34 lines
707 B
C++
34 lines
707 B
C++
#pragma once
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#include "Components.hpp"
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#include "Draw.hpp"
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#include "Entities.hpp"
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#include "GameContext.hpp"
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#include "Systems.hpp"
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#include "scene/Scene.hpp"
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#include "raylib.h"
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#include <memory>
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#include <vector>
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class DeathScene;
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/**
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* Main gameplay state containing active entity list and gameplay context.
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*/
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class GameplayScene : public Scene {
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public:
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explicit GameplayScene(SceneManager &owner) : Scene(owner) {}
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void Enter() override;
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void Update(float dt) override;
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void Draw() override;
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private:
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std::vector<std::shared_ptr<Entity>> entities;
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GameContext context;
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bool wantsDeathScene = false;
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int collectedCount = 0;
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float meterValue = 60.0f;
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};
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