#pragma once #include "Component.hpp" /** * Monitors probe bounds and emits death when probe exits playable area. */ struct ProbeStateComponent : public Component { float spawnX = 96.0f; float spawnY = 230.0f; float spawnVx = 165.0f; float spawnVy = 0.0f; void Setup() override; void Update(float dt) override; void Cleanup() override; };