30 lines
905 B
C++
30 lines
905 B
C++
#pragma once
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#include "Components.hpp"
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#include "Entity.hpp"
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#include "GameContext.hpp"
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#include <memory>
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#include <vector>
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void UpdateAllSystems(std::vector<std::shared_ptr<Entity>> &entities, GameContext &context,
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float deltaTime) {
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context.entities = &entities;
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context.worldEntity = (entities.size() > 0 && entities[0]) ? entities[0].get() : nullptr;
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context.wellEntity = (entities.size() > 1 && entities[1]) ? entities[1].get() : nullptr;
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context.probeEntity = (entities.size() > 2 && entities[2]) ? entities[2].get() : nullptr;
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context.hudEntity = (!entities.empty() && entities.back()) ? entities.back().get() : nullptr;
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for (auto &entity : entities) {
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if (!entity) {
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continue;
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}
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if (entity->context != &context) {
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entity->SetContext(&context);
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}
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entity->Update(deltaTime);
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}
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}
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