14 lines
342 B
C++
14 lines
342 B
C++
#pragma once
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#include "Component.hpp"
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/**
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* Marker component to identify player-created black holes. It carries no
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* behavior and is only used for runtime identification and removal.
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*/
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struct PlayerBlackHoleComponent : public Component {
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void Setup() override {}
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void Update(float) override {}
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void Cleanup() override {}
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};
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