@tool @icon("res://addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg") class_name Camera3DResource extends Resource ## Resource for [PhantomCamera3D] to override various [Camera3D] properties. ## ## The overrides defined here will be applied to the [Camera3D] upon the ## [PhantomCamera3D] becoming active. ## Overrides [member Camera3D.cull_mask]. @export_flags_3d_render var cull_mask: int = 1048575 ## Overrides [member Camera3D.h_offset]. @export_range(0, 1, 0.001, "hide_slider", "suffix:m") var h_offset: float = 0 ## Overrides [member Camera3D.v_offset]. @export_range(0, 1, 0.001, "hide_slider", "suffix:m") var v_offset: float = 0 enum ProjectionType { PERSPECTIVE = 0, ## Perspective projection. Objects on the screen becomes smaller when they are far away. ORTHOGONAL = 1, ## Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are. FRUSTUM = 2, ## Frustum projection. This mode allows adjusting frustum_offset to create "tilted frustum" effects. } ## Overrides [member Camera3D.projection]. @export var projection: ProjectionType = ProjectionType.PERSPECTIVE: set(value): projection = value notify_property_list_changed() get: return projection ## Overrides [member Camera3D.fov]. @export_range(1, 179, 0.1, "degrees") var fov: float = 75 ## Overrides [member Camera3D.size]. @export_range(0.001, 100, 0.001, "suffix:m", "or_greater") var size: float = 1 ## Overrides [member Camera3d.frustum_offset]. @export var frustum_offset: Vector2 = Vector2.ZERO ## Overrides [member Camera3D.near]. @export_range(0.001, 10, 0.001, "suffix:m", "or_greater") var near: float = 0.05 ## Overrides [member Camera3D.far]. @export_range(0.01, 4000, 0.001, "suffix:m","or_greater") var far: float = 4000 func _validate_property(property: Dictionary) -> void: if property.name == "fov" and not projection == ProjectionType.PERSPECTIVE: property.usage = PROPERTY_USAGE_NO_EDITOR if property.name == "size" and projection == ProjectionType.PERSPECTIVE: property.usage = PROPERTY_USAGE_NO_EDITOR if property.name == "frustum_offset" and not projection == ProjectionType.FRUSTUM: property.usage = PROPERTY_USAGE_NO_EDITOR