cs381/as1/VolumeControl.h

125 lines
5.0 KiB
C

/*******************************************************************************************
*
* VolumeControl v1.0.0 - Tool Description
*
* MODULE USAGE:
* #define GUI_VOLUMECONTROL_IMPLEMENTATION
* #include "gui_VolumeControl.h"
*
* INIT: GuiVolumeControlState state = InitGuiVolumeControl();
* DRAW: GuiVolumeControl(&state);
*
* LICENSE: Propietary License
*
* Copyright (c) 2022 Joshua Dahl. All Rights Reserved.
*
* Unauthorized copying of this file, via any medium is strictly prohibited
* This project is proprietary and confidential unless the owner allows
* usage in any other form by expresely written permission.
*
**********************************************************************************************/
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
// #undef RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include <string.h> // Required for: strcpy()
#ifndef GUI_VOLUMECONTROL_H
#define GUI_VOLUMECONTROL_H
typedef struct {
// Define anchors
Vector2 anchor01; // ANCHOR ID:1
// Define controls variables
float SFXSliderValue; // Slider: SFXSlider
float MusicSliderValue; // Slider: MusicSlider
float DialogueSliderValue; // Slider: DialogueSlider
// Custom state variables (depend on development software)
// NOTE: This variables should be added manually if required
} GuiVolumeControlState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiVolumeControlState InitGuiVolumeControl(void);
void GuiVolumeControl(GuiVolumeControlState *state);
// static void PingButton(); // Button: PingButton logic
#ifdef __cplusplus
}
#endif
#endif // GUI_VOLUMECONTROL_H
/***********************************************************************************
*
* GUI_VOLUMECONTROL IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_VOLUMECONTROL_IMPLEMENTATION)
#include "raygui.h"
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiVolumeControlState InitGuiVolumeControl(void) {
GuiVolumeControlState state = { 0 };
// Init anchors
state.anchor01 = (Vector2){ 24, 24 }; // ANCHOR ID:1
// Initilize controls variables
state.SFXSliderValue = 0.0f; // Slider: SFXSlider
state.MusicSliderValue = 0.0f; // Slider: MusicSlider
state.DialogueSliderValue = 0.0f; // Slider: DialogueSlider
// Custom variables initialization
return state;
}
// Button: PingButton logic
// static void PingButton()
// {
// // TODO: Implement in outer file!
// }
void GuiVolumeControl(GuiVolumeControlState *state) {
// Const text
const char *VolumeGroupText = "Volume Controls"; // GROUPBOX: VolumeGroup
const char *SFXGroupText = "SFXVolume"; // GROUPBOX: SFXGroup
const char *SFXSliderText = ""; // SLIDER: SFXSlider
const char *MusicGroupText = "MusicVolume"; // GROUPBOX: MusicGroup
const char *MusicSliderText = ""; // SLIDER: MusicSlider
const char *DialogueGroupText = "DialogueVolume"; // GROUPBOX: DialogueGroup
const char *DialogueSliderText = ""; // SLIDER: DialogueSlider
const char *PingButtonText = "Ping"; // BUTTON: PingButton
// Draw controls
GuiGroupBox((Rectangle){ state->anchor01.x + 0, state->anchor01.y + 0, 256, 264 }, VolumeGroupText);
GuiGroupBox((Rectangle){ state->anchor01.x + 24, state->anchor01.y + 24, 208, 56 }, SFXGroupText);
GuiLabel((Rectangle){ 64, 64, 120, 24 }, TextFormat("%.0f%%", state->SFXSliderValue));
state->SFXSliderValue = GuiSlider((Rectangle){ state->anchor01.x + 72, state->anchor01.y + 40, 144, 24 }, SFXSliderText, NULL, state->SFXSliderValue, 0, 100);
GuiGroupBox((Rectangle){ state->anchor01.x + 24, state->anchor01.y + 104, 208, 56 }, MusicGroupText);
GuiLabel((Rectangle){ 64, 144, 120, 24 }, TextFormat("%.0f%%", state->MusicSliderValue));
state->MusicSliderValue = GuiSlider((Rectangle){ state->anchor01.x + 72, state->anchor01.y + 120, 144, 24 }, MusicSliderText, NULL, state->MusicSliderValue, 0, 100);
GuiGroupBox((Rectangle){ state->anchor01.x + 24, state->anchor01.y + 184, 208, 56 }, DialogueGroupText);
GuiLabel((Rectangle){ 64, 224, 120, 24 }, TextFormat("%.0f%%", state->DialogueSliderValue));
state->DialogueSliderValue = GuiSlider((Rectangle){ state->anchor01.x + 72, state->anchor01.y + 200, 144, 24 }, DialogueSliderText, NULL, state->DialogueSliderValue, 0, 100);
if (GuiButton((Rectangle){ 24, 304, 256, 24 }, PingButtonText)) PingButton();
}
#endif // GUI_VOLUMECONTROL_IMPLEMENTATION