34 lines
850 B
C++
34 lines
850 B
C++
#include "scene/StartMenuScene.hpp"
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#include "EnergyBarRaygui.hpp"
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#include "scene/GameplayScene.hpp"
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#include "scene/SceneManager.hpp"
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#include "raylib.h"
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void StartMenuScene::Enter() { ::SetMasterVolume(isMuted ? 0.0f : 1.0f); }
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void StartMenuScene::Update(float) {
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if (IsKeyPressed(KEY_M)) {
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isMuted = !isMuted;
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::SetMasterVolume(isMuted ? 0.0f : 1.0f);
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}
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if (IsKeyPressed(KEY_ENTER)) {
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manager.QueueSceneChange<GameplayScene>(isMuted);
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}
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}
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void StartMenuScene::Draw() {
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DrawMainMenu();
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if (DrawMuteButton(isMuted)) {
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isMuted = !isMuted;
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::SetMasterVolume(isMuted ? 0.0f : 1.0f);
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}
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if (GuiButton((Rectangle){WINDOW_WIDTH / 2 - 150, WINDOW_HEIGHT / 2 + 80, 300, 20}, "Start Game")) {
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manager.QueueSceneChange<GameplayScene>(isMuted);
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}
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Scene::Draw();
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}
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