412 lines
12 KiB
Plaintext
412 lines
12 KiB
Plaintext
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[ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mlo73"]
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[ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="6_8nxjm"]
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tracks/4/type = "value"
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tracks/4/enabled = true
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tracks/4/path = NodePath("SwingSprite:modulate")
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Anchor/Node2D:rotation")
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tracks/1/loop_wrap = true
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}
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[sub_resource type="Animation" id="Animation_b8r8j"]
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resource_name = "anticipate_bot"
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[sub_resource type="Animation" id="Animation_6jphj"]
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resource_name = "attack"
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step = 0.05
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tracks/1/enabled = true
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tracks/2/path = NodePath("Anchor:position")
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tracks/4/enabled = true
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tracks/4/path = NodePath("SwingSound")
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tracks/4/loop_wrap = true
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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[sub_resource type="Animation" id="Animation_pclfs"]
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step = 0.05
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tracks/0/imported = false
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("SwingSprite:frame")
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/enabled = false
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tracks/2/path = NodePath("Anchor:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Anchor/Node2D:rotation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.15),
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tao4k"]
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_data = {
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"RESET": SubResource("Animation_b7327"),
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"anticipate": SubResource("Animation_ameas"),
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"anticipate_alternate": SubResource("Animation_bj2ky"),
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"anticipate_bot": SubResource("Animation_b8r8j"),
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"attack": SubResource("Animation_6jphj"),
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"attack_alternate": SubResource("Animation_pclfs")
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}
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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y_sort_enabled = true
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texture_filter = 3
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script = ExtResource("1_mlo73")
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Hitbox = NodePath("Hitbox")
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
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AttackAnimationDuration = 0.75
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ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
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StateMachine = NodePath("State")
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Anchor = NodePath("Anchor")
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Damage = 20.0
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UseTime = 0.55
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Knockback = 64.0
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ShouldHideIdle = true
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PlayerLevelGain = 1.0
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HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("2_vwirq")
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InitialState = NodePath("Idle")
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "Sword")]
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script = ExtResource("3_nw6r0")
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UseState = NodePath("../Anticipate")
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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script = ExtResource("4_j3cud")
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Sword = NodePath("../..")
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AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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script = ExtResource("5_hmisb")
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Sword = NodePath("../..")
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IdleState = NodePath("../Idle")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_72txp")
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[node name="Anchor" type="Node2D" parent="."]
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y_sort_enabled = true
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rotation = -1.5708
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[node name="Trail" parent="Anchor" instance=ExtResource("4_pt6lq")]
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position = Vector2(2.40734, -0.55655)
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rotation = 0.945464
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width_curve = SubResource("Curve_4cxtp")
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gradient = SubResource("Gradient_2ablm")
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[node name="Node2D" type="Node2D" parent="Anchor"]
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y_sort_enabled = true
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position = Vector2(8, 0)
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[node name="Sprite2D" type="Sprite2D" parent="Anchor/Node2D"]
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y_sort_enabled = true
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position = Vector2(0, -8)
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texture = ExtResource("3_r75ni")
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[node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"]
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position = Vector2(-2.52724e-05, 7)
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rotation = 1.5708
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[node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"]
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modulate = Color(1.2, 1.2, 1.2, 1)
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position = Vector2(0, -3)
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rotation = 0.785398
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emitting = false
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amount = 16
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process_material = ExtResource("8_10gir")
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texture = ExtResource("9_o34ry")
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lifetime = 2.0
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 16
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_tao4k")
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}
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[node name="Hitbox" parent="." instance=ExtResource("3_up3ob")]
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priority = 5
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IsDisabled = true
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2(4, 0)
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rotation = 1.5708
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shape = ExtResource("9_wsprl")
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disabled = true
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[node name="SwingSprite" type="Sprite2D" parent="."]
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modulate = Color(2, 2, 2, 1)
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texture = ExtResource("10_672jv")
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offset = Vector2(8, 0)
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hframes = 5
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[node name="SwingSound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("10_mfnl7")
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[node name="ParrySound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("6_8nxjm")
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[editable path="Hitbox"]
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