#include "scene/GameplayScene.hpp" #include "scene/DeathScene.hpp" #include "scene/SceneManager.hpp" void GameplayScene::Enter() { entities.clear(); entities.reserve(20); context = {}; wantsDeathScene = false; collectedCount = 0; meterValue = 60.0f; context.onPlayerDeath = [this]() { wantsDeathScene = true; }; context.AddCollectiblePickedListener([this](Entity &collectible) { ++collectedCount; auto transform = collectible.GetComponent(); if (!transform || !context.entities) { return; } context.entities->emplace_back( CreateDebris(transform->get().x - 4.0f, transform->get().y, -22.0f, -36.0f)); context.entities->emplace_back( CreateDebris(transform->get().x + 4.0f, transform->get().y, 24.0f, -28.0f)); }); context.AddMeterChangedListener([this](float, float newValue) { meterValue = newValue; }); context.worldEntity = entities.emplace_back(CreateWorld()).get(); context.wellEntity = entities.emplace_back(CreateGravityWell()).get(); context.probeEntity = entities.emplace_back(CreateProbe()).get(); entities.emplace_back(CreateStar(900.0f, 230.0f)); entities.emplace_back(CreateNullZone(1280.0f, 120.0f)); context.hudEntity = entities.emplace_back(CreateHUD()).get(); if (context.hudEntity) { auto meter = context.hudEntity->GetComponent(); if (meter) { meterValue = meter->get().value; } } context.entities = &entities; for (auto &entity : entities) { if (!entity) { continue; } entity->SetContext(&context); } } void GameplayScene::Update(float dt) { UpdateAllSystems(entities, dt); if (wantsDeathScene) { manager.QueueSceneChange(); } } void GameplayScene::Draw() { DrawSceneOutline(); DrawText("Gravity Surfing", 14, 12, 20, Color{230, 238, 255, 255}); std::optional> worldScroll; if (context.worldEntity) { worldScroll = context.worldEntity->GetComponent(); } std::optional> probeTransform; if (context.probeEntity) { probeTransform = context.probeEntity->GetComponent(); } if (worldScroll) { DrawText(TextFormat("scrollX: %.2f", worldScroll->get().scrollX), 14, 40, 16, Color{125, 225, 205, 255}); } if (probeTransform) { const auto &probe = probeTransform->get(); DrawText(TextFormat("probe: (%.1f, %.1f)", probe.x, probe.y), 14, 60, 16, Color{235, 215, 125, 255}); } DrawText(TextFormat("meter: %.1f", meterValue), 14, 80, 16, Color{120, 210, 190, 255}); DrawText(TextFormat("stars: %i", collectedCount), 14, 100, 16, Color{255, 223, 86, 255}); for (auto &entity : entities) { if (!entity || entity->queuedForFree) { continue; } auto render = entity->GetComponent(); if (render) { render->get().Draw(); } } }