[gd_scene load_steps=8 format=3 uid="uid://c6mdm4v1hl11g"] [ext_resource type="Shader" path="res://Shaders/GodraysCompatible.gdshader" id="1_ra5uy"] [ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="2_cswa3"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_7shef"] frequency = 0.1 fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hbf0f"] width = 64 height = 64 invert = true seamless = true noise = SubResource("FastNoiseLite_7shef") [sub_resource type="ShaderMaterial" id="ShaderMaterial_pf4uj"] shader = ExtResource("1_ra5uy") shader_parameter/tint_color = Color(1, 0.996078, 0.752941, 1) shader_parameter/alpha = 0.75 shader_parameter/speed = 0.5 shader_parameter/spread = 0.5 shader_parameter/opposite_ray_mult = 2.0 shader_parameter/negative_intensity = 1.5 shader_parameter/negative_ray_speed = 0.157 shader_parameter/cutoff = 0.393 shader_parameter/smooth_cutoff = 0.101 shader_parameter/y_cutoff = 0.0 shader_parameter/y_smooth_cutoff = 0.5 shader_parameter/angle = -0.423 shader_parameter/noise_texture = SubResource("NoiseTexture2D_hbf0f") [sub_resource type="FastNoiseLite" id="FastNoiseLite_o88yv"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_j64mt"] noise = SubResource("FastNoiseLite_o88yv") [node name="GodraysShaderTest" type="Node2D"] [node name="Sprite2D" type="Sprite2D" parent="."] texture_repeat = 2 material = SubResource("ShaderMaterial_pf4uj") scale = Vector2(64, 64) texture = ExtResource("2_cswa3") [node name="Sprite2D2" type="Sprite2D" parent="."] position = Vector2(-229, -768) scale = Vector2(0.167969, 1) texture = SubResource("NoiseTexture2D_j64mt") [node name="Sprite2D3" type="Sprite2D" parent="."] position = Vector2(-420.5, 520) scale = Vector2(0.388672, 0.1875) texture = SubResource("NoiseTexture2D_j64mt")