|
#pragma once
|
|
|
|
#include "Component.hpp"
|
|
|
|
/**
|
|
* Placeholder for spawn cursor/state while spawning system evolves.
|
|
*/
|
|
struct SpawnComponent : public Component {
|
|
float cursorWX = 0.0f;
|
|
|
|
void Setup() override;
|
|
void Update(float dt) override;
|
|
void Cleanup() override;
|
|
};
|