478 lines
19 KiB
Plaintext
478 lines
19 KiB
Plaintext
[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://l61kbx31ug4p"]
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[ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="1_kud44"]
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[sub_resource type="CanvasTexture" id="CanvasTexture_3n6aa"]
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diffuse_texture = ExtResource("1_kud44")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fcd6d"]
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texture = SubResource("CanvasTexture_3n6aa")
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_left_corner = 0
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0:0/0/terrains_peering_bit/left_side = 0
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0:0/0/terrains_peering_bit/top_left_corner = 0
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0:0/0/terrains_peering_bit/top_side = 0
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0:0/0/terrains_peering_bit/top_right_corner = 0
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 1
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 1
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2:1/0/terrains_peering_bit/bottom_right_corner = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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2:1/0/terrains_peering_bit/left_side = 1
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2:1/0/terrains_peering_bit/top_left_corner = 1
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2:1/0/terrains_peering_bit/top_side = 1
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2:1/0/terrains_peering_bit/top_right_corner = 1
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/bottom_right_corner = 1
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2:2/0/terrains_peering_bit/bottom_side = 1
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2:2/0/terrains_peering_bit/bottom_left_corner = 1
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_left_corner = 0
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1:0/0/terrains_peering_bit/left_side = 0
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1:0/0/terrains_peering_bit/top_left_corner = 0
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1:0/0/terrains_peering_bit/top_side = 0
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1:0/0/terrains_peering_bit/top_right_corner = 0
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/bottom_left_corner = 0
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0:1/0/terrains_peering_bit/left_side = 0
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0:1/0/terrains_peering_bit/top_left_corner = 0
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0:1/0/terrains_peering_bit/top_side = 0
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0:1/0/terrains_peering_bit/top_right_corner = 0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/terrain_set = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:0/0 = 0
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5:0/0/terrain_set = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/terrain = 1
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/right_side = 1
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3:1/0/terrains_peering_bit/bottom_right_corner = 0
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/bottom_left_corner = 0
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3:1/0/terrains_peering_bit/left_side = 1
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3:1/0/terrains_peering_bit/top_left_corner = 1
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3:1/0/terrains_peering_bit/top_side = 1
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3:1/0/terrains_peering_bit/top_right_corner = 1
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0)
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3:2/0/terrains_peering_bit/top_left_corner = 0
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3:2/0/terrains_peering_bit/top_side = 0
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3:2/0/terrains_peering_bit/top_right_corner = 0
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8)
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3:3/0/terrains_peering_bit/right_side = 0
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3:3/0/terrains_peering_bit/bottom_right_corner = 0
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3:3/0/terrains_peering_bit/top_right_corner = 1
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8)
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 1
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4:3/0 = 0
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4:3/0/terrain_set = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8)
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4:3/0/terrains_peering_bit/top_right_corner = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8)
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4:2/0/terrains_peering_bit/bottom_right_corner = 1
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8)
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5:2/0/terrains_peering_bit/bottom_left_corner = 1
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0)
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5:3/0/terrains_peering_bit/top_left_corner = 0
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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7:0/size_in_atlas = Vector2i(1, 2)
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7:0/0 = 0
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7:0/0/texture_origin = Vector2i(0, 8)
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4)
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0:4/0 = 0
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0:4/0/terrain_set = 0
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/terrains_peering_bit/bottom_left_corner = 0
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0:4/0/terrains_peering_bit/left_side = 0
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0:4/0/terrains_peering_bit/top_left_corner = 0
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0:4/0/terrains_peering_bit/top_side = 0
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0:4/0/terrains_peering_bit/top_right_corner = 0
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0:5/0 = 0
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0:5/0/terrain_set = 0
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/terrains_peering_bit/bottom_right_corner = 1
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0:5/0/terrains_peering_bit/bottom_side = 1
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0:5/0/terrains_peering_bit/bottom_left_corner = 1
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0:5/0/terrains_peering_bit/left_side = 0
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0:5/0/terrains_peering_bit/top_left_corner = 0
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1:5/0 = 0
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1:5/0/terrain_set = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:5/0/terrains_peering_bit/right_side = 0
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1:5/0/terrains_peering_bit/bottom_right_corner = 1
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1:5/0/terrains_peering_bit/bottom_side = 1
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1:5/0/terrains_peering_bit/bottom_left_corner = 1
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1:5/0/terrains_peering_bit/top_right_corner = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/bottom_right_corner = 0
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1:4/0/terrains_peering_bit/top_left_corner = 0
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1:4/0/terrains_peering_bit/top_side = 0
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1:4/0/terrains_peering_bit/top_right_corner = 0
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2:4/size_in_atlas = Vector2i(1, 3)
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2:4/0 = 0
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2:4/0/texture_origin = Vector2i(0, 16)
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2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_0/angular_velocity = 0.0
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3:4/size_in_atlas = Vector2i(2, 2)
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3:4/0 = 0
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3:4/0/texture_origin = Vector2i(8, 9)
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3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:4/0/physics_layer_0/angular_velocity = 0.0
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5:4/size_in_atlas = Vector2i(2, 2)
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5:4/0 = 0
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5:4/0/texture_origin = Vector2i(8, 9)
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5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:4/0/physics_layer_0/angular_velocity = 0.0
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7:4/size_in_atlas = Vector2i(1, 2)
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7:4/0 = 0
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7:4/0/texture_origin = Vector2i(0, 8)
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7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:4/0/physics_layer_0/angular_velocity = 0.0
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3:6/0 = 0
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:6/0 = 0
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:7/0 = 0
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4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_0/angular_velocity = 0.0
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4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
3:7/0 = 0
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3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:7/0/physics_layer_0/angular_velocity = 0.0
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3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:1/0 = 0
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10:1/0/terrain_set = 1
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/terrain_set = 1
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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11:2/0 = 0
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11:2/0/terrain_set = 1
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11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
11:2/0/physics_layer_0/angular_velocity = 0.0
|
|
10:2/0 = 0
|
|
10:2/0/terrain_set = 1
|
|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0 = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0 = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0 = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:2/0 = 0
|
|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:2/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0 = 0
|
|
9:5/0/terrain_set = 1
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:5/0 = 0
|
|
10:5/0/terrain_set = 1
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:5/0/terrains_peering_bit/bottom_side = 0
|
|
10:5/0/terrains_peering_bit/bottom_left_corner = 0
|
|
11:5/0 = 0
|
|
11:5/0/terrain_set = 1
|
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:5/0/physics_layer_0/angular_velocity = 0.0
|
|
11:5/0/terrains_peering_bit/bottom_left_corner = 0
|
|
11:6/0 = 0
|
|
11:6/0/terrain_set = 1
|
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:6/0/physics_layer_0/angular_velocity = 0.0
|
|
11:6/0/terrains_peering_bit/bottom_left_corner = 0
|
|
11:6/0/terrains_peering_bit/left_side = 0
|
|
11:6/0/terrains_peering_bit/top_left_corner = 0
|
|
10:6/0 = 0
|
|
10:6/0/terrain_set = 1
|
|
10:6/0/terrain = 0
|
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:6/0/physics_layer_0/angular_velocity = 0.0
|
|
10:6/0/terrains_peering_bit/right_side = 0
|
|
10:6/0/terrains_peering_bit/bottom_right_corner = 0
|
|
10:6/0/terrains_peering_bit/bottom_side = 0
|
|
10:6/0/terrains_peering_bit/bottom_left_corner = 0
|
|
10:6/0/terrains_peering_bit/left_side = 0
|
|
10:6/0/terrains_peering_bit/top_left_corner = 0
|
|
10:6/0/terrains_peering_bit/top_side = 0
|
|
10:6/0/terrains_peering_bit/top_right_corner = 0
|
|
9:6/0 = 0
|
|
9:6/0/terrain_set = 1
|
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:6/0/physics_layer_0/angular_velocity = 0.0
|
|
9:6/0/terrains_peering_bit/right_side = 0
|
|
9:6/0/terrains_peering_bit/bottom_right_corner = 0
|
|
9:6/0/terrains_peering_bit/top_right_corner = 0
|
|
9:7/0 = 0
|
|
9:7/0/terrain_set = 1
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0/terrains_peering_bit/top_right_corner = 0
|
|
10:7/0 = 0
|
|
10:7/0/terrain_set = 1
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0/terrains_peering_bit/top_left_corner = 0
|
|
10:7/0/terrains_peering_bit/top_side = 0
|
|
10:7/0/terrains_peering_bit/top_right_corner = 0
|
|
11:7/0 = 0
|
|
11:7/0/terrain_set = 1
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0/terrains_peering_bit/top_left_corner = 0
|
|
12:5/0 = 0
|
|
12:5/0/terrain_set = 1
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/terrains_peering_bit/bottom_right_corner = 1
|
|
13:5/0 = 0
|
|
13:5/0/terrain_set = 1
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/terrains_peering_bit/bottom_right_corner = 1
|
|
13:5/0/terrains_peering_bit/bottom_side = 1
|
|
13:5/0/terrains_peering_bit/bottom_left_corner = 1
|
|
14:6/0 = 0
|
|
14:6/0/terrain_set = 1
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/terrains_peering_bit/bottom_left_corner = 1
|
|
14:6/0/terrains_peering_bit/left_side = 1
|
|
14:6/0/terrains_peering_bit/top_left_corner = 1
|
|
13:6/0 = 0
|
|
13:6/0/terrain_set = 1
|
|
13:6/0/terrain = 1
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/terrains_peering_bit/right_side = 1
|
|
13:6/0/terrains_peering_bit/bottom_right_corner = 1
|
|
13:6/0/terrains_peering_bit/bottom_side = 1
|
|
13:6/0/terrains_peering_bit/bottom_left_corner = 1
|
|
13:6/0/terrains_peering_bit/left_side = 1
|
|
13:6/0/terrains_peering_bit/top_left_corner = 1
|
|
13:6/0/terrains_peering_bit/top_side = 1
|
|
13:6/0/terrains_peering_bit/top_right_corner = 1
|
|
12:6/0 = 0
|
|
12:6/0/terrain_set = 1
|
|
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:6/0/physics_layer_0/angular_velocity = 0.0
|
|
12:6/0/terrains_peering_bit/right_side = 1
|
|
12:6/0/terrains_peering_bit/bottom_right_corner = 1
|
|
12:6/0/terrains_peering_bit/top_right_corner = 1
|
|
12:7/0 = 0
|
|
12:7/0/terrain_set = 1
|
|
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:7/0/physics_layer_0/angular_velocity = 0.0
|
|
12:7/0/terrains_peering_bit/top_right_corner = 1
|
|
13:7/0 = 0
|
|
13:7/0/terrain_set = 1
|
|
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:7/0/physics_layer_0/angular_velocity = 0.0
|
|
13:7/0/terrains_peering_bit/top_left_corner = 1
|
|
13:7/0/terrains_peering_bit/top_side = 1
|
|
13:7/0/terrains_peering_bit/top_right_corner = 1
|
|
14:7/0 = 0
|
|
14:7/0/terrain_set = 1
|
|
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:7/0/physics_layer_0/angular_velocity = 0.0
|
|
14:7/0/terrains_peering_bit/top_left_corner = 1
|
|
14:5/0 = 0
|
|
14:5/0/terrain_set = 1
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/terrains_peering_bit/bottom_left_corner = 1
|
|
5:7/0 = 0
|
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:7/0/physics_layer_0/angular_velocity = 0.0
|
|
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
5:6/0 = 0
|
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:6/0/physics_layer_0/angular_velocity = 0.0
|
|
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0 = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:7/0 = 0
|
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:7/0/physics_layer_0/angular_velocity = 0.0
|
|
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:7/0 = 0
|
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
[resource]
|
|
occlusion_layer_0/light_mask = 1
|
|
physics_layer_0/collision_layer = 1
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "floor"
|
|
terrain_set_0/terrain_0/color = Color(0.717647, 0, 0.262745, 1)
|
|
terrain_set_0/terrain_1/name = "wall"
|
|
terrain_set_0/terrain_1/color = Color(0, 0.74902, 0.498039, 1)
|
|
terrain_set_1/mode = 0
|
|
terrain_set_1/terrain_0/name = "carpet"
|
|
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
terrain_set_1/terrain_1/name = "carpet vertical"
|
|
terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
|
sources/0 = SubResource("TileSetAtlasSource_fcd6d")
|