using Godot; namespace SupaLidlGame.State.Character; public partial class NPCIdleState : NPCState { [Export] public CharacterState MoveState { get; set; } public override CharacterState Process(double delta) { base.Process(delta); if (Character.Direction.LengthSquared() > 0) { return MoveState; } return null; } public override IState Enter(IState previousState) { Character.Sprite.Play("idle"); return base.Enter(previousState); } }