#include "scene/StartMenuScene.hpp" #include "scene/GameplayScene.hpp" #include "scene/SceneManager.hpp" void StartMenuScene::Update(float) { if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { manager.QueueSceneChange(); } } void StartMenuScene::Draw() { DrawSceneOutline(); DrawText("Gravity Surfing", 24, 28, 36, Color{230, 238, 255, 255}); DrawText("Click or press Enter to start", 24, 78, 22, Color{140, 198, 220, 255}); DrawText("Left mouse controls gravity well", 24, 130, 18, Color{170, 185, 205, 255}); DrawText("Collect stars and dodge hazards", 24, 156, 18, Color{170, 185, 205, 255}); }