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| CMakeLists.txt | ||
| README.md | ||
| as3.cpp | ||
| skybox.cpp | ||
| skybox.hpp | ||
README.md
Building and Running
Clone the repository, navigate to the root of the project, and initialize the submodules:
git clone https://github.com/humanoidsandvichdispenser/cs381.git
cd cs381
git submodule update --init --recursive
Navigate to the as3 directory, create a build directory, and run CMake to
generate the build files:
cd as3
mkdir -p build
cd build
cmake ..
Compile the code using make:
make
This should create an executable named as3 in the build directory. You can
run the executable with the following command:
./as3
Instructions on how to use the program
Hold W and S to accelerate the penguin forward and backward. Use A and D to change heading direction. This allows you to steer the penguin around the environment.
Use the arrow keys to change the camera's rotation (pitch and yaw) with respect to the penguin, allowing you to look around while the penguin moves.
Readme Question
dt is delta time, which is the time elapsed between each frame, which can be
found by taking the current time and subtracting the time from the previous
frame. Raylib provides a function GetFrameTime() that returns the time
elapsed since the last frame, which can be used to calculate dt. By using
dt, it ensures that physics calculations are independent of frame rate, since
otherwise the velocity would be in terms of units per frame rather than units
per second. By multiplying the velocity by dt, it converts the velocity to
units per second, allowing for consistent movement regardless of the frame
rate.
Extra Credit
The camera moves with the penguin and can be rotated around the penguin using the arrow keys.