using Godot; namespace SupaLidlGame.Debug; public partial class Entry : CodeEdit { [Signal] public delegate void ConsoleInputEventHandler(string input); public override void _Ready() { GuiInput += OnGuiInput; } /* public override void _Input(InputEvent @event) { if (HasFocus()) { if (@event is InputEventKey && @event.IsPressed()) { AcceptEvent(); OnGuiInput(@event); } } } */ public void OnGuiInput(InputEvent @event) { if (@event is InputEventKey key) { if (key.KeyLabel == Key.Enter) { AcceptEvent(); if (!key.Pressed) { EmitSignal(SignalName.ConsoleInput, Text); if (!key.IsCommandOrControlPressed()) { Text = ""; } } } } } }