#include "scene/DeathScene.hpp" #include "scene/GameplayScene.hpp" #include "scene/SceneManager.hpp" #include "scene/StartMenuScene.hpp" void DeathScene::Update(float) { if (IsKeyPressed(KEY_ENTER) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { manager.QueueSceneChange(); return; } if (IsKeyPressed(KEY_ESCAPE)) { manager.QueueSceneChange(); } } void DeathScene::Draw() { DrawSceneOutline(); DrawText("PROBE LOST", 24, 28, 36, Color{255, 208, 208, 255}); DrawText("Press Enter or click to restart", 24, 84, 22, Color{255, 170, 170, 255}); DrawText("Press Esc for menu", 24, 116, 20, Color{200, 188, 188, 255}); }