300 lines
7.8 KiB
Python
300 lines
7.8 KiB
Python
import datetime
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import time
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from typing import List
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from flask import Blueprint, abort, jsonify, make_response, request
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import pydantic
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from pydantic.v1 import validator
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from flask_pydantic import validate
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from spectree import Response
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from sqlalchemy.orm import joinedload, subqueryload
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from models import Player, PlayerSchema, PlayerTeam, PlayerTeamAvailability, PlayerTeamRole, PlayerTeamSchema, Team, TeamSchema, db
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from middleware import requires_authentication
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import models
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from spec import spec, BaseModel
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import pytz
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api_team = Blueprint("team", __name__, url_prefix="/team")
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def map_team_to_schema(team: Team):
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return TeamSchema(
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id=team.id,
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team_name=team.team_name,
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discord_webhook_url=None
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)
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def map_player_to_schema(player: Player):
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return PlayerSchema(
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steam_id=str(player.steam_id),
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username=player.username,
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)
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class CreateTeamJson(BaseModel):
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team_name: str
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discord_webhook_url: str | None = None
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league_timezone: str
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@validator("league_timezone")
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@classmethod
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def validate_timezone(cls, v):
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if v not in pytz.all_timezones:
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raise ValueError(v + " is not a valid timezone")
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return v
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@validator("team_name")
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@classmethod
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def validate_team_name(cls, v: str):
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if not v:
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raise ValueError("Team name can not be blank")
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return v
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class ViewTeamResponse(BaseModel):
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team: models.TeamSchema
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class ViewTeamsResponse(BaseModel):
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teams: list[models.TeamSchema]
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@api_team.post("/")
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@spec.validate(
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resp=Response(
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HTTP_200=ViewTeamResponse,
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HTTP_403=None,
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),
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operation_id="create_team"
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)
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@requires_authentication
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def create_team(json: CreateTeamJson, player: Player, **kwargs):
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team = Team(
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team_name=json.team_name,
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tz_timezone=json.league_timezone,
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)
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if json.discord_webhook_url:
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team.discord_webhook_url = json.discord_webhook_url
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db.session.add(team)
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db.session.flush() # flush, so we can get autoincremented id
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player_team = PlayerTeam(
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player_id=player.steam_id,
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team_id=team.id,
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is_team_leader=True
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)
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db.session.add(player_team)
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db.session.commit()
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response = ViewTeamResponse(team=map_team_to_schema(team))
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return jsonify(response.dict())
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@api_team.delete("/id/<team_id>/")
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@spec.validate(
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resp=Response(
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HTTP_200=None,
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HTTP_403=None,
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HTTP_404=None,
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),
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operation_id="delete_team"
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)
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def delete_team(player: Player, team_id: int):
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player_team = db.session.query(
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PlayerTeam
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).where(
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PlayerTeam.team_id == team_id
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).where(
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PlayerTeam.player_id == player.steam_id
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).one_or_none()
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if not player_team:
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abort(404)
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if not player_team.is_team_leader:
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abort(403)
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db.session.delete(player_team.team)
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db.session.commit()
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return make_response(200)
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class AddPlayerJson(BaseModel):
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team_role: PlayerTeam.TeamRole = PlayerTeam.TeamRole.Player
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is_team_leader: bool = False
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@api_team.put("/id/<team_id>/player/<player_id>/")
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@spec.validate(
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resp=Response(
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HTTP_200=None,
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HTTP_403=None,
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HTTP_404=None,
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),
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operation_id="create_or_update_player"
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)
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def add_player(player: Player, team_id: int, player_id: int, json: AddPlayerJson):
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player_team = db.session.query(
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PlayerTeam
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).where(
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PlayerTeam.player_id == player.steam_id
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).where(
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PlayerTeam.team_id == team_id
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).one_or_none()
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if not player_team:
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abort(404)
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if not player_team.is_team_leader:
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abort(403)
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target_player_team = db.session.query(
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PlayerTeam
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).where(
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PlayerTeam.player_id == player_id
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).where(
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PlayerTeam.team_id == team_id
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).one_or_none()
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if not target_player_team:
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target_player = db.session.query(
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Player
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).where(
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Player.steam_id == player_id
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).one_or_none()
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if not target_player:
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abort(404)
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target_player_team = PlayerTeam()
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target_player_team.player_id = player_id
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target_player_team.team_id = player_team.team_id
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target_player_team.team_role = json.team_role
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target_player_team.is_team_leader = json.is_team_leader
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db.session.commit()
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return make_response(200)
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@api_team.get("/all/")
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@spec.validate(
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resp=Response(
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HTTP_200=ViewTeamsResponse,
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HTTP_403=None,
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HTTP_404=None,
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),
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operation_id="get_teams"
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)
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@requires_authentication
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def view_teams(**kwargs):
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player: Player = kwargs["player"]
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response = fetch_teams_for_player(player, None)
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if isinstance(response, ViewTeamsResponse):
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return jsonify(response.dict())
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abort(404)
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@api_team.get("/id/<team_id>/")
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@spec.validate(
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resp=Response(
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HTTP_200=ViewTeamResponse,
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HTTP_403=None,
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HTTP_404=None,
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),
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operation_id="get_team"
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)
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@requires_authentication
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def view_team(team_id: int, **kwargs):
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player: Player = kwargs["player"]
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response = fetch_teams_for_player(player, team_id)
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if isinstance(response, ViewTeamResponse):
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return jsonify(response.dict())
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abort(404)
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def fetch_teams_for_player(player: Player, team_id: int | None):
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q = db.session.query(
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Team
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).join(
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PlayerTeam
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).join(
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Player
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).where(
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PlayerTeam.player_id == player.steam_id
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)
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if team_id is not None:
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q = q.where(PlayerTeam.team_id == team_id)
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if team_id is None:
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teams = q.all()
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return ViewTeamsResponse(
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teams=list(map(map_team_to_schema, teams))
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)
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else:
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team = q.one_or_none()
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if team:
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return ViewTeamResponse(
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team=map_team_to_schema(team)
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)
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class ViewTeamMembersResponse(PlayerSchema):
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class RoleSchema(BaseModel):
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role: str
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is_main: bool
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roles: list[RoleSchema]
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availability: int
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playtime: float
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created_at: datetime.datetime
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@api_team.get("/id/<team_id>/players")
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@spec.validate(
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resp=Response(
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HTTP_200=list[ViewTeamMembersResponse],
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HTTP_403=None,
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HTTP_404=None,
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),
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operation_id="get_team_members"
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)
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@requires_authentication
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def view_team_members(player: Player, team_id: int, **kwargs):
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now = datetime.datetime.now(datetime.timezone.utc)
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player_teams_query = db.session.query(
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PlayerTeam
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).where(
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PlayerTeam.team_id == team_id
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).options(
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# eager load so SQLAlchemy does not make a second query just to join
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joinedload(PlayerTeam.player),
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joinedload(PlayerTeam.player_roles),
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joinedload(PlayerTeam.availability.and_(
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(PlayerTeamAvailability.start_time <= now) &
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(PlayerTeamAvailability.end_time > now)
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)),
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)
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player_teams = player_teams_query.all()
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if not next(filter(lambda x: x.player_id == player.steam_id, player_teams)):
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abort(404)
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def map_role_to_schema(player_team_role: PlayerTeamRole):
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return ViewTeamMembersResponse.RoleSchema(
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role=str(player_team_role.role),
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is_main=player_team_role.is_main,
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)
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def map_to_response(player_team: PlayerTeam):
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roles = player_team.player_roles
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player = player_team.player
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availability = 0
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if len(player_team.availability) > 0:
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print(player_team.availability)
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availability = player_team.availability[0].availability
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return ViewTeamMembersResponse(
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username=player.username,
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steam_id=str(player.steam_id),
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roles=list(map(map_role_to_schema, roles)),
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availability=availability,
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playtime=player_team.playtime.total_seconds() / 3600,
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created_at=player_team.created_at,
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)
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return list(map(map_to_response, player_teams))
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