[gd_scene load_steps=13 format=3 uid="uid://c1w7t6irnohfx"] [ext_resource type="Texture2D" uid="uid://cyfyelyq3o15s" path="res://Assets/Sprites/Misc/torch-fire.png" id="1_gnoxc"] [ext_resource type="Texture2D" uid="uid://bitpf645g0prl" path="res://Assets/Sprites/Misc/torch-base.png" id="2_cwgtj"] [ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="2_hotvd"] [sub_resource type="AtlasTexture" id="AtlasTexture_vnjya"] atlas = ExtResource("1_gnoxc") region = Rect2(0, 0, 8, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_l2emm"] atlas = ExtResource("1_gnoxc") region = Rect2(8, 0, 8, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_03weu"] atlas = ExtResource("1_gnoxc") region = Rect2(16, 0, 8, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_1fqw1"] atlas = ExtResource("1_gnoxc") region = Rect2(24, 0, 8, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_sj1bi"] atlas = ExtResource("1_gnoxc") region = Rect2(32, 0, 8, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_1xpxx"] atlas = ExtResource("1_gnoxc") region = Rect2(40, 0, 8, 8) [sub_resource type="AtlasTexture" id="AtlasTexture_dxfgw"] atlas = ExtResource("1_gnoxc") region = Rect2(48, 0, 8, 8) [sub_resource type="SpriteFrames" id="SpriteFrames_gf7ku"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_vnjya") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_l2emm") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_03weu") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_1fqw1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_sj1bi") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_1xpxx") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_dxfgw") }], "loop": true, "name": &"default", "speed": 10.0 }] [sub_resource type="CircleShape2D" id="CircleShape2D_ljsf5"] radius = 4.0 [node name="Torch" type="Node2D"] y_sort_enabled = true [node name="Sprites" type="Node2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Sprites"] modulate = Color(3.5, 3.5, 3, 1) position = Vector2(0, -14) sprite_frames = SubResource("SpriteFrames_gf7ku") autoplay = "default" frame_progress = 0.337799 [node name="Sprite2D" type="Sprite2D" parent="Sprites"] position = Vector2(0, -8) texture = ExtResource("2_cwgtj") [node name="PointLight2D" type="PointLight2D" parent="."] color = Color(1, 0.811765, 0.537255, 1) energy = 1.2 blend_mode = 2 shadow_enabled = true shadow_filter_smooth = 3.0 shadow_item_cull_mask = 8 texture = ExtResource("2_hotvd") offset = Vector2(0, 2) texture_scale = 0.25 [node name="Area2D" type="Area2D" parent="."] position = Vector2(0, -8) collision_layer = 128 collision_mask = 0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("CircleShape2D_ljsf5")