#include "scene/DeathScene.hpp" #include "EnergyBarRaygui.hpp" #include "scene/GameplayScene.hpp" #include "scene/SceneManager.hpp" #include "scene/StartMenuScene.hpp" void DeathScene::Update(float) { if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { manager.QueueSceneChange(); return; } if (IsKeyPressed(KEY_ESCAPE)) { manager.QueueSceneChange(); } } void DeathScene::Draw() { Scene::Draw(); // Draw centered death stats using the HUD helper // collectedStars is a private member; access via this-> to satisfy older compilers / linters DrawDeathStats(this->collectedStars); }