cs381/as6/components/SpawnComponent.hpp

15 lines
283 B
C++

#pragma once
#include "Component.hpp"
/**
* Placeholder for spawn cursor/state while spawning system evolves.
*/
struct SpawnComponent : public Component {
float cursorWX = 0.0f;
void Setup() override;
void Update(float dt) override;
void Cleanup() override;
};