|
using Godot;
|
|
|
|
namespace SupaLidlGame.UI.PostProcessing;
|
|
|
|
public partial class StunEffect : ColorRect
|
|
{
|
|
public override void _Ready()
|
|
{
|
|
Events.EventBus.Instance.PlayerStun += () =>
|
|
{
|
|
GD.Print("PLAYER STUNNED!!!");
|
|
GetNode<AnimationPlayer>("AnimationPlayer").Play("tighten");
|
|
};
|
|
}
|
|
}
|