[gd_scene load_steps=22 format=3 uid="uid://bncaar8vp3b84"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Texture2D" uid="uid://dxymfduyrbuvx" path="res://Sprites/Characters/forsen.png" id="2_swjho"] [ext_resource type="Script" path="res://Characters/States/Machine.cs" id="3_npkjp"] [ext_resource type="Script" path="res://Characters/States/PlayerIdleState.cs" id="4_4k4mb"] [ext_resource type="Script" path="res://Characters/States/PlayerMoveState.cs" id="5_tx5rw"] [ext_resource type="Script" path="res://Characters/States/PlayerRollState.cs" id="6_6bgrj"] [ext_resource type="Script" path="res://Characters/States/PlayerAttackState.cs" id="7_4cuhw"] [ext_resource type="PackedScene" uid="uid://cajlwb67xenfy" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"] [ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"] [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"] [sub_resource type="AtlasTexture" id="AtlasTexture_us1ce"] atlas = ExtResource("2_swjho") region = Rect2(0, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_hn4kf"] atlas = ExtResource("2_swjho") region = Rect2(24, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_wfbeq"] atlas = ExtResource("2_swjho") region = Rect2(48, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_qlmwk"] atlas = ExtResource("2_swjho") region = Rect2(72, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_l1vgu"] atlas = ExtResource("2_swjho") region = Rect2(96, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_ytlaa"] atlas = ExtResource("2_swjho") region = Rect2(120, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_1q30d"] atlas = ExtResource("2_swjho") region = Rect2(144, 0, 24, 24) [sub_resource type="SpriteFrames" id="SpriteFrames_2h7cf"] animations = [{ "frames": [SubResource("AtlasTexture_us1ce"), SubResource("AtlasTexture_hn4kf")], "loop": true, "name": &"idle", "speed": 5.0 }, { "frames": [SubResource("AtlasTexture_wfbeq"), SubResource("AtlasTexture_qlmwk"), SubResource("AtlasTexture_l1vgu"), SubResource("AtlasTexture_ytlaa"), SubResource("AtlasTexture_1q30d")], "loop": true, "name": &"move", "speed": 12.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"] size = Vector2(16, 8) [sub_resource type="LabelSettings" id="LabelSettings_q5h1n"] font_size = 24 [sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"] size = Vector2(16, 24) [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Sprite", "Inventory", "StateMachine")] texture_filter = 3 y_sort_enabled = true script = ExtResource("1_flygr") Speed = 64.0 Mass = 1.0 Sprite = NodePath("Sprite") Inventory = NodePath("Inventory") StateMachine = NodePath("StateMachine") Faction = 1 [node name="Sprite" type="AnimatedSprite2D" parent="."] frames = SubResource("SpriteFrames_2h7cf") animation = &"move" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 8) shape = SubResource("RectangleShape2D_bfqew") [node name="Camera2D" type="Camera2D" parent="."] current = true zoom = Vector2(4, 4) [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")] script = ExtResource("3_npkjp") InitialState = NodePath("Idle") Character = NodePath("..") DebugLevel = 2 [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "IdleState")] script = ExtResource("4_4k4mb") MoveState = NodePath("../Move") IdleState = NodePath("") [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState")] script = ExtResource("5_tx5rw") RollState = NodePath("../Roll") IdleState = NodePath("../Idle") [node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")] script = ExtResource("6_6bgrj") IdleState = NodePath("../Idle") [node name="Attack" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")] script = ExtResource("7_4cuhw") IdleState = NodePath("../Idle") [node name="Debug" type="Control" parent="."] layout_mode = 3 anchors_preset = 0 [node name="State" type="Label" parent="Debug"] offset_left = -20.0 offset_top = -60.0 offset_right = 20.0 offset_bottom = -34.0 text = "lol" label_settings = SubResource("LabelSettings_q5h1n") horizontal_alignment = 1 [node name="Node" type="Node" parent="."] [node name="Inventory" type="Node2D" parent="."] y_sort_enabled = true script = ExtResource("7_xyenu") [node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")] [node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")] Faction = 1 [node name="CollisionShape2D" parent="Hurtbox" index="0"] shape = SubResource("RectangleShape2D_cjk6b") [connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"] [editable path="Hurtbox"]