cs381/as6/components/ScrollComponent.hpp

17 lines
313 B
C++

#pragma once
#include "Component.hpp"
/**
* Advances the gameplay scroll value over time.
*/
struct ScrollComponent : public Component {
float scrollX = 0.0f;
float speed = 2.0f;
float accel = 0.018f;
void Setup() override;
void Update(float dt) override;
void Cleanup() override;
};