extends Node @export var path_pcam: PhantomCamera3D func _ready() -> void: connect("area_entered", _entered_area) connect("area_exited", _exited_area) func _entered_area(area_3D: Area3D) -> void: if area_3D.get_parent() is CharacterBody3D: path_pcam.set_priority(20) func _exited_area(area_3D: Area3D) -> void: if area_3D.get_parent() is CharacterBody3D: path_pcam.set_priority(0)