using Godot; namespace SupaLidlGame.Utils; public partial class DamageTime : Node { private double _duration = 0.1; private double _currentDuration = 0; private double _startValue = 0; public override void _Ready() { if (GetParent() is Characters.Player player) { player.Hurt += PlayerHurt; } } private void PlayerHurt(Events.HurtArgs args) { if (args.Damage > 10) { // temp //float strength = 0.8f; //_startValue = 1 - strength; //_currentDuration = 0; _currentDuration = _duration; Engine.TimeScale = 0.1; } } public override void _Process(double delta) { if ((_currentDuration -= delta) < 0) { Engine.TimeScale = 1; } } }