cs381/as6/components/ScrollableComponent.hpp

15 lines
286 B
C++

#pragma once
#include "Component.hpp"
/**
* Converts a stable world X position into camera-relative screen X.
*/
struct ScrollableComponent : public Component {
float worldX = 0.0f;
void Setup() override;
void Update(float dt) override;
void Cleanup() override;
};