cs381/as6/components/PlayerBlackHoleComponent.hpp

14 lines
342 B
C++

#pragma once
#include "Component.hpp"
/**
* Marker component to identify player-created black holes. It carries no
* behavior and is only used for runtime identification and removal.
*/
struct PlayerBlackHoleComponent : public Component {
void Setup() override {}
void Update(float) override {}
void Cleanup() override {}
};