17 lines
313 B
C++
17 lines
313 B
C++
#pragma once
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#include "Component.hpp"
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/**
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* Advances the gameplay scroll value over time.
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*/
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struct ScrollComponent : public Component {
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float scrollX = 0.0f;
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float speed = 2.0f;
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float accel = 0.018f;
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void Setup() override;
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void Update(float dt) override;
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void Cleanup() override;
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};
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