cs381/as6/components/TransformComponent.hpp

16 lines
277 B
C++

#pragma once
#include "Component.hpp"
/**
* Stores world-space position for an entity.
*/
struct TransformComponent : public Component {
float x = 0.0f;
float y = 0.0f;
void Setup() override;
void Update(float dt) override;
void Cleanup() override;
};