cs381/as6/components/ScrollComponent.cpp

15 lines
368 B
C++

#include "components/ScrollComponent.hpp"
void ScrollComponent::Setup() {}
void ScrollComponent::Update(float dt) {
speed += accel * dt;
scrollX += speed * dt * 60.0f;
if (context) {
// stores our current scroll speed for components that rely on the camera position
context->scrollX = scrollX;
}
}
void ScrollComponent::Cleanup() {}