#pragma once #include "Component.hpp" #include /** * Stores persistent gameplay stats such as the gravity meter and collected stars. */ struct StatsComponent : public Component { float value = 60.0f; float maxValue = 100.0f; float drainRate = 10.0f; float gainPerStar = 50.0f; int stars = 0; void Setup() override; void SetValue(float newValue); void AddValue(float delta); void Drain(float amount); void AddStar(); int GetStarCount() const; void Update(float dt) override; void Cleanup() override; };