Update v0.5.2
Co-authored-by: Mohsen Taghavi <mohsenemx@users.noreply.github.com>archived
parent
c3d88d9088
commit
489e6c899a
104
game.js
104
game.js
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@ -1,4 +1,4 @@
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const fx_version = '0.5.1'; // FX Client Version
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const fx_version = '0.5.2'; // FX Client Version
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const fx_update = 'Dec 25'; // FX Client Last Updated
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const ter_version = '1.82.9'; // Territorial Version
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@ -18,6 +18,7 @@ var settings = {
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"fontName": "Trebuchet MS"
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};
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var settingsWindowOpen = false;
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var donationHistoryWindowOpen = false;
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var settingsManager = new (function() {
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this.save = function() {
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settings.fontName = document.getElementById("settings_fontname").value.trim();
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@ -44,6 +45,7 @@ function removeWins() {
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alert("Successfully reset wins");
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}
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}
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// yes, I know, this code is 🤮, I will fix it later
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function openSettingsWindow() {
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settingsWindowOpen = true;
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document.getElementById("settings_fontname").value = settings.fontName;
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@ -54,13 +56,56 @@ function closeSettingsWindow() {
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settingsWindowOpen = false;
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document.querySelector(".settings").style.display = "none";
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}
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document.getElementById("canvasA").addEventListener("mousedown", closeSettingsWindow);
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function openDonationHistoryWindow() {
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donationHistoryWindowOpen = true;
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document.querySelector("#donationhistory").style.display = "block";
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}
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function closeDonationHistoryWindow() {
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if (!donationHistoryWindowOpen) return;
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donationHistoryWindowOpen = false;
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document.querySelector("#donationhistory").style.display = "none";
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}
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function closeAllWindows() {
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if (settingsWindowOpen) closeSettingsWindow();
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if (donationHistoryWindowOpen) closeDonationHistoryWindow();
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}
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document.getElementById("canvasA").addEventListener("mousedown", closeAllWindows);
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//var tfxc = document.createElement('div');
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//tfxc.setAttribute('class', 'settingsd');
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var settingsGearIcon = document.createElement('img');
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settingsGearIcon.setAttribute('src', 'assets/geari_white.png');
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//gear.setAttribute('id', 'optionsimg');
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//tfxc.appendChild(gear);
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var donationsTracker = new (function(){
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this.donationHistory = Array();
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// fill the array with empty arrays with length of 3
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for (var i = 0; i < 512; i++) this.donationHistory.push([]);
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// from inside of game:
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// (!gE[g].startsWith("[Bot] ") && donationsTracker.logDonation(g,k,x))
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this.logDonation = function(senderID, receiverID, amount) {
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this.donationHistory[receiverID].push([senderID,amount]);
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};
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this.getRecipientHistoryOf = function(playerID) {
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return this.donationHistory[playerID];
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};
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});
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// usage from inside: displayDonationsHistory(Y, gE);
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function displayDonationsHistory(playerID, playerNames) {
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var history = donationsTracker.getRecipientHistoryOf(playerID);
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console.log("History for " + playerNames[playerID] + ":");
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console.log(history);
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document.querySelector("#donationhistory h1").innerHTML = "Donation history for " + playerNames[playerID];
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var historyText = "";
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history.reverse();
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if (history.length > 0) history.forEach(function(historyItem, index) {
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historyText += (history.length - index) + ". Received " + historyItem[1] + " resources from " + playerNames[historyItem[0]] + "<br>";
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});
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else historyText = "Nothing to display";
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document.querySelector("#donationhistory p#donationhistory_text").innerHTML = historyText;
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openDonationHistoryWindow();
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}
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var setVarByName;
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@ -2034,18 +2079,23 @@ var setVarByName;
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if (n)
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a5.cG();
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else {
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// draw order buttons
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var N = (A + J) / D;
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cH.imageSmoothingEnabled = !0;
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cH.setTransform(D, 0, 0, D, z, y);
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t[0] ? fY ? cH.drawImage(this.kx[3], 0, 0) : cH.drawImage(this.kx[0], 0, 0) : t[8] ? cH.drawImage(this.kv[0], 0, 0) : cH.drawImage(K[0], 0, 0);
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t[1] && cH.drawImage(this.kx[1], N, 0);
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// donation
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t[2] && cH.drawImage(this.kx[2], -N, 0);
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t[4] && cH.drawImage(this.kx[4], 0, N);
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// non-agression pact
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t[5] && cH.drawImage(this.kx[5], N, N);
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// point
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t[6] && cH.drawImage(this.kx[6], 0, -N);
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// target
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t[7] && cH.drawImage(this.kx[7], N, -N);
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cH.imageSmoothingEnabled = !1;
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cH.setTransform(1, 0, 0, 1, 0, 0)
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cH.setTransform(1, 0, 0, 1, 0, 0);
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}
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}
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}
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@ -2461,16 +2511,15 @@ var setVarByName;
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;
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this.lN = function () {
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100 <= ax[aw] || A(80, "Your balance is too low!", 9, 0, cK, hq, -1, !1)
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}
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;
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};
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this.lM = function () {
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A(80, "Boosting is disallowed in the first minute!", 9, 0, cK, hq, -1, !1)
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}
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;
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};
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// Sending donation
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this.n1 = function (G, M) {
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2 !== fP[aw] && A(200, "You exported " + eL.gF(G) + " resource" + (1 === G ? "" : "s") + " to " + gE[M] + ".", 30, M, "rgb(190,255,190)", hq, -1, !0)
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}
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;
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};
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// Receiving donation
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this.n3 = function (G, M) {
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if (2 !== fP[aw]) {
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var Q = 2 === fP[M] || M >= cq;
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@ -2478,8 +2527,7 @@ var setVarByName;
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A(80 > R ? 80 : R, (Q ? "A bot" : gE[M]) + " supported you with " + eL.gF(G) + " resource" + (1 === G ? "" : "s") + ".", 31, M, gD, Q ? "rgba(205,205,205,0.9)" : "rgba(205,255,205,0.9)", -1, !0);
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B(31, q ? 4 : 6)
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}
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}
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;
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};
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this.iq = function (G) {
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var M, Q = c4.dU();
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for (M = 2; 0 <= M; M--)
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@ -2705,8 +2753,7 @@ var setVarByName;
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t.clearRect(0, 0, this.c1, this.c1);
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23 === k ? t.drawImage(hm.ky[2], 0, 0) : 36 === k ? t.drawImage(hm.ky[0], 0, 0) : 49 === k ? t.drawImage(hm.ky[1], 0, 0) : t.drawImage(x, this.c1 * g % (g === k ? this.na * this.c1 : 4E3), g === k ? as(g, this.na) * this.c1 : 0, this.c1, this.c1, 0, 0, this.c1, this.c1);
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this.l0[k] = l
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}
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;
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};
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this.nr = function () {
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this.l0[this.a6 - 5] = this.l0[26];
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this.l0[this.a6 - 4] = this.ns(this.a6 - 5, 2);
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@ -4389,8 +4436,8 @@ var setVarByName;
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return X !== T ? (X = T,
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g(),
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c4.c5 = !0) : !1
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}
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;
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};
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// mouseClick
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this.pO = function (S, O) {
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if (!ba)
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return !1;
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@ -4404,11 +4451,11 @@ var setVarByName;
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-1 !== T)) {
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var Y = ei[T + V];
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T === y - 1 && sD[aw] >= V + y - 1 && (Y = aw);
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0 !== fB[Y] && eR.gc(Y, 800, !1, 0)
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//0 !== fB[Y] && eR.gc(Y, 800, !1, 0)
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displayDonationsHistory(Y, gE);
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}
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return !0
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}
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;
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};
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this.pU = function (S, O, T) {
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return ba ? !1 : z(S, O) ? (S = n(O),
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S = sy(-1, S, y),
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@ -4421,8 +4468,7 @@ var setVarByName;
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g(),
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c4.c5 = !0),
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!0) : !1
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}
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;
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};
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this.cG = function () {
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cH.drawImage(A, m0, m0)
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}
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@ -4844,13 +4890,18 @@ var setVarByName;
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x -= x >= as(ax[g], 2) ? l : 0;
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var t = bU[k] * iz - ax[k];
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0 >= t || (x = x > t ? t : x,
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g === aw && (e5.n1(x, k),
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b0.b1[12] += l,
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b0.b1[16] += x),
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k === aw && (e5.n3(x, g),
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b0.b1[10] += x),
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// if the donating player is us, show a message and add to statistics
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g === aw && (e5.n1(x, k), b0.b1[12] += l, b0.b1[16] += x),
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// if the receiving player is us, show message and add to statistics
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k === aw && (e5.n3(x, g), b0.b1[10] += x),
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// remove points (+tax) from donating player
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ax[g] -= x + l,
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ax[k] += x)
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// add points to receiving player
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ax[k] += x,
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// track donations
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((!gE[g].startsWith("[Bot] ")) && donationsTracker.logDonation(g,k,x))
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//donationsTracker.logDonation(g,k,x)
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)
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}
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}
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function tl() {
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@ -7518,6 +7569,7 @@ var setVarByName;
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this.z7 = document.createElement("INPUT");
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this.z7.setAttribute("type", "file");
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this.z7.setAttribute("accept", ".gif,.jpg,.jpeg,.png,.json");
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this.z7.setAttribute("id", "inputfilebtn");
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this.z7.style.position = "absolute";
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this.z7.style.color = this.me(255, 255, 255);
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this.lq();
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21
index.html
21
index.html
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@ -51,7 +51,7 @@
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</style>
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<!-- FX Client CSS -->
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<style>
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.settings {
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.window {
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position: fixed;
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background-color: rgba(0, 0, 0, 0.7);
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width: 90%;
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font-size: calc(14px + (0.6*(1vw+1vh+4)));
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transition: 0.2s;
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}
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.settings button, .settings input {
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.window button, .window input {
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
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font-size: 20px;
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/*border: 1px solid white;*/
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border-radius: 8px;
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}
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.settings input:focus {
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.window input:focus {
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background-color: rgba(222, 222, 222, 0.36);
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/*border: 1px solid white;*/
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border-radius: 8px;
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@ -105,17 +105,30 @@
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transition: 0.2s
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}
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</style>
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<!-- Styles for in-game stuff -->
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<style>
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.inputfilebtn {
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padding: 10px;
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}
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</style>
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</head>
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<body onload="aiCommand746(0);">
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<canvas id="canvasA" width="128" height="128"></canvas>
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<div class="settings" style="display:none">
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<div class="window settings" style="display:none">
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<h1>Settings</h1>
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Font name: <input id="settings_fontname" placeholder="Enter font name" value="Arial"><br>
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<br><button onclick="removeWins()">Reset Wins Counter</button><hr>
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<button onclick="settingsManager.resetAll()">Reset Settings</button>
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<button onclick="settingsManager.save()">Save Settings</button>
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</div>
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<div class="window" id="donationhistory" style="display:none">
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<h1>Donation history for </h1>
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<p>Note: donations from bots are not shown here</p>
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<p id="donationhistory_text"></p>
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</div>
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<script src="game.js"></script>
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</body>
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</html>
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@ -12,6 +12,7 @@ FX Client is the first Territorial.io client, targeting better User Interface an
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8. Adds a text to display "Maximum Troops"
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9. Adds a win counter
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10. Adds a settings menu from which the game font can be changed
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11. Adds the ability to view the history of who donated to a player during the game
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### Contact Us
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Our Website: https://fxclient.cf
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