18 lines
372 B
C++
18 lines
372 B
C++
#pragma once
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#include "Component.hpp"
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/**
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* Monitors probe bounds and emits death when probe exits playable area.
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*/
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struct ProbeStateComponent : public Component {
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float spawnX = 96.0f;
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float spawnY = 230.0f;
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float spawnVx = 165.0f;
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float spawnVy = 0.0f;
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void Setup() override;
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void Update(float dt) override;
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void Cleanup() override;
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};
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