mC, qo.fillRect(0, 0, an.t, an.ir) 0, 1, 0, 0), qo.fillStyle = p.mG) : qo.fillStyle = p.mC, qo.fillRect(0, 0, an.t, an.ir)
}, this.a7q = function() { }, this.a7q = function() {
@ -5654,7 +5654,7 @@ function cJ() {
function aCm(z, fontSize, eP, eR, h1) { function aCm(z, fontSize, eP, eR, h1) {
var ___id = z; var ___id = z;
h1.fillText(aV.a1G[z], eP, eR), z < a1.jN && 2 !== aV.yb[z] || (z = fontSize / aC5[z], h1.fillRect(eP - .5 * z, eR + b2.ow.uK * fontSize, z, Math.max(1, .1 * fontSize))); h1.fillText(aV.a1G[z], eP, eR), z < a1.jN && 2 !== aV.yb[z] || (z = fontSize / aC5[z], h1.fillRect(eP - .5 * z, eR + b2.ow.uK * fontSize, z, Math.max(1, .1 * fontSize)));
bY.dZ.data[7].value && settings.showPlayerDensity && (settings.coloredDensity && (h1.fillStyle = utils.textStyleBasedOnDensity(___id)), h1.fillText(utils.getDensity(___id), eP, eR + fontSize)); bY.dZ.data[7].value && __fx.settings.showPlayerDensity && (__fx.settings.coloredDensity && (h1.fillStyle = __fx.utils.textStyleBasedOnDensity(___id)), h1.fillText(__fx.utils.getDensity(___id), eP, eR + fontSize));
} }
function aCl(h1, z, fontSize, aCf, aCg, aCh) { function aCl(h1, z, fontSize, aCf, aCg, aCh) {
@ -5662,7 +5662,7 @@ function cJ() {
z = b2.w0.z6(aV.gK[z]); z = b2.w0.z6(aV.gK[z]);
aCh >> 1 & 1 ? (h1.lineWidth = .05 * fontSize, h1.strokeStyle = aCk(fontSize, aCh % 2), h1.strokeText(z, aCf, aCg)) : (1 < aCh && (h1.lineWidth = .12 * fontSize, h1.strokeStyle = aCk(fontSize, aCh), h1.strokeText(z, aCf, aCg)), h1.fillText(z, aCh >> 1 & 1 ? (h1.lineWidth = .05 * fontSize, h1.strokeStyle = aCk(fontSize, aCh % 2), h1.strokeText(z, aCf, aCg)) : (1 < aCh && (h1.lineWidth = .12 * fontSize, h1.strokeStyle = aCk(fontSize, aCh), h1.strokeText(z, aCf, aCg)), h1.fillText(z,
aCf, aCg)); aCf, aCg));
bY.dZ.data[7].value || settings.showPlayerDensity && (settings.coloredDensity && (h1.fillStyle = utils.textStyleBasedOnDensity(___id)), h1.fillText(utils.getDensity(___id), aCf, aCg + fontSize)) bY.dZ.data[7].value || __fx.settings.showPlayerDensity && (__fx.settings.coloredDensity && (h1.fillStyle = __fx.utils.textStyleBasedOnDensity(___id)), h1.fillText(__fx.utils.getDensity(___id), aCf, aCg + fontSize))
} }
function aCo(aCf, aCg, fontSize, aCs, aCt, h1) { function aCo(aCf, aCg, fontSize, aCs, aCt, h1) {
@ -5849,7 +5849,7 @@ function cL() {
"Pestilent Dominion;Wretched Realm;Damned Province;Corrupt Zone;Cursed Territory;Blight Nation;Haunted Expanse;Malevolent State;Ruined Empire;Contaminated Land;Epidemic Domain;Forsaken District;Abandoned Wasteland;Necrotic Enclave;Tainted Domain;Decayed Principality;Infested Region;Malignant Territory;Toxic Dominion;Ravaged Sector;Ghostly Realm;Plagued Commonwealth;Afflicted State;Desolate Nation;Apocalyptic Zone;Radiated Province;Deathly District;Pestilence Haven;Doom Territory;Malefic Expanse;Abandoned State;Cursed Haven;Corroded Zone;Hauntland;Noxious Nation;Infected Enclave;Ruinous Domain;Wasteland Woe;Rotten Principality;Voided Land;Vile Dominion;Catastrophic Region;Eerie Expanse;Desolation State;Forsaken Outpost;Contagion District;Damaged Province;Abhorrent Sector;Accursed Nation;Doomstruck Land;Radiant Ruin;Deathly Enclave;Malefic Dominion;Plague District;Infected Haven;Corrupt State;Pestilent Territory;Razed Realm;Haunted Wasteland;Toxic Sector;Cursed Dominion;Decaying Province;Forsaken Enclave;Ruinous Region;Malignant Haven;Infested State;Ghostly Nation;Tainted Territory;Damned District;Radiated Dominion;Desolate Expanse;Apocalyptic Land;Death Zone;Wretched State;Malevolent Haven;Plagued Nation;Noxious Domain;Voided Territory;Eerie Sector;Accursed Province;Necrotic District;Doom Haven;Haunt Realm;Rotten Nation;Forsaken Territory;Infected State;Abhorrent Expanse;Malignant Land;Toxic Dominion;Ruined District;Ghostland;Cursed Sector;Radiant Nation" "Pestilent Dominion;Wretched Realm;Damned Province;Corrupt Zone;Cursed Territory;Blight Nation;Haunted Expanse;Malevolent State;Ruined Empire;Contaminated Land;Epidemic Domain;Forsaken District;Abandoned Wasteland;Necrotic Enclave;Tainted Domain;Decayed Principality;Infested Region;Malignant Territory;Toxic Dominion;Ravaged Sector;Ghostly Realm;Plagued Commonwealth;Afflicted State;Desolate Nation;Apocalyptic Zone;Radiated Province;Deathly District;Pestilence Haven;Doom Territory;Malefic Expanse;Abandoned State;Cursed Haven;Corroded Zone;Hauntland;Noxious Nation;Infected Enclave;Ruinous Domain;Wasteland Woe;Rotten Principality;Voided Land;Vile Dominion;Catastrophic Region;Eerie Expanse;Desolation State;Forsaken Outpost;Contagion District;Damaged Province;Abhorrent Sector;Accursed Nation;Doomstruck Land;Radiant Ruin;Deathly Enclave;Malefic Dominion;Plague District;Infected Haven;Corrupt State;Pestilent Territory;Razed Realm;Haunted Wasteland;Toxic Sector;Cursed Dominion;Decaying Province;Forsaken Enclave;Ruinous Region;Malignant Haven;Infested State;Ghostly Nation;Tainted Territory;Damned District;Radiated Dominion;Desolate Expanse;Apocalyptic Land;Death Zone;Wretched State;Malevolent Haven;Plagued Nation;Noxious Domain;Voided Territory;Eerie Sector;Accursed Province;Necrotic District;Doom Haven;Haunt Realm;Rotten Nation;Forsaken Territory;Infected State;Abhorrent Expanse;Malignant Land;Toxic Dominion;Ruined District;Ghostland;Cursed Sector;Radiant Nation"
.split(";"), z = vW.length - 1; 0 <= z; z--) .split(";"), z = vW.length - 1; 0 <= z; z--)
for (eb = a1c.length - 1; 0 <= eb; eb--) vW[z] = vW[z].replace(a1c[eb], aDD[eb]); for (eb = a1c.length - 1; 0 <= eb; eb--) vW[z] = vW[z].replace(a1c[eb], aDD[eb]);
if (settings.realisticNames) vW = realisticNames; if (__fx.settings.realisticNames) vW = realisticNames;
}, this.v = function() { }, this.v = function() {
var z; var z;
if (ay.jh && ay.ji.aBC) if (ay.jh && ay.ji.aBC)
@ -5909,8 +5909,8 @@ function cK() {
new Uint16Array(a1.eF), this.g6 = new Uint32Array(a1.eF), this.t8 = new Uint32Array(a1.eF), this.gK = new Uint32Array(a1.eF), this.fi = null, this.fw = null, this.fx = null, this.ei = null, this.oL = new Uint16Array(a1.eF), this.iK = new Uint16Array(a1.eF), this.g6 = new Uint32Array(a1.eF), this.t8 = new Uint32Array(a1.eF), this.gK = new Uint32Array(a1.eF), this.fi = null, this.fw = null, this.fx = null, this.ei = null, this.oL = new Uint16Array(a1.eF), this.iK =
new Uint16Array(a1.eF), this.iL = new Uint16Array(a1.eF), this.vo = new Uint16Array(a1.eF), this.vu = new Uint8Array(a1.eF), this.yg = new Uint16Array(a1.eF), this.dH = function(tb) { new Uint16Array(a1.eF), this.iL = new Uint16Array(a1.eF), this.vo = new Uint16Array(a1.eF), this.vu = new Uint8Array(a1.eF), this.yg = new Uint16Array(a1.eF), this.dH = function(tb) {
for (var z = tb.length - 1; 0 <= z; z--) this.a1G[z] = this.w2[z] = tb[z].name, this.yb[z] = tb[z].a9H; for (var z = tb.length - 1; 0 <= z; z--) this.a1G[z] = this.w2[z] = tb[z].name, this.yb[z] = tb[z].a9H;
this.lI.fill(0), this.ht.fill(0), this.hv.fill(0), this.hu.fill(0), this.hw.fill(0), this.g6.fill(0), this.t8.fill(0), this.gK.fill(0), donationsTracker.reset(), leaderboardFilter.reset(), this.fi = new Array(a1.eF), this.fw = new Array( this.lI.fill(0), this.ht.fill(0), this.hv.fill(0), this.hu.fill(0), this.hw.fill(0), this.g6.fill(0), this.t8.fill(0), this.gK.fill(0), __fx.donationsTracker.reset(), __fx.leaderboardFilter.reset(), this.fi = new Array(a1.eF), this.fw =
a1.eF), this.fx = new Array(a1.eF), this.ei = new Array(a1.eF), this.oL.fill(0), this.iK.fill(0), this.iL.fill(0), this.vo.fill(0), this.vu.fill(0), this.yg.fill(0) new Array(a1.eF), this.fx = new Array(a1.eF), this.ei = new Array(a1.eF), this.oL.fill(0), this.iK.fill(0), this.iL.fill(0), this.vo.fill(0), this.vu.fill(0), this.yg.fill(0)
} }
} }
@ -7043,7 +7043,7 @@ function aFc() {
i.j(12) i.j(12)
}, p.mH, !1), }, p.mH, !1),
new l("FX Client settings", function() { new l("FX Client settings", function() {
WindowManager.openWindow("settings"); __fx.WindowManager.openWindow("settings");
}, "rgba(0, 0, 20, 0.5") }, "rgba(0, 0, 20, 0.5")
], aG6 = new pg(bY.dZ.data[122]); ], aG6 = new pg(bY.dZ.data[122]);
for (var z = 0; z < aHj.length; z++) aHj[z].button.style.position = "absolute"; for (var z = 0; z < aHj.length; z++) aHj[z].button.style.position = "absolute";
@ -7075,11 +7075,11 @@ function aFc() {
aG6.d.style.font = b2.ow.q5(0, b2.ow.yT(.08 * aHH.ir)), b2.ow.p8(aG6.d, 5) aG6.d.style.font = b2.ow.q5(0, b2.ow.yT(.08 * aHH.ir)), b2.ow.p8(aG6.d, 5)
}, this.qn = function() { }, this.qn = function() {
if (aN.a7q(), aG.qn(), aB.qn(), bN.qn(), aP.qP()) { if (aN.a7q(), aG.qn(), aB.qn(), bN.qn(), aP.qP()) {
if (settings.displayWinCounter) { if (__fx.settings.displayWinCounter) {
const size = Math.floor(aHH.t * 0.03); const size = Math.floor(aHH.t * 0.03);
qo.font = b2.ow.q5(1, size); qo.font = b2.ow.q5(1, size);
qo.fillStyle = "#ffffff"; qo.fillStyle = "#ffffff";
const text = "Win count: " + wins_counter; const text = "Win count: " + __fx.wins.count;
const textLength = qo.measureText(text).width; const textLength = qo.measureText(text).width;
qo.textAlign = "left"; qo.textAlign = "left";
qo.textBaseline = "middle"; qo.textBaseline = "middle";
@ -7577,7 +7577,7 @@ function aFZ() {
}, p.mu)])) }, p.mu)]))
}), new l(L(301), function() { }), new l(L(301), function() {
i.j(4, 1, new k(L(301), dT + "<br><a href='" + bA.aIV + "' target='_blank'>" + bA.aIV + "</a>" + i.j(4, 1, new k(L(301), dT + "<br><a href='" + bA.aIV + "' target='_blank'>" + bA.aIV + "</a>" +
"<br><br><b>" + "FX Client v" + fx_version + " " + fx_update + "<br><a href='https://discord.gg/dyxcwdNKwK' target='_blank'>FX Client Discord server</a>" + "<br><br><b>" + "FX Client v" + __fx.version + "<br><a href='https://discord.gg/dyxcwdNKwK' target='_blank'>FX Client Discord server</a>" +
"<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>", !0, [new l(L(13), function() { "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>", !0, [new l(L(13), function() {
i.j(1) i.j(1)
}, p.mu)])) }, p.mu)]))
@ -8442,7 +8442,7 @@ function cX() {
function aLU(aLW) { function aLU(aLW) {
var t, ir, aLY, q7, a32; var t, ir, aLY, q7, a32;
if (!(0 < an.pj)) return q7 = aLT(document.documentElement.clientWidth), a32 = aLT(window.visualViewport && 2 !== m.id ? window.visualViewport.height : document.documentElement.clientHeight), t = q7, ir = a32, aLY = 0 !== m.id || t < ir ? if (!(0 < an.pj)) return q7 = aLT(document.documentElement.clientWidth), a32 = aLT(window.visualViewport && 2 !== m.id ? window.visualViewport.height : document.documentElement.clientHeight), t = q7, ir = a32, aLY = 0 !== m.id || t < ir ?
700 : 1200, aLY = Math.min(aLY / ((t + ir) / 2), 1), aLY = 0 === bY.dZ.data[1].value ? 2 * aLY / 3 : Math.min(aLY + (bY.dZ.data[1].value - 1) * (1 - aLY) / 2, 1), an.p2 = (window.devicePixelRatio || 1) * aLY, hoveringTooltip 700 : 1200, aLY = Math.min(aLY / ((t + ir) / 2), 1), aLY = 0 === bY.dZ.data[1].value ? 2 * aLY / 3 : Math.min(aLY + (bY.dZ.data[1].value - 1) * (1 - aLY) / 2, 1), an.p2 = (window.devicePixelRatio || 1) * aLY, __fx.hoveringTooltip
.canvasPixelScale = an.p2, aLW && !aLP ? (aLP = !0, document.body.removeChild(wp)) : aLP && (aLP = !1, document.body.appendChild(wp)), t = Math.floor(.5 + q7 * an.p2), ir = Math.floor(.5 + a32 * an.p2), t !== an.t || ir !== an.ir ? ( .canvasPixelScale = an.p2, aLW && !aLP ? (aLP = !0, document.body.removeChild(wp)) : aLP && (aLP = !1, document.body.appendChild(wp)), t = Math.floor(.5 + q7 * an.p2), ir = Math.floor(.5 + a32 * an.p2), t !== an.t || ir !== an.ir ? (
an.t = t, an.ir = ir, an.min = a4U(t, ir), an.max = a17(t, ir), an.oy = bB.ek(t + ir, 2), an.qi = t / ir, wp.width = t, wp.height = ir, wp.style.width = q7 + "px", wp.style.height = a32 + "px", aLR = bU.ds + 1e3, 1) : void 0 an.t = t, an.ir = ir, an.min = a4U(t, ir), an.max = a17(t, ir), an.oy = bB.ek(t + ir, 2), an.qi = t / ir, wp.width = t, wp.height = ir, wp.style.width = q7 + "px", wp.style.height = a32 + "px", aLR = bU.ds + 1e3, 1) : void 0
} }
@ -8450,7 +8450,7 @@ function cX() {
this.t = aLT(document.documentElement.clientWidth) + 2, this.ir = aLT(document.documentElement.clientHeight) + 2 this.t = aLT(document.documentElement.clientWidth) + 2, this.ir = aLT(document.documentElement.clientHeight) + 2
}, this.dH = function() { }, this.dH = function() {
ed = 1, wp = document.getElementById("canvasA"), (qo = wp.getContext("2d", { ed = 1, wp = document.getElementById("canvasA"), (qo = wp.getContext("2d", {
alpha: makeMainMenuTransparent alpha: __fx.makeMainMenuTransparent
})).imageSmoothingEnabled = !1, aLU(0) })).imageSmoothingEnabled = !1, aLU(0)
}, this.iC = function() { }, this.iC = function() {
at.iC(), 50 <= ++ed && resize(0), -1 === aLR || bU.ds < aLR || (aLR = -1, 2e3 * ++aLS >= bU.ds + 8e3 ? console.log("error 3748") : m.n.setState(15)) at.iC(), 50 <= ++ed && resize(0), -1 === aLR || bU.ds < aLR || (aLR = -1, 2e3 * ++aLS >= bU.ds + 8e3 ? console.log("error 3748") : m.n.setState(15))
@ -8966,7 +8966,7 @@ function() {
}, this.oN = function(player, hf) { }, this.oN = function(player, hf) {
player === a1.e2 && (this.lE[0] += hf, this.lE[1]++, this.lE[12] += bE.eq[1], this.lE[13] += bE.eq[0]) player === a1.e2 && (this.lE[0] += hf, this.lE[1]++, this.lE[12] += bE.eq[1], this.lE[13] += bE.eq[0])
}, this.nn = function(player, nQ) { }, this.nn = function(player, nQ) {
donationsTracker.logDonation(player, nQ, bE.eq[0]); __fx.donationsTracker.logDonation(player, nQ, bE.eq[0]);
player === a1.e2 && (aA.nn(bE.eq[0], bE.eq[1], nQ), this.lE[12] += bE.eq[1], this.lE[16] += bE.eq[0]), nQ === a1.e2 && (aA.a1d(bE.eq[0], player), this.lE[10] += bE.eq[0]) player === a1.e2 && (aA.nn(bE.eq[0], bE.eq[1], nQ), this.lE[12] += bE.eq[1], this.lE[16] += bE.eq[0]), nQ === a1.e2 && (aA.a1d(bE.eq[0], player), this.lE[10] += bE.eq[0])
}, this.iC = function() { }, this.iC = function() {
0 < this.ed-- || this.aON() 0 < this.ed-- || this.aON()
@ -9104,7 +9104,7 @@ function aOo() {
this.qn = function() { this.qn = function() {
if (0 !== bF.kt.a1m && (qo.globalAlpha = Math.min(bF.kt.a1m / 580, 1), qo.drawImage(bF.kt.aOr, 1 + aF.tP(), 1 + aF.tQ()), qo.globalAlpha = 1, a1.gd)) { if (0 !== bF.kt.a1m && (qo.globalAlpha = Math.min(bF.kt.a1m / 580, 1), qo.drawImage(bF.kt.aOr, 1 + aF.tP(), 1 + aF.tQ()), qo.globalAlpha = 1, a1.gd)) {
for (var lk = hg / hh, ll = hi / hh, ly = (an.t + hg) / hh, lz = (an.ir + hi) / hh, fp = bF.kt.aOs * hh, aOt = bF.kt.aOt, z = a1.jN - 1; 0 <= z; z--) ! function(z, fp, lk, ll, ly, lz, aOt) { for (var lk = hg / hh, ll = hi / hh, ly = (an.t + hg) / hh, lz = (an.ir + hi) / hh, fp = bF.kt.aOs * hh, aOt = bF.kt.aOt, z = a1.jN - 1; 0 <= z; z--) ! function(z, fp, lk, ll, ly, lz, aOt) {
var highlight = settings.highlightClanSpawns && clanFilter.inOwnClan[z]; var highlight = __fx.settings.highlightClanSpawns && __fx.clanFilter.inOwnClan[z];
if (highlight) fp *= 2; if (highlight) fp *= 2;
0 === aV.lI[z] || 0 === aV.g6[z] || (ly = an.t * ((aV.ht[z] + aV.hu[z] + 1) / 2 - lk) / (ly - lk) - .5 * fp, lk = an.ir * ((aV.hv[z] + aV.hw[z] + 1) / 2 - ll) / (lz - ll) - .5 * fp, ly > an.t) || lk > an.ir || ly < -fp || lk < 0 === aV.lI[z] || 0 === aV.g6[z] || (ly = an.t * ((aV.ht[z] + aV.hu[z] + 1) / 2 - lk) / (ly - lk) - .5 * fp, lk = an.ir * ((aV.hv[z] + aV.hw[z] + 1) / 2 - ll) / (lz - ll) - .5 * fp, ly > an.t) || lk > an.ir || ly < -fp || lk <
-fp || (qo.setTransform(highlight ? hh * 2 : hh, 0, 0, highlight ? hh * 2 : hh, ly, lk), qo.drawImage(aOt[a1.iN ? bV.eG[z] : 1], 0, 0)) -fp || (qo.setTransform(highlight ? hh * 2 : hh, 0, 0, highlight ? hh * 2 : hh, ly, lk), qo.drawImage(aOt[a1.iN ? bV.eG[z] : 1], 0, 0))
@ -9131,7 +9131,7 @@ function aOn() {
} }
function aOE(z, h1, y6, gu) { function aOE(z, h1, y6, gu) {
var eP, y, highlight = settings.highlightClanSpawns && clanFilter.inOwnClan[z]; var eP, y, highlight = __fx.settings.highlightClanSpawns && __fx.clanFilter.inOwnClan[z];
if (highlight) gu *= 2; if (highlight) gu *= 2;
0 !== aV.lI[z] && 0 !== aV.g6[z] && (eP = aV.ht[z] + aV.hu[z] + 1 - gu - 2 >> 1, y = aV.hv[z] + aV.hw[z] + 1 - gu - 2 >> 1, 0 !== aV.lI[z] && 0 !== aV.g6[z] && (eP = aV.ht[z] + aV.hu[z] + 1 - gu - 2 >> 1, y = aV.hv[z] + aV.hw[z] + 1 - gu - 2 >> 1,
highlight ? h1.drawImage(y6[a1.iN ? bV.eG[z] : z < a1.jN ? 1 : 0], eP, y, gu, gu) : highlight ? h1.drawImage(y6[a1.iN ? bV.eG[z] : z < a1.jN ? 1 : 0], eP, y, gu, gu) :

View File

@ -35,7 +35,7 @@
<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png"> <meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
<!-- FX Client CSS --> <!-- FX Client CSS -->
<link rel="stylesheet" href="main.css?1726481002665"> <link rel="stylesheet" href="main.css?1727965673990">
<!-- Game CSS --> <!-- Game CSS -->
<style> <style>
html, html,
@ -64,10 +64,10 @@
<div class="scrollable"></div> <div class="scrollable"></div>
<hr> <hr>
<footer> <footer>
<button onclick="settingsManager.resetAll()">Reset Settings</button> <button onclick="__fx.settingsManager.resetAll()">Reset Settings</button>
<button onclick="settingsManager.save()">Save Settings</button> <button onclick="__fx.settingsManager.save()">Save Settings</button>
<button onclick="settingsManager.importFromFile()">Import</button> <button onclick="__fx.settingsManager.importFromFile()">Import</button>
<button onclick="settingsManager.exportToFile()">Export</button> <button onclick="__fx.settingsManager.exportToFile()">Export</button>
</footer> </footer>
</div> </div>
<div class="window scrollable selectable" id="playerlist" style="display: none;"> <div class="window scrollable selectable" id="playerlist" style="display: none;">
@ -79,8 +79,8 @@
<p id="donationhistory_note">Note: donations from bots are not shown here</p> <p id="donationhistory_note">Note: donations from bots are not shown here</p>
<table><tbody id="donationhistory_content"></tbody></table> <table><tbody id="donationhistory_content"></tbody></table>
</div></span> </div></span>
<script src="variables.js?1726481002665"></script> <script src="variables.js?1727965673990"></script>
<script src="fx_core.js?1726481002665"></script> <script src="fx.bundle.js?1727965673990"></script>
<script src="game.js?1726481002665"></script> <script src="game.js?1727965673990"></script>
</body> </body>
</html> </html>