using Godot; using System; namespace MonoCustomResourceRegistry { [AttributeUsage(System.AttributeTargets.Class)] public partial class RegisteredTypeAttribute : System.Attribute { public string name; public string iconPath; public string baseType; public RegisteredTypeAttribute(string name, string iconPath = "", string baseType = "") { this.name = name; this.iconPath = iconPath; this.baseType = baseType; } } }