#include "scene/StartMenuScene.hpp" #include "EnergyBarRaygui.hpp" #include "scene/GameplayScene.hpp" #include "scene/SceneManager.hpp" #include "raylib.h" void StartMenuScene::Enter() { ::SetMasterVolume(isMuted ? 0.0f : 1.0f); } void StartMenuScene::Update(float) { if (IsKeyPressed(KEY_M)) { isMuted = !isMuted; ::SetMasterVolume(isMuted ? 0.0f : 1.0f); } if (IsKeyPressed(KEY_ENTER)) { manager.QueueSceneChange(isMuted); } } void StartMenuScene::Draw() { DrawMainMenu(); if (DrawMuteButton(isMuted)) { isMuted = !isMuted; ::SetMasterVolume(isMuted ? 0.0f : 1.0f); } if (GuiButton((Rectangle){WINDOW_WIDTH / 2 - 150, WINDOW_HEIGHT / 2 + 80, 300, 20}, "Start Game")) { manager.QueueSceneChange(isMuted); } Scene::Draw(); }