using Godot; namespace SupaLidlGame.State.NPC.Doc; public partial class DocLanceState : DocAttackState { [Export] public float DashSpeed { get; set; } = 212; [Export] public DocExitState ExitState { get; set; } public override DocChooseAttackState ChooseAttackState { get => null; set { } } public override PackedScene Projectile { get => null; set { } } public override double AttackDuration { get; set; } public override double Duration { get; set; } protected Vector2 _dashDirection; protected double _dashTime; protected float _oldFriction = 0; public override NPCState Enter(IState previousState) { var state = base.Enter(previousState); _doc.ShouldMove = true; return state; } protected override void Attack() { } public override NPCState Process(double delta) { return null; } }