using Godot; namespace SupaLidlGame.State.Global; public partial class GlobalState : Node { [Export] public Progression Progression { get; set; } = new(); [Export] public MapState MapState { get; set; } = new(); [Export] public Stats Stats { get; set; } = new(); [Signal] public delegate void SummonBossEventHandler(string bossName); public void Print(string str) => GD.Print(str); }