#include "scene/StartMenuScene.hpp" #include "EnergyBarRaygui.hpp" #include "scene/GameplayScene.hpp" #include "scene/SceneManager.hpp" void StartMenuScene::Update(float) { if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { manager.QueueSceneChange(); } } void StartMenuScene::Draw() { DrawMainMenu(); Scene::Draw(); }