[gd_scene load_steps=18 format=3 uid="uid://d1d4vg7we5rjr"] [ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_4xyyt"] [ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_ag6rd"] [ext_resource type="PackedScene" uid="uid://bqvseo3sbs1aj" path="res://Entities/RailBeam.tscn" id="2_k2n4h"] [ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_dd6bh"] [ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_bwqd6"] [ext_resource type="Texture2D" uid="uid://b1omx2kdb2x1n" path="res://Assets/Sprites/Items/shotgun.png" id="5_g8d45"] [ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="6_va8ee"] [ext_resource type="AudioStream" uid="uid://5fybh24xashp" path="res://Assets/Sounds/shotgun.wav" id="7_ucxp5"] [sub_resource type="Animation" id="Animation_i0e06"] resource_name = "fire" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Vector2(-4, 0), Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("GPUParticles2D:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } tracks/2/type = "audio" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("AudioStreamPlayer2D") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.0, "stream": ExtResource("7_ucxp5") }], "times": PackedFloat32Array(0) } tracks/2/use_blend = true tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite2D:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.5, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 6.28319] } [sub_resource type="Animation" id="Animation_sqn2o"] resource_name = "idle" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite2D:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_vijrc"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("GPUParticles2D:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_si0kh"] _data = { "RESET": SubResource("Animation_vijrc"), "fire": SubResource("Animation_i0e06"), "idle": SubResource("Animation_sqn2o") } [sub_resource type="Gradient" id="Gradient_uphon"] colors = PackedColorArray(1, 1, 1, 0.498039, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_83h4s"] gradient = SubResource("Gradient_uphon") [sub_resource type="Curve" id="Curve_mqgo6"] _data = [Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_3omj5"] curve = SubResource("Curve_mqgo6") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_uexo4"] particle_flag_disable_z = true direction = Vector3(0, -1, 0) spread = 90.0 gravity = Vector3(0, -4, 0) initial_velocity_min = 3.0 initial_velocity_max = 4.0 orbit_velocity_min = 0.0 orbit_velocity_max = 0.0 scale_min = 0.1 scale_max = 0.1 scale_curve = SubResource("CurveTexture_3omj5") color_ramp = SubResource("GradientTexture1D_83h4s") [node name="Shotgun" type="Node2D" node_paths=PackedStringArray("StateMachine")] script = ExtResource("1_4xyyt") Projectile = ExtResource("2_k2n4h") StateMachine = NodePath("State") Damage = 20.0 UseTime = 1.0 InitialVelocity = 256.0 [node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")] script = ExtResource("2_ag6rd") InitialState = NodePath("Idle") [node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")] script = ExtResource("3_dd6bh") FireState = NodePath("../Fire") Weapon = NodePath("../..") AnimationPlayer = NodePath("../../AnimationPlayer") AnimationKey = "idle" [node name="Fire" type="Node" parent="State" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")] script = ExtResource("4_bwqd6") Weapon = NodePath("../..") IdleState = NodePath("../Idle") AnimationPlayer = NodePath("../../AnimationPlayer") AnimationKey = "fire" [node name="Sprite2D" type="Sprite2D" parent="."] texture_filter = 1 texture = ExtResource("5_g8d45") centered = false offset = Vector2(0, -2) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_si0kh") } [node name="GPUParticles2D" type="GPUParticles2D" parent="."] position = Vector2(16, -1) emitting = false amount = 4 process_material = SubResource("ParticleProcessMaterial_uexo4") texture = ExtResource("6_va8ee") lifetime = 0.5 one_shot = true explosiveness = 1.0 [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] max_distance = 256.0 bus = &"Effects"