cs381/as6/main.cpp

86 lines
3.1 KiB
C++

#include "Components.hpp"
#include "Draw.hpp"
#include "Entities.hpp"
#include "Entity.hpp"
#include "Systems.hpp"
#include "raylib-cpp.hpp"
int main() {
raylib::Window window(700, 460, "Gravity Surfing");
window.SetState(FLAG_WINDOW_RESIZABLE);
window.SetTargetFPS(60);
std::vector<std::shared_ptr<Entity>> entities;
entities.reserve(20);
entities.push_back(CreateWorld());
entities.push_back(CreateGravityWell());
entities.push_back(CreateProbe());
entities.push_back(CreateStar(900.0f, 120.0f));
entities.push_back(CreateAsteroid(1100.0f, 330.0f));
entities.push_back(CreateNullZone(1280.0f, 70.0f));
entities.push_back(CreateHUD());
while (!window.ShouldClose()) {
float dt = window.GetFrameTime();
UpdateAllSystems(entities, dt);
auto worldScroll = entities[0]->GetComponent<ScrollComponent>();
auto wellTransform = entities[1]->GetComponent<TransformComponent>();
auto probeTransform = entities[2]->GetComponent<TransformComponent>();
auto starTransform = entities[3]->GetComponent<TransformComponent>();
auto asteroidTransform = entities[4]->GetComponent<TransformComponent>();
auto nullTransform = entities[5]->GetComponent<TransformComponent>();
auto nullZone = entities[5]->GetComponent<NullZoneComponent>();
window.BeginDrawing();
window.ClearBackground(raylib::Color(11, 15, 26, 255));
DrawSceneOutline();
raylib::DrawText("Gravity Surfing", 14, 12, 20, raylib::Color::RayWhite());
if (worldScroll) {
// debug readout for early loop validation
raylib::DrawText(TextFormat("scrollX: %.2f", worldScroll->get().scrollX), 14, 40, 16,
raylib::Color(125, 225, 205, 255));
}
if (probeTransform) {
const auto &probe = probeTransform->get();
::DrawCircleV({probe.x, probe.y}, 7.0f, raylib::Color(250, 244, 227, 255));
raylib::DrawText(TextFormat("probe: (%.1f, %.1f)", probe.x, probe.y), 14, 60, 16,
raylib::Color(235, 215, 125, 255));
}
if (wellTransform) {
const auto &well = wellTransform->get();
::DrawCircleLines(static_cast<int>(well.x), static_cast<int>(well.y), 18.0f,
raylib::Color(86, 197, 255, 255));
}
if (starTransform) {
const auto &star = starTransform->get();
::DrawCircleV({star.x, star.y}, 6.0f, raylib::Color(255, 223, 86, 255));
}
if (asteroidTransform) {
const auto &asteroid = asteroidTransform->get();
::DrawCircleV({asteroid.x, asteroid.y}, 13.0f, raylib::Color(116, 126, 142, 255));
}
if (nullTransform && nullZone) {
const auto &zone = nullTransform->get();
const int width = static_cast<int>(nullZone->get().width);
::DrawRectangle(static_cast<int>(zone.x), 0, width, GetScreenHeight(),
raylib::Color(96, 64, 146, 80));
}
window.EndDrawing();
}
return 0;
}