using Godot; using SupaLidlGame.BoundingBoxes; using SupaLidlGame.Characters; namespace SupaLidlGame.Items.Weapons { public partial class Sword : Weapon { [Export] public Hitbox Hitbox { get; set; } public override void Equip(Character character) { base.Equip(character); } public override void Use() { Hitbox.IsEnabled = true; } public override void Deuse() { Hitbox.IsEnabled = false; } } }