[gd_scene load_steps=3 format=3 uid="uid://bauucuqvjwbxp"] [ext_resource type="PackedScene" uid="uid://p7oijq6dbvvk" path="res://Items/Weapons/DocLance.tscn" id="1_kmq5r"] [ext_resource type="Script" path="res://State/Weapon/SwordHoldAttackState.cs" id="2_7fom6"] [node name="DocLance" instance=ExtResource("1_kmq5r")] NPCAnticipateTime = 0.1 [node name="Anticipate" parent="State" index="1" node_paths=PackedStringArray("AttackState")] AttackState = NodePath("../HoldAttack") [node name="Attack" parent="State" index="2"] script = ExtResource("2_7fom6") [node name="HoldAttack" type="Node" parent="State" index="3" node_paths=PackedStringArray("Sword", "IdleState")] script = ExtResource("2_7fom6") Sword = NodePath("../..") IdleState = NodePath("../Idle") [editable path="Hitbox"]