Add hero banner to README

gitea-master
John Montagu, the 4th Earl of Sandvich 2026-03-21 15:00:09 -07:00
parent c68430b083
commit 997e6cab6c
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
2 changed files with 8 additions and 6 deletions

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@ -7,6 +7,8 @@
Steer a probe in space by placing black holes, collect stars, and survive a
continuous stream of hazards.
![Hero banner of gameplay](docs/hero.png)
[Play the web version!](https://gravitysurfing.sandvich.xyz)
</div>
@ -30,8 +32,8 @@ continuous stream of hazards.
- You control a probe that moves continuously through a side-scrolling world
- Black holes/gravity wells bend the probe trajectory with inverse-square pull
- Gravity meter limits how often you can steer aggressively
- Stars restore meter and increase run score
- Consume energy meter to place black holes
- Stars restore your energy meter and increase run score
- Asteroids and out-of-bounds movement end the run
- Null zones disable gravity influence and force repositioning
@ -40,7 +42,7 @@ continuous stream of hazards.
- `enter` - start run (menu), retry run (death screen)
- `Esc` - Close game
- `m` - toggle mute
- `left click` - place/use player gravity black hole (if you have enough meter)
- `left click` - place/use player gravity black hole (if you have enough energy)
- `right click` - clear active player-created black holes
## 🛠️ Technology Stack
@ -106,9 +108,9 @@ continuous stream of hazards.
3. **Play and survive**
- Left click to place/use gravity black holes when meter allows
- Left click to place/use gravity black holes when energy meter allows
- Right click to clear player-created black holes
- Collect stars to refill meter and increase score
- Collect stars to refill energy meter and increase score
- Avoid asteroids and avoid leaving the screen bounds
### 🌐 Web/WASM Build
@ -156,7 +158,7 @@ continuous stream of hazards.
tactical placement
- **Procedural spawning**: stars, hazards, and null zones spawn based on scroll
position
- **Event-driven feedback**: collectible, meter, and death callbacks keep
- **Event-driven feedback**: collectible, stats, and death callbacks keep
systems loosely coupled
## 🗂️ Project Structure

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